rec.autos.simulators

A GPL thought on difficulty

Wosc

A GPL thought on difficulty

by Wosc » Sun, 13 Dec 1998 04:00:00

I know how everyone says, OH MAN GPL IS HARD and all that but everyones
explainasion is, "back in the 60's the cars were very hard to drive cause of
all the HP and little grip"  this is right but then people think the ONLY
reason why it is so hard is casue of the era. Some people still think a Cart
car drives like it does in CPR or F1 car like it drives in F1rs or GP2.  The
physics are getting better but papy used an old era so everyones excuse for
its difficulty is not the new technology in the physics model but the time
period.  Sims are getting harder and harder as they actually start to
SIMULATE real life.  Just wanted to bring it up, maybe start a conversation
or something.

Wosco

PS If you cant find any way to flame me for what i just said then here is
somethign you can take a crack at...One thing that gets me mad is how people
treat the cars like the lotii and brabham and all almost like a training
thing.  People say, in a week i think ill be able to "graduate" or "move up"
into the lotus from the coventry or something.  Its like everyone wants to
drive that fast car and it makes me sick how 7 cars were put into the game
but a lot of people are trying to make it into 1 car.  I think that a great
patch for GPL would be something to even out the cars or make it where the
lotus isnt so *** in speed.  Maybe something that makes it more
unreliable (seeing how many lotii still finish races when in 67 they had
many problems has to show something).  I for one drive a brabham and my
quest is to get down into the lotii times with it so its reliability will
prevail in the races.  So far the reliability hasnt helped me at all.  No
time has the person i was following or chasing (being a lotus most of the
time in online races) fallen out of a race and handed over the position to
me.  They always seem to finish decently.  OoOPS, kinda long PS huh.  My
best time at monza in a brabham is 1:29.2 (not speed shifting or rail riding
or anything) so im gradually getting down there.
my .000002 so if you want to counter anything i said then go right ahaid.

NanaKo

A GPL thought on difficulty

by NanaKo » Sun, 13 Dec 1998 04:00:00

     Well, all I can say is that I've only REALLY driven 2 cars.  The Ferrari
and the Murasama.  Now I have hopped in the other cars just to hear them and
feel them. But as far as quality time goes, the Ferrari and Murasama are it for
me.
     And now, thank's to Alison Hine's Murasama setups, I think I'll do a
season in the Murasama and see how I fair. One last thing, I've also spent
quality time on only 3 Tracks. Monza, Kyalami, and Mexico.  (Kyalami being my
favorite out of this bunch so far...).
Mtank

A GPL thought on difficulty

by Mtank » Sun, 13 Dec 1998 04:00:00

Yeah I think you're right!  At least the thoughts I've quoted you on.  Sure
folks can circulate the tracks and improve their times but few are gonna achive
the superhuman performances the real drivers did, are they?  If it was easy to
be S. Moss everyone would be driving F1!  We are seeing some GPL super sim
drivers whose performance trancends hardware optimums.  Meantime, I'm diggin'
the immersion!

As for evening out the cars, let's not!  The Lotus started achiving the right
balance of power, weigth and handling in '67 tthat made it a clear winner for a
while.  The Brab was an interim car whose light weight and small size made it
different that its competitors.  The Ferrari, well it was red of course.
Cooper and Honda won races in this period, but maybe the driver and luck
deserve the credit more than nameplates.  Or maybe not...

XRacer

A GPL thought on difficulty

by XRacer » Sun, 13 Dec 1998 04:00:00


> I know how everyone says, OH MAN GPL IS HARD and all that but everyones
> explainasion is, "back in the 60's the cars were very hard to drive cause of
> all the HP and little grip"  this is right but then people think the ONLY
> reason why it is so hard is casue of the era. Some people still think a Cart
> car drives like it does in CPR or F1 car like it drives in F1rs or GP2.  The
> physics are getting better but papy used an old era so everyones excuse for
> its difficulty is not the new technology in the physics model but the time
> period.  Sims are getting harder and harder as they actually start to
> SIMULATE real life.  Just wanted to bring it up, maybe start a conversation
> or something.

