rec.autos.simulators

GPL Handling

Jay Wolf

GPL Handling

by Jay Wolf » Thu, 08 Oct 1998 04:00:00


> I don't know why but I have to reply to this non-sense... here we go :

> Jay Wolfe wrote
> >this is horseshit! some of the goddam cars do not handle well in GPL -
> PERIOD. they
> >ARE too twitchy and they ARE too unforgiving.And that's how they were in
> reality.

to use a bit of nazi-like masses, "oh, gee, i'll bet that YOU really drove a
1967 f1 car yourself blah blah blah..."

there you go - more***-measuring. i like how you use the "people like you"
arguement. brilliant. but, oh, gee, i'm sure that YOU drove a real 1967 f1 car
blah blah blah...

IT"S A ***ING GAME, AMIGO!

fortunately, it doesn't take a physicist to see the problems inherent in the
simulation. can you say "program flaw"?  take a look at all of the post
regarding the overly poor handling. the compu-geeks at papyrus were obviously
trying to simulate poor-handling (since this is what was told to them) and went
too far. how can i say "too far"? simple. the volume of complaints in this
respect are testimony. i can handle "poor handling" just like the next guy, but
it is rediculous to think that a car would swerve completely from one side of
the track to the other. and many others also believe this.  "hey, we have to
make these simulated cars appear as though they are tough to handle. let's make
them swerve at high RPM's, maybe that will work." papyrus missed the mark on
this one.

but, what do i know. i'm just a degreed scientist and former professional
athlete (READ: superior hand/eye coordination).

hey, GPL is a nice GAME. i like it better than the other driving GAMES that i
own. let's hope that GPL2 is much improved.

PAPYRUS:  Jump, maggots!
BRAINWASHED MASSES:  How high?!

really, some of you are the monica lewinsky's of racing sims. kinda scary,
don'tcha think?

the voice of reason,

j

John Walla

GPL Handling

by John Walla » Thu, 08 Oct 1998 04:00:00



Scientist? How should we read that, "Domestic scientist" maybe? I
presume your degree course didn't include spelling or even basic
punctuation and capitalisation?

Seriously though, your argument should be sound enough to actually
stand up on it's own. When you start resorting to "I'm telling you I'm
a scientist so you have to believe me" it looks a bit transparent.

Cheers!
John

Jim Sokolof

GPL Handling

by Jim Sokolof » Thu, 08 Oct 1998 04:00:00


That's just not in Dave's nature.

I have no doubt that he could, but if you've ever been in an auto with
Dave or seen him driving, you'll know that he appreciates judicious
use of excess yaw. :-)

---Jim

Jay Wolf

GPL Handling

by Jay Wolf » Thu, 08 Oct 1998 04:00:00


> You've just answered your own problem. Handling a "sim car" is very
> different to handling a "simulated car". Judging GPL by what you know from
> previous sims is not particularly valid.

> btw - the Ferrari is great round Monaco!

i'm with you! nothing like slamming the red beast into a crowd. i prefer blazing around
Spa to maximize the whine. VROOOM!
Trip

GPL Handling

by Trip » Thu, 08 Oct 1998 04:00:00


> but, what do i know. i'm just a degreed scientist and former professional
> athlete (READ: superior hand/eye coordination).

Yeah, yeah... but how big is your***?

Trips

Kevin E Hil

GPL Handling

by Kevin E Hil » Thu, 08 Oct 1998 04:00:00



>> >bite me. your "holier-than-thou" small-dick posturing is getting
>> >tiresome.

>> If you lack the ability to drive the faster cars, maybe you should stick
>> with a Coventry or BRM an the Novice trainer level, and leave the real
>> men with the faster stuff...

>> Putz...

>ha ha ha! thanks for proving my point so well! you crack me up.

I do like the way he casually tossed in the word "Putz..." at the end.  Made
me laugh.  However Jay's reply made me laugh even more....

-Kevin

Jay Wolf

GPL Handling

by Jay Wolf » Thu, 08 Oct 1998 04:00:00



> > but, what do i know. i'm just a degreed scientist and former professional
> > athlete (READ: superior hand/eye coordination).

> Yeah, yeah... but how big is your***?

why, trips, you silly boy. my johnson is short enough that i will be racing the
200HP car as soon as i can transfer the GP sounds to them. sigh. at least my
willie provides me with superior wind resistance.   ; - )

is your real name "Horace Caulk"?

