rec.autos.simulators

GPL Handling

Michael Youn

GPL Handling

by Michael Youn » Tue, 06 Oct 1998 04:00:00

Did you make that up, or were you paraphrasing the collective works of
Moss, Lauda, Prost, et al? I read their autobiographies, not critically
mind you, and missed all of that.

Michael.


> ... Surely then the best drivers would be expected to
> drive like you imagine Clark and Hill would if they were unfussed by
> trifling details like staying alive?

> That seems to be what we see from the Achim Trensz's, Doug Arnao's and
> Dave Mansell's of the world - fast, smooth, but taking risks that no
> real-life driver would. A real world driving style is developed by
> taking a corner slowly and building speed until you _feel_ that you
> couldn't take it faster without too much risk. We develop a style

...
John Walla

GPL Handling

by John Walla » Tue, 06 Oct 1998 04:00:00



No, I was writing from my own experiences chatting with other racers.

Cheers!
John

Jay Wolf

GPL Handling

by Jay Wolf » Wed, 07 Oct 1998 04:00:00


> Fact is that this is the best simulator that has been made for the PC market
> (there might be others for other OS's but I doubt it). That said, it takes
> skill. Further, it would help if you were competent in a real race car. Some
> have said the game is too hard...how many of these folks have ever tried to
> race? Or even just *driven* a race car? (there is a *big* difference) Driving
> a race car at reasonable speeds *is* hard, and racing the thing is *very
> hard*.

> The game is *not* too hard, it is realistic. For those that don't appreciate
> it, go drive a brainless (no-real-skill-needed) game that you can drive using
> the keyboard. This game is certainly not for everyone....but then again
> neither is racing!

> Use the game to practice up on your car control skills, and remember if you
> can't handle a *simulator* then don't try the stuff on the road/track!

this is horseshit! some of the goddam cars do not handle well in GPL - PERIOD. they
ARE too twitchy and they ARE too unforgiving. this is a fact. open our eyes and
notice all of the posts to this effect. i have done 100's of laps on this sim as
well as other sims. i can handle a SIM car just fine. the GPL cars were DESIGNED to
perform somewhat twitchy to simulate the real cars. this does not mean that they
are perfect, does it? in the real world, why would anybody drive a ferrari all over
the road if a lotus held a perfect driving line? not going to happen.
"but lord jay, this is the most accurate blah blah blah..."  horseshit. IT IS NOT
REAL!!!! it does not mimic a real race car. it tries to come close, but fails
miserably in some respects.
"but lord jay, i've driven a real race car and blah blah blah..."  horseshit. there
wouldn't be a single real-world driver who would volunteer to drive some of these
cars with the amount of spasticity in the handling the way it has been designed in
the computer simulation. a 1/8" turn of the handle makes you swing to the complete
opposite side of the track? c'mon, fellas. open your eyes. yes, GPL is much closer
than other simulations at attempting to mimic the true driving feel, but it is NOT
realistic. we will be scoffing at this sim in five years - hopefully.
"gee, lord jay, maybe you should try one of those arcady-type games that blah blah
blah..."  bite me. your "holier-than-thou" small-dick posturing is getting
tiresome.

nutrasweet is simulated sugar, but i sure as hell can tell the difference.

INCOMING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

John Simmo

GPL Handling

by John Simmo » Wed, 07 Oct 1998 04:00:00


says...


>>Fact is that this is the best simulator that has been made
>>for the PC market (there might be others for other OS's
>>but I doubt it). That said, it takes skill. Further, it
>>would help if you were competent in a real race car. Some
>>have said the game is too hard...how many of these folks
>>have ever tried to race? Or even just *driven* a race car?
>>(there is a *big* difference) Driving a race car at
>>reasonable speeds *is* hard, and racing the thing is *very
>> hard*.

>> snippage

>this is horseshit! some of the goddam cars do not handle
>well in GPL - PERIOD. they ARE too twitchy and they ARE
>too unforgiving. this is a fact.

Gee Mr. Gurney.  I didn't know you monitored this newsgroup...

Oooooh - that many...

As long as it's on a Playstation...