> Wosco

> PS If you cant find any way to flame me for what i just said then here is
> somethign you can take a crack at...One thing that gets me mad is how people
> treat the cars like the lotii and brabham and all almost like a training
> thing.  People say, in a week i think ill be able to "graduate" or "move up"
> into the lotus from the coventry or something.  Its like everyone wants to
> drive that fast car and it makes me sick how 7 cars were put into the game
> but a lot of people are trying to make it into 1 car.  I think that a great
> patch for GPL would be something to even out the cars or make it where the
> lotus isnt so *** in speed.  Maybe something that makes it more
> unreliable (seeing how many lotii still finish races when in 67 they had
> many problems has to show something).  I for one drive a brabham and my
> quest is to get down into the lotii times with it so its reliability will
> prevail in the races.  So far the reliability hasnt helped me at all.  No
> time has the person i was following or chasing (being a lotus most of the
> time in online races) fallen out of a race and handed over the position to
> me.  They always seem to finish decently.  OoOPS, kinda long PS huh.  My
> best time at monza in a brabham is 1:29.2 (not speed shifting or rail riding
> or anything) so im gradually getting down there.
> my .000002 so if you want to counter anything i said then go right ahaid.

Just wanted to let you know that I agree with your opinions on the simulators
getting harder as they get more realistic. I personally can't see jumping in any
race car in real life and mastering it in the blink of an eye :-)
Tony McEvo

A GPL thought on difficulty

by Tony McEvo » Sun, 13 Dec 1998 04:00:00

Does anyone know if any of the actual '67 drivers have spent some time
playing GPL and made any comments about realism?

tony

Ben

A GPL thought on difficulty

by Ben » Sun, 13 Dec 1998 04:00:00

Yeah apparently when Surtees was starting out he learned the circuits using
GPL.  Or something.

Ben


>Does anyone know if any of the actual '67 drivers have spent some time
>playing GPL and made any comments about realism?

>tony

KPineb

A GPL thought on difficulty

by KPineb » Sun, 13 Dec 1998 04:00:00

First, I want to thank David Fisher for the inspiration for my subject line.
Thanks David! ;-)

I was ruminating last evening about the "play value" of GPL (for lack of a
better phrase) and wanted to wade in with a thought or two.  

This morning I read the following opinion, snipped from a post I otherwise
agree with in some respects ...


writes:

I, for one, think this is a terrible idea.  To me, one of the most brilliant
aspects of GPL is the distinctly different cars -- and I think that quality
will keep lots of people coming back to GPL after N3 and the next, great
modern-day F1 game (whatever that may be) show up.

The individual character of the cars in GPL has kept me fascinated and
challenged for two and a half months now.  Like many, I jumped into the Lotus
first.  I discovered a few weeks later that I could manage the Eagle more
easily, and went about breaking all my best Lotus laps with the Eagle.  Several
weeks later, I discovered Alison's set-ups for the Coventry, found myself
instantly more comfortable in it on many tracks, and proceeded to break many of
 my best lap times again.  Now, about a month later, with all of that
additional "seat time," I've gone back to the Lotus and set out to break all of
my best laps.  I discovered that the Lotus helped me to SHATTER a few, but some
of my Coventry and Eagle times were very difficult to beat by more than a
couple of hundredths.  But it was a hell of a lot of fun trying!

In this newsgroup, we hear from many who jumped into the Lotus, got into racing
on-line and have been having a ball ever since.  There are others who are
thrilled at getting under 1:40 at the Glen in trainer cars.  And me, I switch
back and forth between the three I've mentioned and the Ferrari just to sample
the challenges, differences, and (dare I say this?) delights each presents.

No other racing sim has given me that level of challenge and variety.  I love
it, and I expect I'm not the only one out there.  (Then again, I could be.)

I don't have podium finishes or world-class lap times.  But I'll whip anyone
out there who says he's having more FUN than me.

(Sniff, sniff, wipes away several tears.)

Thanks again, Papyrus!

Pinebox

Tony Demetr

A GPL thought on difficulty

by Tony Demetr » Sun, 13 Dec 1998 04:00:00

I think the comments of some about difficulty come from the fact that some
of us suck. I suck. By best time at Kylami is 1:29 something (I'm gonna
start a hot lap page for people who suck I think) . Not really that fun to
be off the pace by eight seconds. Its not the games fault that I suck but it
is the games fault that I can't compete and have fun at my pathetic speed.

