> >Well, I know a guy who can do 2:11s in the GTR demo without corner
cutting
> >and without amplifying the tyre sounds. Excess tyre squealing should
only
> >be available as a driver aid if at all.
> From what I understand, Simbin has said that the tire sounds are a bug
> in the demo and will be normal (i.e. like GTR 2002) in the final
> release.
> And uh, has anyone come up with a logical reason why slicks wouldn't
> make scrubbing sounds before you've gone past the limit but grooved
> tires do (as I'd assume anyone who has driven a street car would
> know)? The in-car trans am stuff I've seen definitely has audible
> tire sounds when the driver is nearing the limit of traction.
There are a number of variables for tweaking the tires sounds in GTR, and I
rendered the point moot for myself by simply raising the scrub and skid
volume levels very slightly. Did it too much at first and kept dialing it
back until it was just audible. Might not need to do it with FF, but
without, getting a hint on what's happening with the tires is important when
the sim models tire wear. It still doesn't seem to convey the nuances of
NR2003's tire sounds at present, but that could well change in later builds.
The scrub sound is the more important of the two, as once you're in skid
mode it's too late to be worrying about tire wear - the Armco is suddenly
more important... ;-)