long. I'm willing to say the game is a 10/10 if people can tell me I'm wrong
in the following post. I actually hope you guys can do just that, so I can
drop my concerns and just enjoy it, as is.
I really want to love this sim but I have some serious concerns as to the
accuracy of the handling of the cars. They just seem to be too wild. Even
for '67 F1. It is certainly possible to adapt and put up fast times in GPL,
but it's the way you have to drive the cars in order to get those times that
has me wondering. If you look at the replays by the beta testers and the
developers (including Kaemmer) which are included with the sim, the cars are
all over the track, criss-crossing the drive line (which is the fastest and
smoothest line around the track) instead of holding close to it. I watched
each one from the chase view. Then I checked the AI, and they straddle the
drive line and stay very, very, smooth through a race or practice session. I
didn't see one replay where the testers were able to hold the drive line for
very long through a lap. Not even close actually. The AI cars seem to drive
the way I'd expect the rest (or at least the more dedicated and talented) of
us should, yet even though the testers and developers have been racing this
sim almost every day (I'm guessing) for maybe 5 months, they can't do it.
Also, when I read the reports of the Papy Cup races, there is an awful lot
of crashing going on and Alison said that when they would run a race with
"shift-r" unavailable, it was not uncommon for no one (or few) to finish the
race. With all the experience those people have with the sim (and their
talent), why aren't the races more realistic in their results? I just don't
get the impression that anyone can run the same lap times as the AI, and do
it with the same smoothness and control (holding the race line which is the
fastest path around the track) that they do. Also, could anyone drive that
way for a full race (or even 5 laps?).
If not, then why? Either the AI is wrong or there is something wrong with
the drive model. They can't both be right or the most experienced drivers
(like Kaemmer) would look close to the same way on the track as the AI. The
cars react too much to the smallest steering input IMO. I've seen some film
of cars from that era and they looked to be fairly smooth around the course.
Even in the rain (which IMO would be a mess to try to drive in with GPL).
What I noticed about the real life drivers was that they really whipped the
wheel around. Even in F1 today, real life drivers wrench that wheel quite a
bit. In GPL, watch an in cab view of an available replay, or of yourself if
your fairly good, and look at how little the steering wheel moves. People
are driving by only moving the wheel a few degrees. There's about as much
arm movement as an 80 year old Sunday driver needs to drive his Caddy on the
open highway. There's even less movement by the AI drivers. I think someone
described the steering as "ultra power steering" in a post here at r.a.s. It
feels much too sensitive, especially compared to real life. The
linear/non-linear slider isn't the answer. I've heard these '67 cars
described as "overpowered, wooly handling, monsters" a million times. So why
is the steering SO delicate? Marc Collins has said that a speed sensitive
slider would be best good for this sim and I strongly agree.
If you just step back and try to approach the sim with a fresh view (even if
you love it), and look at the way the cars handle, and how the steering
responds to your input, something seems wrong. The way the best drivers'
cars look as they do a competitive lap looks wrong, or at the least,
considerably different from the AI. The results from races by people with
months of practice time, and more talent than the average sim driver, are
very surprising considering the amount of accidents that are still
occurring.
David G Fisher
DmndDave