Gee, I don't know.  The cars were actually designed to be "realistic",
not "twitchy".  Perfect?  Who the hell really knows.  Most of us are
barely old enough to remember 1967, much less Grand prix race cars.  And
I'd be willing lay big money on the bet than NOBODY here has any real
honest-to-god seat time in one of these cars to be able to comment.

Ferrari is *the* car at Nurburgring.  Lotus is too tough on me - give me
an Eagle any time.

These cars were considered state-of-the-art in their day.  Also, starting
in 1968, the began putting front wings and rear spoilers on them to get
them to handle the tremendous horsepower they carried around - probably
because the cars were such a handful without any aero enhancements.

If you lack the ability to drive the faster cars, maybe you should stick
with a Coventry or BRM an the Novice trainer level, and leave the real
men with the faster stuff...

Putz...

--
=========================================================
John Simmons - Redneck Techno-Biker (Zerex12)
http://www.members.home.net/jms1/index.html

John Simmons - Barbarian Diecast Collector
http://members.home.net/jsimm/diecast_index.html

If you want to send me email, go to either of the URL's
shown above & click "Send Me Mail" in the contents frame.
=========================================================

Paul Tenhe

GPL Handling

by Paul Tenhe » Wed, 07 Oct 1998 04:00:00



> > Fact is that this is the best simulator that has been made for the PC market
> > (there might be others for other OS's but I doubt it). That said, it takes
> > skill. Further, it would help if you were competent in a real race car. Some
> > have said the game is too hard...how many of these folks have ever tried to
> > race? Or even just *driven* a race car? (there is a *big* difference) Driving
> > a race car at reasonable speeds *is* hard, and racing the thing is *very
> > hard*.

> > The game is *not* too hard, it is realistic. For those that don't appreciate
> > it, go drive a brainless (no-real-skill-needed) game that you can drive using
> > the keyboard. This game is certainly not for everyone....but then again
> > neither is racing!

> > Use the game to practice up on your car control skills, and remember if you
> > can't handle a *simulator* then don't try the stuff on the road/track!

> this is horseshit! some of the goddam cars do not handle well in GPL - PERIOD. they
> ARE too twitchy and they ARE too unforgiving. this is a fact. open our eyes and
> notice all of the posts to this effect. i have done 100's of laps on this sim as
> well as other sims. i can handle a SIM car just fine. the GPL cars were DESIGNED to
> perform somewhat twitchy to simulate the real cars. this does not mean that they
> are perfect, does it? in the real world, why would anybody drive a ferrari all over
> the road if a lotus held a perfect driving line? not going to happen.
> "but lord jay, this is the most accurate blah blah blah..."  horseshit. IT IS NOT
> REAL!!!! it does not mimic a real race car. it tries to come close, but fails
> miserably in some respects.
> "but lord jay, i've driven a real race car and blah blah blah..."  horseshit. there
> wouldn't be a single real-world driver who would volunteer to drive some of these
> cars with the amount of spasticity in the handling the way it has been designed in
> the computer simulation. a 1/8" turn of the handle makes you swing to the complete
> opposite side of the track? c'mon, fellas. open your eyes. yes, GPL is much closer
> than other simulations at attempting to mimic the true driving feel, but it is NOT
> realistic. we will be scoffing at this sim in five years - hopefully.
> "gee, lord jay, maybe you should try one of those arcady-type games that blah blah
> blah..."  bite me. your "holier-than-thou" small-dick posturing is getting
> tiresome.

> nutrasweet is simulated sugar, but i sure as hell can tell the difference.

> INCOMING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Well Said!!! This is a great sim but some people are mistakenly(and
maybe on purpose)confusing difficulty with realism.  There are a few who
would like it to be almost impossible to drive as long as they could
master it and then be able to proclaim about how realistic it is.
Anyway, it is a GREAT SIM that missed the mark slightly in a few areas.
Let's enjoy it and quit comparing it to the real thing since I venture
to say that no one who has purchased this "GAME" has ever driven a '67
F1 car.  Hell half of you probably were not even born in '67--I was,
even had some seat time in the late '60's in a Formula V but I don't
have a clue how a F1 drove and don't pretent to.  Enjoy GPL for what it
is -A COMPUTER SIMULATION GAME.
Kevin E Hil

GPL Handling

by Kevin E Hil » Wed, 07 Oct 1998 04:00:00

Jay,
    It's a game.  Get a life.



