Well, in order for me to rise to the godlike level of your sim racing
abilities, could you please explain to me -- in great detail -- how I
can "watch my slip angle" without the proper seat-of-the-pants
physical cues, and with nothing to provide some replacement
indication? I already know how to nail my markers, so that part is no
problem, but I wish to aspire to your Jedi-like level of greatness. I
seek enlightenment, and apparently you are one of the enlightened.
Of course, there's always a chance that by making do without some
replacement cues (such as slightly amplified tyre sounds to give you
info on slip angles) to replace the missing physical cues, maybe you
have been able to achieve your harmonious zen state with the physics
engine by adopting the mystical "damn-it-to-hell-I'm racing" method
often used by arcade racers.
Still, though, if that IS the pathway to sim racing enlightenment, I
will walk that path with you, O Great Master -- and if depriving
myself of physical sensations (and also sound cues to replace those
missing physical sensations) will help me achieve greater
enlightenment, then perhaps I should also unplug my speakers
altogether to help me reach an even HIGHER plane than what you have
already achieved. While I'm back there, I may also try disconnecting
my monitor, and perhaps my wheel and pedals, too -- why would I need
even those paltry visual cues or controller inputs to serve as
crutches, when my ultimate goal is sim racing enlightenment? In real
racing -- or even when driving a real car -- you don't have an
electronic controller attached to a USB port, and there is no monitor
filled with pixels being e***d by electron bombardment (or diode
switching, depending on your monitor type), so why do we rely on these
things to enhance our sim racing experience when all they do is take
you further away from what you get with the REAL driving experience?
I weep openly here as I type, finally seeing the sim racing truth for
what it is, for you have opened my eyes and enlightened me, O Great
One.
I bow down before you, and I will smote my ears if I ever hear an
unrealistic tyre squeal again.
Thank you. Thank you so very much.
I pray that all sim racers experience similar enlightenment.
I will now go climb into my car, turn the key, and drive, for as you
have shown me, there is no reality in racing simulations, so the
pursuit is ultimately fruitless and unrewarding due to its inherent
lack of realism on all counts. At last, I have discovered your
secret, O Great Master, because for you and your kind, the true sim
racing experience can ony be achieved via a petroleum-powered
conveyance with four tyres and wheels, and -- oh the cosmic joke of it
all -- for you and your kind, "GTR" must truly mean "Go Try Reality."
Somewhere the patron saint of reality must surely be smiling.
-- JB
> To repeat my earlier reply to you in this thread, I don't think you and I
> are talking about the same thing. If I understand you correctly you are
> talking about squealing that happens after you lose grip, I am talking about
> the Papy tire squealing that happens slightly before losing grip. With
> racing slicks on a well conditioned track the former is realistic, the
> latter is not, and we just had testimony from a racing instructor in this
> thread verifying that. As long as I can set up GTR so that I don't have to
> hear tire squeal before losing grip I will be happy, the rest of you can do
> whatever you want. My opinion is that you can race a whole lot more
> consistently if you learn to nail your markers and watch your slip angle and
> ignore the noises, but some people just can't let go of the Papy noises so I
> guess we will have to have them available in all future driving games for
> the rest of eternity.
> > That's my point. The sound IS there in real life and Ive heard it, as in
> my
> > example.
> > Ive tinkered with the scrubbing volume and although it does help its not
> > perfect (very little rear tire feedback). It is a pre-alpha demo so
> things
> > may be much different in future incarnations.
> > Big difference between dumbed down physics and a little tire noise
> feedback
> > to know the limit of traction.
> > Mitch