>It may come as something of a shock to you, but none of us (including all
>the beta testers, Dave Kaemmer, yourself & myself) are top class racing
>drivers. If we were, we wouldn't be messing about with sims, now would we
><g> So if we have to drive right at our limits to get the sort of times
>that Clark, Brabbham & co could do in their sleep then what is so
>unrealistic about that?
Sims will always be easier than real life. IMO, it's not even close no
matter how good the sim is. In the aviation industry, NASA, and the military
for example, they have incredible simulators which go much, much farther
than any PC sim because they also can subject you to g-forces and the
elements. People still master them. Even then, they still can't jump into a
jet with 200 passengers, a fighter jet, or the space shuttle, because the
simulators aren't anywhere near enough of a test to determine someone's
abilities. There's a long list of things that sims can't re-create, fear and
consequences being high on that list. So yes, I do expect after a certain
amount of time that the most dedicated and talented would be able to drive
GPL in a way as to resemble the AI which look very, very similiar to the
real life drivers of that era. I don't care how hard or easy GPL is for me
or anyone, I just want to know if it's possible, and if not, then why? I
actually don't see the learning curve (to be fast) for me in GPL to be much
different than the other sims I've run. Obviously, it's possible to be fast.
I'm just concerned about the accuracy of the WAY we are being fast.
Is it possible that GPL requires ff in order to drive the cars smooth? If
so, and the developers felt that current ff really wasn't good enough to be
included in the sim, then shouldn't they have fudged GPL in some way to
compensate until ff technology is advanced enough? Have other developers
done this? GPL's physics model can be absolutely perfect in it's accuracy,
but without the real world feedback necessary to drive a car, then what we
are experiencing is possibly more unrealistic than a physics model which has
been fudged.
It's not about "gameplay", it's about realism. Sims are supposed to be
realistic. So far, I haven't seen realistic driving, just fast. As a matter
of fact, I've seen some replays in the past few days which the driver is
very, very fast, and I'm surprised how the cars look because it would be
impossible for them to ever be driven that way in real life. Is that
accurate or realistic? I'm going to concentrate on being smooth and fast in
GPL, and I'm hoping I can do it (and see others do it as well). If not, I
think I'll be very disappointed sometime in the future.
David G Fisher
DmndDave