for the AI in N2K2? I tried Nim's AI site......nothing.
TP
TP
> Is anyone working on definitive (track by track) after-market updates/fixes
> for the AI in N2K2? I tried Nim's AI site......nothing.
Beers and cheers
(uncle) Goy
"The Pits" http://www.theuspits.com/
"A man is only as old as the woman he feels"
--Groucho Marx--
You could play around with the values in the track.ini files. You
can't fix glaring problems, but you can change their behavior to suit
your tastes a bit more. I haven't messed with these much in N2k2, but
in N4 I simmed 100% races to try and get the cautions in the 5-10
range by increasing/decreasing the drafting distance and had some
decent results. From what I can tell, increasing the distance that
the AI cars follow each other at most tracks would be helpful, since
Papy seems to have gotten a bit of Nascar Heat syndrome this year,
with the AI bunching up and trying to go 3-wide at every track.
I believe there is also a global AI file in the N2k2 root dir altho I
haven't played with much aside from GPL. It should be possible, with
a little experimentation, to make their braking distances and
acceleration a bit more realistic.
Jason
A comment, however: The rpy-to-lp converter would be more of a tool to
change their line. That seems okay...its their behavior that needs work,
IMHO. It seems that unless you are going within a certain percentage of
their speed....they just don't see you. Also, they make passing attempts
(on the road courses) in very bad places....usually resulting in a wreck. I
wonder if there's some kind of "global aggression factor"....that can be
turned down?
Oh well, guess I'll have to stick to racing dumber humans!.....lol... Just
kidding.
TP
> > Is anyone working on definitive (track by track) after-market
updates/fixes
> > for the AI in N2K2? I tried Nim's AI site......nothing.
> I wouldn't think so Tom, Nigel Pattinson hasn't released an updated
> rpy->lp converter for NR2002, so it may be down to lack of proper tools
> really, that is if they still use that for making AI, I haven't done any
> AI work since N3 myself, and even then it was on a very limited scale
> and all down to having the proper tools
> Beers and cheers
> (uncle) Goy
> "The Pits" http://www.theuspits.com/
> "A man is only as old as the woman he feels"
> --Groucho Marx--
It seems odd, but even at the non-drafting tracks that variable is
used to determine how closely the AI follow each other. I'll poke
around and see if I can find an aggression multiplier as I haven't
fiddled with the N4/2k2 AI since last summer.
I did have a nice set of N4 track.ini's at one time that were tested
so that the AI would rarely if ever wreck on starts/restarts and
dropped into single file quickly at most tracks, but unfortunately
that died with my N4 install. =(
The only problem with messing with drafting distance is that green
flag passing can be rare at some tracks. That said, most passing in
NASCAR occurs later in the race as pit/tire strategies play out, so it
may be more realistic.
The current 2-3 wide all the way around the track is definitely not
what I see when I turn my TV on on sundays.
Jason
>A comment, however: The rpy-to-lp converter would be more of a tool to
>change their line. That seems okay...its their behavior that needs work,
>IMHO. It seems that unless you are going within a certain percentage of
>their speed....they just don't see you. Also, they make passing attempts
>(on the road courses) in very bad places....usually resulting in a wreck. I
>wonder if there's some kind of "global aggression factor"....that can be
>turned down?
>Oh well, guess I'll have to stick to racing dumber humans!.....lol... Just
>kidding.
>TP
>> > Is anyone working on definitive (track by track) after-market
>updates/fixes
>> > for the AI in N2K2? I tried Nim's AI site......nothing.
>> I wouldn't think so Tom, Nigel Pattinson hasn't released an updated
>> rpy->lp converter for NR2002, so it may be down to lack of proper tools
>> really, that is if they still use that for making AI, I haven't done any
>> AI work since N3 myself, and even then it was on a very limited scale
>> and all down to having the proper tools
>> Beers and cheers
>> (uncle) Goy
>> "The Pits" http://www.theuspits.com/
>> "A man is only as old as the woman he feels"
>> --Groucho Marx--
> Thanks for the info, Goy. I was more looking to see if someone was doing
> definitive work on the AI. I have enough to do with track graphics. I
> start fooling with the AI and I'll never get anything completed....lol...
> A comment, however: The rpy-to-lp converter would be more of a tool to
> change their line. That seems okay...its their behavior that needs work,
> IMHO. It seems that unless you are going within a certain percentage of
> their speed....they just don't see you. Also, they make passing attempts
> (on the road courses) in very bad places....usually resulting in a wreck. I
> wonder if there's some kind of "global aggression factor"....that can be
> turned down?
> Oh well, guess I'll have to stick to racing dumber humans!.....lol... Just
> kidding.
Beers and cheers
(uncle) Goy
"The Pits" http://www.theuspits.com/
"A man is only as old as the woman he feels"
--Groucho Marx--
> It seems odd, but even at the non-drafting tracks that variable is
> used to determine how closely the AI follow each other. I'll poke
> around and see if I can find an aggression multiplier as I haven't
> fiddled with the N4/2k2 AI since last summer.
> I did have a nice set of N4 track.ini's at one time that were tested
> so that the AI would rarely if ever wreck on starts/restarts and
> dropped into single file quickly at most tracks, but unfortunately
> that died with my N4 install. =(
> The only problem with messing with drafting distance is that green
> flag passing can be rare at some tracks. That said, most passing in
> NASCAR occurs later in the race as pit/tire strategies play out, so it
> may be more realistic.
> The current 2-3 wide all the way around the track is definitely not
> what I see when I turn my TV on on sundays.
> Jason
John DiFool
As I recall, someone tweaked the track.ini files for each track. But,
Ummm.... I think they were for arcade mode, so they're probably not what
you're looking for. I never tried them myself.
As for the overall aggression, as someone else has already mentioned,
increasing the draft distance can keep them from making too many passing
attempts. The problem I've had is never really being able to find a good
balance between passing and accidents. There is usually either no passing at
all where the leaders end up single file behind the back markers or a total
wreck fest.
Most of the things that really need improving are in the code though. Like
you said, they will usually make passing attempts at the worst times, and
when they have a clear passing situation, they just ride the brakes behind a
significantly slower car. Or when they do make an attempt, they pull out of
line so ***ly that they scrub off all their speed so they can't make the
pass.
But I'm just happy that they fixed the problems the first patch created ;).
Dave Boyle
> A comment, however: The rpy-to-lp converter would be more of a tool to
> change their line. That seems okay...its their behavior that needs work,
> IMHO. It seems that unless you are going within a certain percentage of
> their speed....they just don't see you. Also, they make passing attempts
> (on the road courses) in very bad places....usually resulting in a wreck.
I
> wonder if there's some kind of "global aggression factor"....that can be
> turned down?
> Oh well, guess I'll have to stick to racing dumber humans!.....lol...
Just
> kidding.
> TP
> > > Is anyone working on definitive (track by track) after-market
> updates/fixes
> > > for the AI in N2K2? I tried Nim's AI site......nothing.
> > I wouldn't think so Tom, Nigel Pattinson hasn't released an updated
> > rpy->lp converter for NR2002, so it may be down to lack of proper tools
> > really, that is if they still use that for making AI, I haven't done any
> > AI work since N3 myself, and even then it was on a very limited scale
> > and all down to having the proper tools
> > Beers and cheers
> > (uncle) Goy
> > "The Pits" http://www.racesimcentral.net/
> > "A man is only as old as the woman he feels"
> > --Groucho Marx--
> But I'm just happy that they fixed the problems the first patch created ;).
Beers and cheers
(uncle) Goy
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
TP