Michael Youn

GPL Handling

by Michael Youn » Fri, 09 Oct 1998 04:00:00


> too far. how can i say "too far"? simple. the volume of complaints in this
> respect are testimony. i can handle "poor handling" just like the next guy, but
> it is rediculous to think that a car would swerve completely from one side of
> the track to the other. and many others also believe this.  "hey, we have to
> make these simulated cars appear as though they are tough to handle. let's make
> them swerve at high RPM's, maybe that will work." papyrus missed the mark on
> this one.

Hehehe. :) You're funny. Dweeb.

The lap times tell me quite a bit about what I need to know. Too much
power, or better grip, would drive the lap times down unrealistically,
all else being equal. My laptimes go down with practice, unlike on the
arcade games. Empirically, signor SCIENTIST, GPL is a good simulation of
something, if not precisely '67 F1 cars.

I think your eyes are squinched fully shut while your superior hand
motion measures, and comes up short.

Michael.

Byron Forbe

GPL Handling

by Byron Forbe » Fri, 09 Oct 1998 04:00:00


> fortunately, it doesn't take a physicist to see the problems inherent in the
> simulation. can you say "program flaw"?  take a look at all of the post
> regarding the overly poor handling. the compu-geeks at papyrus were obviously
> trying to simulate poor-handling (since this is what was told to them) and went
> too far. how can i say "too far"? simple. the volume of complaints in this
> respect are testimony. i can handle "poor handling" just like the next guy, but
> it is rediculous to think that a car would swerve completely from one side of
> the track to the other. and many others also believe this.  "hey, we have to
> make these simulated cars appear as though they are tough to handle. let's make
> them swerve at high RPM's, maybe that will work." papyrus missed the mark on
> this one.

  What is the previous experience and talent reached by "many others". I know quite a few
good simmers that have zero complaints. If you can't work out how a car can swerve from
one side of the track to the other then they must be giving away science degrees for free
in your area.

    Anyway, sounds like maybe you've fallen into the MS joystick setup/driver black hole.
Use the generic calibration from within GPL's options and try again! Setup issues can lead
to what your talking about also. And a lack of patience, hehehehehehehe. Having come close
to mastering all ICR2 tracks, I felt like a rookie when I first began with GPL! How a true
rookie would feel boggles the mind!

--
 Byron Forbes
 Captain of Team Lightning Bolt

 http://members.tripod.com/~HOSHUMUNGUS

    and

 http://www.frontiernet.net/~godsoe/bolt/home.htm

Trip

GPL Handling

by Trip » Fri, 09 Oct 1998 04:00:00




> > > but, what do i know. i'm just a degreed scientist and former professional
> > > athlete (READ: superior hand/eye coordination).

> > Yeah, yeah... but how big is your***?

> why, trips, you silly boy. my johnson is short enough that i will be racing the
> 200HP car as soon as i can transfer the GP sounds to them. sigh. at least my
> willie provides me with superior wind resistance.   ; - )

> is your real name "Horace Caulk"?

LOL... I'm afraid I'm nowhere near THAT fast...   :)

Trips

Jay Wolf

GPL Handling

by Jay Wolf » Fri, 09 Oct 1998 04:00:00



>     Anyway, sounds like maybe you've fallen into the MS joystick setup/driver black hole.
> Use the generic calibration from within GPL's options and try again! Setup issues can lead
> to what your talking about also. And a lack of patience, hehehehehehehe. Having come close
> to mastering all ICR2 tracks, I felt like a rookie when I first began with GPL! How a true
> rookie would feel boggles the mind!

thanks for not bashing me TOO hard, byron. winky-wink. i would put it down to a possible
calibration problem, but the stability of a couple of the cars is in the manageable range. i
will, however, use scientific methodology and reset, retest and reinstall to rule out each
factor. i still maintain that the amount of negative feedback generated so far from others
supports a problem within the program itself. i'm not the only one - just the rudest.
by the way, i tried to stop buffing the german helmet for a few laps and actually drive with
both hands. that seemed to really help matters quite a bit.
Ed Benso

GPL Handling

by Ed Benso » Fri, 09 Oct 1998 04:00:00

Hell, my little Honda Accord has enough torque steer take to me from one side of the road to the
other under wide-open throttle-- if I let it. You can drive the GPL cars wide open all the time
like you could in other sims, you have to anticipate and compensate, and just generally back off
a little, to get reliable handling. Which, IMHO, is totally realistic.