Ok not really but it is built in that you will get smoked by the best 15 or
so drivers. Its the Global hype scaling. Clark is set to .050 or something
like that. That number is used as a relation to your best speed at any
track. With my best laps at Kylami that means he's doing 1:22s. Consequently
he spends alot of time running my sorry ***over.

To make a long post short (I know, too late). If you're frustrated, try
editing the driver.ini file. Set the global hype scaling to 0.750 for the
best driver and start adding for everyone else. Put some over 1.000. No this
won't make you faster but you'll FEEL faster. What this sorta does is make
your speed the "middle of the pack speed". It does let you learn the tracks
without gettng run over and have more fun.

Just an idea,
Tony

John Simmo

A GPL thought on difficulty

by John Simmo » Sun, 13 Dec 1998 04:00:00



I haven't raced the AI in a long time.  I simply prefer online
competition.  In the last week, I've concentrated almost completely on
Mexico, and have improved my time from 1:56 to 1:50 through nothing more
than "practice".  Sure, I've tweaked my setup hear and there, but there's
NO replacement for turning laps. I've pretty much stopped guaging my
ability to compete by comparing lap times since it's almost impossible
for most folks to complete a lap at ANY of the tracks without at least
one or two excursions into the grandstands for beer.

When I first got GPL, I drove all of the cars at least once.  I picked
the car (Eagle) that felt the best to me, and started driving it - I
didn't "graduate" or "move up" to the car.  I decided that's the car I
felt the most comfortable in.  I was blowing motors right and left when I
first got into the car, and I still do on occasion, but overall, I'd say
the Eagle has been good to me, as I'm seeing a lot more podium finishes
than i did at the beginning.  I've managed what I consider to be some
fairly decent times at ALL of the tracks, and for the most part, those
times were NOT hotlaps, but were part of practice for a race, or a race
itself.  

I've run a few GP races offline and have finished about 3/4 of each event
before becoming a victim of some AI stupidity or an out-and-out loss of
concetration on my part.  Lots of cars drop out of an online race for
whatever reason, but I've only seen one human driver blow up his Lotus'
engine during a race.

Someone suggested that Papy should level the playing field a little
better so that the Lotus isn't the be-all end-all of cars in the sim.  
Well, they can't really do that because the cars physics are the car's
physics.  At some point, you have to let the outcome of a race rest in
the ability (or inability) of each driver.  I think a better idea would
be to limit the number of each chassis in a given race.  Too many times,
I've run an online race where there were as many as 10 Lotii in a field
of 12-15 cars. Granted, not all of them could make the car perform to
it's full potential, but the mere fact that fully 2/3 or more of the
field were green cars with yellow stripes is a little disturbing to
anyone driving a different marque.

For this very reason, the league I'm running has a restriction as far as
the number of any single marque that can be used.  Originally, I was
going to restrict it to a max of three of each car so that we got a
decent mix of cars, but I backed off and bumped it up to a max of four.
When you have a limited field due to connection requirements, this can
still make for a very lop-sided field.  I ended up with 4 eagles, 4
lotus, 4 ferrari, 3 covingtons and a Brabham.  Notice any missing from
the list?  Two of the chassis types aren't even represented.  The problem
with chassis restricted leagues is you have to wonder how many people are
actually going to join the league when there's a possibility that they
won't get their preferred chassis.

In the end, we should all encourage people like Allison Hine to continue
their efforts towards "finding speed" in what have become widely regarded
as the "slugs of GPL."  If enough respect can be generated for these
bastard children of the sim, we may more often see someone powering by an
Eagle or Lotus driver in longer races, leaving the "fast" cars picking
their way gingerly around the track hoping the don't pop the motor all
over creation.