>> Fact is that this is the best simulator that has been made for the PC
market
>> (there might be others for other OS's but I doubt it). That said, it
takes
>> skill. Further, it would help if you were competent in a real race car.
Some
>> have said the game is too hard...how many of these folks have ever tried
to
>> race? Or even just *driven* a race car? (there is a *big* difference)
Driving
>> a race car at reasonable speeds *is* hard, and racing the thing is *very
>> hard*.

>> The game is *not* too hard, it is realistic. For those that don't
appreciate
>> it, go drive a brainless (no-real-skill-needed) game that you can drive
using
>> the keyboard. This game is certainly not for everyone....but then again
>> neither is racing!

>> Use the game to practice up on your car control skills, and remember if
you
>> can't handle a *simulator* then don't try the stuff on the road/track!

>this is horseshit! some of the goddam cars do not handle well in GPL -
PERIOD. they
>ARE too twitchy and they ARE too unforgiving. this is a fact. open our eyes
and
>notice all of the posts to this effect. i have done 100's of laps on this
sim as
>well as other sims. i can handle a SIM car just fine. the GPL cars were
DESIGNED to
>perform somewhat twitchy to simulate the real cars. this does not mean that
they
>are perfect, does it? in the real world, why would anybody drive a ferrari
all over
>the road if a lotus held a perfect driving line? not going to happen.
>"but lord jay, this is the most accurate blah blah blah..."  horseshit. IT
IS NOT
>REAL!!!! it does not mimic a real race car. it tries to come close, but
fails
>miserably in some respects.
>"but lord jay, i've driven a real race car and blah blah blah..."
horseshit. there
>wouldn't be a single real-world driver who would volunteer to drive some of
these
>cars with the amount of spasticity in the handling the way it has been
designed in
>the computer simulation. a 1/8" turn of the handle makes you swing to the
complete
>opposite side of the track? c'mon, fellas. open your eyes. yes, GPL is much
closer
>than other simulations at attempting to mimic the true driving feel, but it
is NOT
>realistic. we will be scoffing at this sim in five years - hopefully.
>"gee, lord jay, maybe you should try one of those arcady-type games that
blah blah
>blah..."  bite me. your "holier-than-thou" small-dick posturing is getting
>tiresome.

>nutrasweet is simulated sugar, but i sure as hell can tell the difference.

>INCOMING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Kevin E Hil

GPL Handling

by Kevin E Hil » Wed, 07 Oct 1998 04:00:00

You replied to "Lord Jay's" post:

Nicely put.  Sounds like you actually realize that this is a game!  Not
something to kill your neighbors over.  I object to Jay's previous visceral
posting and his spleen venting.

-Kevin

Jay Wolf

GPL Handling

by Jay Wolf » Wed, 07 Oct 1998 04:00:00


> Jay,
>     It's a game.  Get a life.

my point exactly. some of these bozos are treating this like a religion or
something. it's some sort of***-measuring tool instead a racing simulator
game.

"i don't need to use a real blender, man. i have Blenderizer 2000 on CD-Rom.
it's in 3D and dices, splices and chops virtual radishes just like the real
thing. of course, i've never actually used a real blender, but i bet it would be
just like the Blenderizer 2000. thanks DorkCo for making my blrnderizing dreams
come true. i'm going to go puree some cabbage right now. i haven't even
attempted the carrots yet!"

for the record, in***-measuring terms, my 3:51 best at Spa definitely suggests
that i begin perusing the backs of men's magazines for a..."solution".      ; -
)

j

Jay Wolf

GPL Handling

by Jay Wolf » Wed, 07 Oct 1998 04:00:00


> >bite me. your "holier-than-thou" small-dick posturing is getting
> >tiresome.

> If you lack the ability to drive the faster cars, maybe you should stick
> with a Coventry or BRM an the Novice trainer level, and leave the real
> men with the faster stuff...

> Putz...

ha ha ha! thanks for proving my point so well! you crack me up.
Jay Wolf

GPL Handling

by Jay Wolf » Wed, 07 Oct 1998 04:00:00


> On Tue, 06 Oct 1998 19:52:27 -0700,


> > some of these bozos are treating this like a religion or
> >something. it's some sort of***-measuring tool instead a racing simulator
> >game.

