rec.autos.simulators

F1 2001 - Monza asphalt

Kevin Clar

F1 2001 - Monza asphalt

by Kevin Clar » Wed, 17 Oct 2001 00:04:12

Anyone else got light brown (gravel looking) asphalt at monza?

I'm also a bit disappointed with the gradients at Silverstone. Since
when was the run down to bridge corner ever so slightly uphill? :-/

Kev

Douglas Elliso

F1 2001 - Monza asphalt

by Douglas Elliso » Wed, 17 Oct 2001 00:20:13


And Stow corner have 15deg's of camber, and Priory corner be over the brow
of a hill, the tracks are full of errors that make you wonder if they've
actually visited the tracks. Surely any developer worth it's weight in horse
shit would compare their track with an in car lap from the TV? Or is that
too much like hard work?

Pity really - because it's actually quite good.

Doug

MP

F1 2001 - Monza asphalt

by MP » Wed, 17 Oct 2001 19:45:46

Yes - not good at all. Monza has dark gray asphalt.

I'm a bit disappointed with the F1 2001 tracks in general, especially
compared to GPL tracks.

The gradients and cambers are not only wrong in some places, but seem to
be very crudely represented, almost as though there aren't enough
polygons allocated to the track beds.

- Michael

Iain Mackenzi

F1 2001 - Monza asphalt

by Iain Mackenzi » Thu, 18 Oct 2001 03:59:47

Out of interest, how do you check the accuracy of the GPL tracks?
Iain


Andre Warring

F1 2001 - Monza asphalt

by Andre Warring » Thu, 18 Oct 2001 07:52:05

On Tue, 16 Oct 2001 19:59:47 +0100, "Iain Mackenzie"


>Out of interest, how do you check the accuracy of the GPL tracks?
>Iain

Just like the modern tracks, photos and films.
And papy had blueprints of 10 of the 11 tracks.
(The Ring was the missing one).

Andre

Iain Mackenzi

F1 2001 - Monza asphalt

by Iain Mackenzi » Thu, 18 Oct 2001 15:21:47

Interesting isn't it, as a criticism of F1 2001 is that the developers used
video and photos!!!   hmmm.....
Iain


> On Tue, 16 Oct 2001 19:59:47 +0100, "Iain Mackenzie"

> >Out of interest, how do you check the accuracy of the GPL tracks?
> >Iain

> Just like the modern tracks, photos and films.
> And papy had blueprints of 10 of the 11 tracks.
> (The Ring was the missing one).

> Andre

MP

F1 2001 - Monza asphalt

by MP » Thu, 18 Oct 2001 16:51:23



A lot of them you can still go there and drive the original roads,
although they are usually wider and junctions are altered.

e.g. Nurburgring, Spa, Rouen

Papyrus made extensive visits to get the tracks right. But the main
thing I mentioned in my previous post was that they seem to have a
better feel for what makes the experience of driving the race track.
Scenery to the sides of the track is important for atmosphere, but the
most important things to get right are:

- track map, corner radii etc.

- gradients

- camber ( banking or crowning )

- kerbs (curbs for you in the US!)

- armco/track barrier

In my view, F1 2001 falls well short of the quality threshold in many of
these areas.

- MichaelJP

Andre Warrin

F1 2001 - Monza asphalt

by Andre Warrin » Thu, 18 Oct 2001 17:07:11

On Wed, 17 Oct 2001 07:21:47 +0100, "Iain Mackenzie"


>Interesting isn't it, as a criticism of F1 2001 is that the developers used
>video and photos!!!   hmmm.....
>Iain

One more thing: I know (from a chat with cassidy and kaemmer) they
also visited the Ring. I don't know if they visited the other existing
tracks, but because they didn't have a blueprint of the Ring, a visit
was a good idea :)
And I can tell you - I spent 3 days on the Ring in real life - Papy's
version comes damn close.

Andre

Andre Warrin

F1 2001 - Monza asphalt

by Andre Warrin » Thu, 18 Oct 2001 17:11:24

On Wed, 17 Oct 2001 07:21:47 +0100, "Iain Mackenzie"


>Interesting isn't it, as a criticism of F1 2001 is that the developers used
>video and photos!!!   hmmm.....
>Iain

I missed that one, but obviously they didn't look good enough then :)
(ps don't forget I also mentioned the blueprints)

Andre

jlohma

F1 2001 - Monza asphalt

by jlohma » Thu, 18 Oct 2001 23:46:23

Compared to GPL? Come on guy's. F1 2001 was made for the mass market. There
is no comparison. When you compare F1 2001 to the "other" modern F1 sims,
it's about as good as it gets.

MP

F1 2001 - Monza asphalt

by MP » Fri, 19 Oct 2001 17:33:24



There's no excuse for not meeting quality standards. Mass market
products have a much bigger production budget than niche products like
GPL, so if anything they should be higher standard.

If you want an example, look at the amazing quality of the graphics,
track models and textures in Gran Turismo 3, you don't get much more
mass market than that!

- Michael

Stephen Ferguso

F1 2001 - Monza asphalt

by Stephen Ferguso » Fri, 19 Oct 2001 18:25:15




> > > In my view, F1 2001 falls well short of the quality threshold in many
of
> > > these areas.

> > Compared to GPL? Come on guy's. F1 2001 was made for the mass market.
There
> > is no comparison. When you compare F1 2001 to the "other" modern F1
sims,
> > it's about as good as it gets.

> There's no excuse for not meeting quality standards. Mass market
> products have a much bigger production budget than niche products like
> GPL, so if anything they should be higher standard.

> If you want an example, look at the amazing quality of the graphics,
> track models and textures in Gran Turismo 3, you don't get much more
> mass market than that!

> - Michael

I hear they used GPS to get the right elevations and corner radii for the
Trial Mountain course...

:-)

Stephen

Dave Henri

F1 2001 - Monza asphalt

by Dave Henri » Fri, 19 Oct 2001 23:21:39


  Well lets see....wasn't GT 3 originally called GT 2000?  Didn't it get
delayed, delayed, delayed?  Quality costs time.  Btw...how much does GT3
cost compared to F12k+1?
dave henrie

Douglas Elliso

F1 2001 - Monza asphalt

by Douglas Elliso » Fri, 19 Oct 2001 23:29:14



> > If you want an example, look at the amazing quality of the graphics,
> > track models and textures in Gran Turismo 3, you don't get much more
> > mass market than that!

> > - Michael

>   Well lets see....wasn't GT 3 originally called GT 2000?  Didn't it get
> delayed, delayed, delayed?  Quality costs time.  Btw...how much does GT3
> cost compared to F12k+1?

Bout the same. 30

Doug

Dave Henri

F1 2001 - Monza asphalt

by Dave Henri » Sat, 20 Oct 2001 02:13:29

  Most new PS2 games are running $44 US dollars to $54.  F12k001 is $29.
(how many quid is that?)
dave henrie
costs time.  Btw...how much does GT3

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