:-)>>
You just didn't know me :). I've said before I'm not religious about hardware
and I'll say it again. I can evaluate any given piece of software or hardware
and just observe what I see. Some of the slams directed at ANYTHING Direct3D
are still unwarranted, but it is also definitely true that when developers tune
a game for Glide and the 3DFX the results are generally better than a more
generic port of that game to D3D. I also continue to hold that if someone
wants to build a game targeted at a feature set like that of the Riva, they'll
get just as good results. But I don't think you're going to get great results
just porting a Glide version to D3D and expecting it to run as well. You will
have architected your software towards the strengths -- and limitations -- of
the 3DFX chipset, so your game will naturally be at its best with that chipset.
I'd similarly expect a Glide port from a D3D-Riva architected game to not work
as well. Its really just a matter of how the developer deals with the expected
hardware configuration when they are building the game. Several months ago,
3DFX would have won regardless. Now there are a few D3D competitors that can
win out when the game was designed for D3D rather than Glide. F1RS was
clearly designed for Glide and is clearly better with the 3DFX. And now the
Voodoo2 changes the balance yet again...so onward and upward we go :)
were less than thrilled about F1RS until you tried it with 3dfx. At least that
is what it seems. Maybe you just didn't spend time with it or something? How
did you overcome your acceleration problems?
I think that was your biggest gripe. Did the 3dfx somehow fix that? I think I
was stupid and said it might :-) >>
Okay, here's the rundown. First of all, I think its fair to say that trying to
race a Formula One simulation without any mirrors is going to be dicey at best.
Given that the game froze up within 2 laps if I had the mirrors on in D3D
mode, it follows I was not going to have as much fun dicing with AI cars in D3D
mode until that got fixed (which it now seems to be). But by the time that got
fixed, I had a 3DFX card. Second, the acceleration problems are no different
before and after 3DFX. I more or less simply resigned myself to the situation
being the way it is and I just have learned to cope with it. Sometimes I can
lessen the peakiness with gear ratios and a softer rear suspension, and
sometimes I just shortshift into 2nd and 3rd gear to 'beat the peaks' if you
know what I mean. This minimizes the chance that I'll cross the "oh hell it
peaked and I got wheelspin" effect off of slow corners. Just as I adapted to
CPR's low grip and short brake pedal travel, I adapted to the digital-acting
"rev-peaking-threshhold". Now that I'm used to it, I can work with it and its
no longer a serious barrier. Once I got past dealing-with/ compensating-for
the powerband issues, I was able to start enjoying the sim more. And the more
time I spent with it, the more stuff I found to like. For instance, being able
to watch qualifying TV-style in real-time while I sat in the pits and bit my
nails :). The mirrors and smooth frame rate allowed me to dice more closely
with the AI and evaluate an aspect of the sim I couldn't before.
So the following factors have resulted in my very cheery outlook towards F1RS:
1. The patches which fix the mirror problems and other glitches
2. The 3DFX board making the graphics look even nicer and smoother
3. My working through the problems with the 'peak threshhold' on the throttle.
4. 1,2 and 3 resulted in more practice, faster lap times, and more fun.
And of course, the more time spent, the more the of the game I'm able to see
and appreciate. But even had I NOT gotten a 3DFX, the 1.07 patch would STILL
have addressed my problems with the D3D version and I'd undoubtedly be playing
a lot and enjoying it more regardless. Again, remember I have a P300 and a
Riva board, so I have a pretty darned fast D3D system as well.
Randy
Just curious.
--
Header intentionally scrambled to ward off the spamming hordes.
Randy Magruder
Staff Writer
Digital Sportspage
http://www.digitalsports.com/