Oh, and btw, I don't think the people who are posting lap times are trying to show how big their
***s are, I think they are trying to demonstrate that people can sort out the handling of these
cars. You made the proposition, don't criticize them for trying to refute it.

Ed Benson




> >     Anyway, sounds like maybe you've fallen into the MS joystick setup/driver black hole.
> > Use the generic calibration from within GPL's options and try again! Setup issues can lead
> > to what your talking about also. And a lack of patience, hehehehehehehe. Having come close
> > to mastering all ICR2 tracks, I felt like a rookie when I first began with GPL! How a true
> > rookie would feel boggles the mind!

> thanks for not bashing me TOO hard, byron. winky-wink. i would put it down to a possible
> calibration problem, but the stability of a couple of the cars is in the manageable range. i
> will, however, use scientific methodology and reset, retest and reinstall to rule out each
> factor. i still maintain that the amount of negative feedback generated so far from others
> supports a problem within the program itself. i'm not the only one - just the rudest.
> by the way, i tried to stop buffing the german helmet for a few laps and actually drive with
> both hands. that seemed to really help matters quite a bit.

Ed Benso

GPL Handling

by Ed Benso » Fri, 09 Oct 1998 04:00:00

Whhops, that should have been, "You can't drive..."

Ed

You can drive the GPL cars wide open all the time

John Twitchel

GPL Handling

by John Twitchel » Fri, 09 Oct 1998 04:00:00

Sounds to me like he has a nine inch personality!

--
John  Twitchell



>> but, what do i know. i'm just a degreed scientist and former professional
>> athlete (READ: superior hand/eye coordination).

>Yeah, yeah... but how big is your***?

>Trips

JPS

GPL Handling

by JPS » Sun, 11 Oct 1998 04:00:00

I think its fair to say that: Jay is a ***.


> > Fact is that this is the best simulator that has been made for the PC market
> > (there might be others for other OS's but I doubt it). That said, it takes
> > skill. Further, it would help if you were competent in a real race car. Some
> > have said the game is too hard...how many of these folks have ever tried to
> > race? Or even just *driven* a race car? (there is a *big* difference) Driving
> > a race car at reasonable speeds *is* hard, and racing the thing is *very
> > hard*.

> > The game is *not* too hard, it is realistic. For those that don't appreciate
> > it, go drive a brainless (no-real-skill-needed) game that you can drive using
> > the keyboard. This game is certainly not for everyone....but then again
> > neither is racing!

> > Use the game to practice up on your car control skills, and remember if you
> > can't handle a *simulator* then don't try the stuff on the road/track!

> this is horseshit! some of the goddam cars do not handle well in GPL - PERIOD. they
> ARE too twitchy and they ARE too unforgiving. this is a fact. open our eyes and
> notice all of the posts to this effect. i have done 100's of laps on this sim as
> well as other sims. i can handle a SIM car just fine. the GPL cars were DESIGNED to
> perform somewhat twitchy to simulate the real cars. this does not mean that they
> are perfect, does it? in the real world, why would anybody drive a ferrari all over
> the road if a lotus held a perfect driving line? not going to happen.
> "but lord jay, this is the most accurate blah blah blah..."  horseshit. IT IS NOT
> REAL!!!! it does not mimic a real race car. it tries to come close, but fails
> miserably in some respects.
> "but lord jay, i've driven a real race car and blah blah blah..."  horseshit. there
> wouldn't be a single real-world driver who would volunteer to drive some of these
> cars with the amount of spasticity in the handling the way it has been designed in
> the computer simulation. a 1/8" turn of the handle makes you swing to the complete
> opposite side of the track? c'mon, fellas. open your eyes. yes, GPL is much closer
> than other simulations at attempting to mimic the true driving feel, but it is NOT
> realistic. we will be scoffing at this sim in five years - hopefully.
> "gee, lord jay, maybe you should try one of those arcady-type games that blah blah
> blah..."  bite me. your "holier-than-thou" small-dick posturing is getting
> tiresome.

> nutrasweet is simulated sugar, but i sure as hell can tell the difference.

> INCOMING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


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