--
=========================================================
John Simmons - Redneck Techno-Biker (Zerex12)
http://www.members.home.net/jms1/index.html

John Simmons - Barbarian Diecast Collector
http://members.home.net/jsimm/diecast_index.html

IGPS Director
http://members.home.net/jms1/igps.html

If you want to send me email, go to either of the URL's
shown above & click "Send Me Mail" in the contents frame.
=========================================================

John Simmo

A GPL thought on difficulty

by John Simmo » Mon, 14 Dec 1998 04:00:00



I haven't raced the AI in a long time.  I simply prefer online
competition.  In the last week, I've concentrated almost completely on
Mexico, and have improved my time from 1:56 to 1:50 through nothing more
than "practice".  Sure, I've tweaked my setup hear and there, but there's
NO replacement for turning laps. I've pretty much stopped guaging my
ability to compete by comparing lap times since it's almost impossible
for most folks to complete a lap at ANY of the tracks without at least
one or two excursions into the grandstands for beer.

When I first got GPL, I drove all of the cars at least once.  I picked
the car (Eagle) that felt the best to me, and started driving it - I
didn't "graduate" or "move up" to the car.  I decided that's the car I
felt the most comfortable in.  I was blowing motors right and left when I
first got into the car, and I still do on occasion, but overall, I'd say
the Eagle has been good to me, as I'm seeing a lot more podium finishes
than i did at the beginning.  I've managed what I consider to be some
fairly decent times at ALL of the tracks, and for the most part, those
times were NOT hotlaps, but were part of practice for a race, or a race
itself.  

I've run a few GP races offline and have finished about 3/4 of each event
before becoming a victim of some AI stupidity or an out-and-out loss of
concetration on my part.  Lots of cars drop out of an online race for
whatever reason, but I've only seen one human driver blow up his Lotus'
engine during a race.

Someone suggested that Papy should level the playing field a little
better so that the Lotus isn't the be-all end-all of cars in the sim.  
Well, they can't really do that because the cars physics are the car's
physics.  At some point, you have to let the outcome of a race rest in
the ability (or inability) of each driver.  I think a better idea would
be to limit the number of each chassis in a given race.  Too many times,
I've run an online race where there were as many as 10 Lotii in a field
of 12-15 cars. Granted, not all of them could make the car perform to
it's full potential, but the mere fact that fully 2/3 or more of the
field were green cars with yellow stripes is a little disturbing to
anyone driving a different marque.

For this very reason, the league I'm running has a restriction as far as
the number of any single marque that can be used.  Originally, I was
going to restrict it to a max of three of each car so that we got a
decent mix of cars, but I backed off and bumped it up to a max of four.
When you have a limited field due to connection requirements, this can
still make for a very lop-sided field.  I ended up with 4 eagles, 4
lotus, 4 ferrari, 3 covingtons and a Brabham.  Notice any missing from
the list?  Two of the chassis types aren't even represented.  The problem
with chassis restricted leagues is you have to wonder how many people are
actually going to join the league when there's a possibility that they
won't get their preferred chassis.

In the end, we should all encourage people like Allison Hine to continue
their efforts towards "finding speed" in what have become widely regarded
as the "slugs of GPL."  If enough respect can be generated for these
bastard children of the sim, we may more often see someone powering by an
Eagle or Lotus driver in longer races, leaving the "fast" cars picking
their way gingerly around the track hoping the don't pop the motor all
over creation.

--
=========================================================
John Simmons - Redneck Techno-Biker (Zerex12)
http://www.members.home.net/jms1/index.html

John Simmons - Barbarian Diecast Collector
http://members.home.net/jsimm/diecast_index.html

IGPS Director
http://members.home.net/jms1/igps.html

If you want to send me email, go to either of the URL's
shown above & click "Send Me Mail" in the contents frame.
=========================================================

Graeme Nas

A GPL thought on difficulty

by Graeme Nas » Mon, 14 Dec 1998 04:00:00

We've been doing the same thing then! I've been exclusively driving
Mexico for around 3 days now in preparation for your league :-) I've got
my Ferrari fairly dialled in now, and can run consistent 1m50's, with a
best of 1m49.7 - so here's hoping for a good race next week!

I'm with you on this too - I'd been spending most of my GPL time doing
hotlaps in the Lotus but after driving the Ferrari and toying with the
Eagle I never want to go back. Hotlapping now means nothing as far as
I'm concerned - give me racing! I can't imagine what's going to happen
to my social life when I get my cable modem next year....