> Too tough for ya, Jay?

*plonk*     ; -)

XOXOXO,

"Emasculated" Jay

Michael E. Carve

GPL Handling

by Michael E. Carve » Thu, 08 Oct 1998 04:00:00

I've been sim racing since before Indianapolis 500 the Simulation and
GPL is the first sim product where I can actually drive consistent and
fast.  It's the first sim that I have been able to tweak the setup and
see dramitic results.  Last night I broke 1:30 at Monza and all I was
trying to do was better my approach to the Parabolica.  I couldn't do
this with ICRI/II, NASCARI/II, GP1/2, or F1RS.  While I could get decent
times, I always found it difficult to achieve top times and be
consistent.  If GPL is too damn hard, Hallujah!

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Skun

GPL Handling

by Skun » Thu, 08 Oct 1998 04:00:00



>this is horseshit! some of the goddam cars do not handle well in GPL -
PERIOD. they
>ARE too twitchy and they ARE too unforgiving. this is a fact. open our eyes
and
>notice all of the posts to this effect. i have done 100's of laps on this
sim as
>well as other sims. i can handle a SIM car just fine. the GPL cars were
DESIGNED to

what a stupid piece of shit you are sir..

1967 GP cars handled EXACTLY like they do in GPL.. you think you know better
than 14+ engineers +all the others involved ? pfffffft

100's of laps you say.. err going 100m , crashing resetting and doing that
over and over DOES NOT COUNT ***HEAD.. the tyres of 67 lasted on average
2-3 RACES.. thats 5 or 6 hours of torture.. so try going easy for 3 minutes
at the startand you'll see the grip pick up dramatically.
THE POINT IS JUST THAT.. ITS REALISTIC..
you obviously have no idea of what the drivers of the time were up against..
you don't deserve GPL

Anyone for multiplay.. cant wait for the VROC

ymenar

GPL Handling

by ymenar » Thu, 08 Oct 1998 04:00:00

I don't know why but I have to reply to this non-sense... here we go :

Jay Wolfe wrote

And that's how they were in reality. This is the highest form of racing
possible (Formula1) and you had the best drivers in the world. Of course, we
aren't the best drivers in the world, and I trully understand that people
like you don't have the racing abilities or knowledge to drive this type of
car.

Hmmm... it applies to every racing series presently. Why would
Tyrell/Minardi and so teams uses their chassis/motor if a McLaren held a
perfect driving line?

In what respect can you please tell us ? Oh of course, you probably master
the knowledge of racing physics and so...  Im awaiting for your explanation

Could I include those 20 drivers who risked their lives (and some perished)
during the 1967 year ?

There's setups adjustments for that. Oh and remember.... your wheel is quite
smaller than the wooden/metal they had at that era.  *plonk*

Ah....

If --> no more arguments
Than --> use flaming

- Fran?ois Mnard <ymenard> Good race at the Brickyard!
- Official Mentally retarded guy of r.a.s.
- Excuse me for my English (I'm French speaking)
- Sponsored by http://www.awpss.com/ on the NROS
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--

John Walla

GPL Handling

by John Walla » Thu, 08 Oct 1998 04:00:00



I too have done hundreds of laps but somehow _can_ manage to handle
the GPL cars just fine.

Could it be because the Ferrari _was_ like that but these guys had
this "contract" thing which meant they couldn't quit back to the menu
and load themselves up a Lotus? If you make the Ferrari like the Lotus
you lose all diversity and it's no longer realistic. You want Lotus
performance, drive a Lotus.

Or you could open your garage screen and do what the real drivers do -
adjust the car so it doesn't do that.

It is not real but it _is_ realistic.

Implying you expected to be able to detect no difference between GPL
and the real world? That takes optimism to new levels. If you want to
*** about something then have something to say. GPL isn't perfect?
Gee, I guess no-one noticed that. It's not exactly real world? Well I
never. You can tell the difference between it and the real world
despite it being the best sim yet? What a surprise.

Isn't possible to just enjoy it without trolling furiously?

Cheers!
John


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