Cheers!
--
Graeme Nash


http://www.karisma1.demon.co.uk

ICQ# 11257824

buzar

A GPL thought on difficulty

by buzar » Mon, 14 Dec 1998 04:00:00

If you check out some of the web sites there is a utility called "AI Tweaker"
that lets you set the "hype" for each driver at each track. If you are really
frustrated this can let you enjoy the game. Making the cars just a little faster

than you is a great learning tool.

buzard


> I think the comments of some about difficulty come from the fact that some
> of us suck. I suck. By best time at Kylami is 1:29 something (I'm gonna
> start a hot lap page for people who suck I think) . Not really that fun to
> be off the pace by eight seconds. Its not the games fault that I suck but it
> is the games fault that I can't compete and have fun at my pathetic speed.

> Ok not really but it is built in that you will get smoked by the best 15 or
> so drivers. Its the Global hype scaling. Clark is set to .050 or something
> like that. That number is used as a relation to your best speed at any
> track. With my best laps at Kylami that means he's doing 1:22s. Consequently
> he spends alot of time running my sorry ***over.

> To make a long post short (I know, too late). If you're frustrated, try
> editing the driver.ini file. Set the global hype scaling to 0.750 for the
> best driver and start adding for everyone else. Put some over 1.000. No this
> won't make you faster but you'll FEEL faster. What this sorta does is make
> your speed the "middle of the pack speed". It does let you learn the tracks
> without gettng run over and have more fun.

> Just an idea,
> Tony

Ron Ayto

A GPL thought on difficulty

by Ron Ayto » Tue, 15 Dec 1998 04:00:00

I think most sim ***s have got the hot-lapping bug out of their
systems now, and are beginning to enjoy GPL for what it is.   Now that
there are leagues starting up, the different Marque choices will start
to be more prevalent than just the Lotus or the Eagle, as guys realise
that there is more to winning races than just going like a bat out of
hell for a couple of laps.
PS...  You won't have a social life..  :-))
Cheers,
Ron



> >I haven't raced the AI in a long time.  I simply prefer online
> >competition.  In the last week, I've concentrated almost completely
on
> >Mexico, and have improved my time from 1:56 to 1:50 through nothing
more
> >than "practice".
> We've been doing the same thing then! I've been exclusively driving
> Mexico for around 3 days now in preparation for your league :-) I've
got
> my Ferrari fairly dialled in now, and can run consistent 1m50's, with
a
> best of 1m49.7 - so here's hoping for a good race next week!

> >I decided that's the car I
> >felt the most comfortable in.  
> I'm with you on this too - I'd been spending most of my GPL time
doing
> hotlaps in the Lotus but after driving the Ferrari and toying with
the
> Eagle I never want to go back. Hotlapping now means nothing as far as
> I'm concerned - give me racing! I can't imagine what's going to
happen
> to my social life when I get my cable modem next year....

> Cheers!
> --
> Graeme Nash


> http://www.racesimcentral.net/

> ICQ# 11257824

Paul Jone

A GPL thought on difficulty

by Paul Jone » Wed, 16 Dec 1998 04:00:00


>  I discovered that the Lotus helped me to SHATTER a few, but some
> of my Coventry and Eagle times were very difficult to beat by more than a
> couple of hundredths.  But it was a hell of a lot of fun trying!

Don't keep us in suspense - tell us on which tracks your Coventry and Eagle times
still stand.
Thanks,
Paul
Hamm

A GPL thought on difficulty

by Hamm » Thu, 17 Dec 1998 04:00:00



I highly advocate this approach to folks if you're finding it too
hard.  I was significantly discouraged at first with my inability
to "race" with any of the drivers.  I used Allison Hines' notes
on her web page to chage the NPT_* values to slow everyone down
to my speed.  I use the override, and use an npt of 1.25, and
it's a blast.  

It's still a great challenge, and so much more fun to race close
and have an outside chance at a top 5 finish if you keep any car
on the track at reasonable speed for a 9 lapper.  Also, if you
plan to race online in the future, you need to get practice
racing close w/other cars.  This is the way to do that.  As I get
better (if I get better? :)), I lower the override value.

Those Lotii ain't that fast now :).  Have fun!

-=Hammer
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