After only GPL racing on-line using an analogue modem for ages, and now
(finally) getting a cable internet connection (512kb download/128kb
upload) I can now host a few GPL (Grand Prix Legends) races.
However, sometimes, (not always) when hosting GPL races on my pc using the
cable internet connection, my pc seems to lock up after random amounts of
time, and the pc reboots itself.
This behavious does not happen with any other program, or when I am racing
GPL off line, or when I am racing on-line (but not hosting). I am
therefore assuming it has something to do with the way my pc/GPL is set-up
to host races?
I wondered if some kind person would check out my core.ini file and
server.ini file and make any comments that may be necessary? (Or point out
any other settings that may need to be changed in any other file).
For your info I have an AMD Duron 650 (overclocked to 900) on an Asus A7V
m/b with 256 PC133 memory, I've also got a Voodoo3 2000 AGP card and I'm
using Win98SE. I'm using NTL cable internet service in the UK. I have GPL
v1.2 (patched) and the latest version of WinVROC.
========================
My core.ini is as follows:
[ CLIENT ]
to_ip = ; Connect to IP address
via_ip = ; Connect via IP address
[ Communications ]
alternate_ip_addr_lookup = 1
show_meters = 0
clock_adj_delay = 4 ; How often may client adjust
clock?
disable_ipx = 0 ; Disable IPX support
disable_modem = 1 ; Don't look for/use modems
disable_network = 0 ; Disable network support
disable_tcp_ip = 0 ; Disable TCP/IP support
ignore_net_read_errors = 1 ; Don't disco if error reading pkt
ignore_net_send_errors = 1 ; Don't disco if error sending pkt
ip_addr_lookup_timeout = 2 ; Timeout to find own IP address
log_server_comm_errors = 0 ; Log errors for client channels?
log_server_connect_status = 0 ; Issue messages as clients
connect
mem_client_send_every = 1 ; Client packet freq via memory
mem_client_send_size = 276 ; Client packet size via memory
mem_server_send_every = 1 ; Server packet freq via memory
mem_server_send_size = 516 ; Server packet size via memory
net_lan_client_send_every = 2 ; Client packet freq on LAN
net_lan_client_send_size = 132 ; Client packet size on LAN
net_lan_server_send_every = 2 ; Server packet freq on LAN
net_lan_server_send_size = 388 ; Server packet size on LAN
net_mdm_client_send_every = 3 ; Client packet freq on dialup
net_mdm_client_send_size = 84 ; Client packet size on dialup
net_mdm_server_send_every = 3 ; Server packet freq on dialup
net_mdm_server_send_size = 84 ; Server packet size on dialup
net_server_port = 0 ; Server port number (0 = default)
net_use_mdm_bandwidth_for_tcp_ip = 0 ; Use modem bandwidthfor TCP/IP
[ Hack ]
steer_ratio = 1 ; Enable low speed ratio override
[ Joy ]
allow_force_feedback = 0 ; Use FF if device has it
force_feedback_damping = 40.000000 ; force feedback damping
coefficient
force_feedback_latency = 0.085000 ; force feedback latency (secs)
max_steering_torque = 225.000000 ; steering torque in N*in giving
max device force
[ Rasterizer ]
fullScreen = 1 ; run Full Screen?
[ Replay ]
replayMemoryOverride = 40000 ; replay size
[ SERVER ]
auto_export_standings = 0 ; Auto export if launched?
dedicated = 0 ; Unattended - run server.ini
races
launch = 0 ; Run GPL as a mp server
max_latency = 0.400 ; Seconds. Set to 0.0 to disable
password = UKOFFPRAC ; [access][/[boss]][=f.last]
repeat = 0 ; If dedicated, repeat (0=forever)
[ Task ]
synch_method = 1 ; Client synch method
[ Int Profile Values ]
value3 = Direct3D7:D3DDevice:0
value4 = Direct3D7:TossHighestMip:0
value5 = Direct3D7:TrilinearFiltering:0
value6 = Direct3D7:DoubleMirrorResWidth:0
value7 = Direct3D7:DoubleMirrorResHeight:0
value8 = Direct3D7:DirectMirrorRendering:0
value9 = Direct3D7:DisableZBuffer:0
[ Direct3D7 ]
D3DDevice = 0
TossHighestMip = 0
TrilinearFiltering = 1
DoubleMirrorResWidth = 1
DoubleMirrorResHeight = 1
DirectMirrorRendering = 1
DisableZBuffer = 0
==========================
And my server.ini is as follows:
[ ip0 ]
addr = 80.2.190.163 ; Informational only!
auto_launch = 1 ; Allow connects when launched?
max_players = 8 ; Max players allowed
[ ip1 ]
addr = 10.0.0.1 ; Informational only!
auto_launch = 1 ; Allow connects when launched?
max_players = 1 ; Max players allowed
[ ipx0 ]
addr = 00000000:0050BF040806 ; Informational only!
auto_launch = 1 ; Allow connects when launched?
max_players = 1 ; Max players allowed
[ race0 ]
ai = 0 ; Number of AI
practice = 30 ; Number of minutes of practice
race_type = 1 ; 0=Nov,1/2=int s/l,3/4=pro
s/l,5=GP
track = monza ; Track
[ race1 ]
practice = 30 ; Number of minutes of practice
race_type = 1 ; 0=Nov,1/2=int s/l,3/4=pro
s/l,5=GP
track = monza ; Track
[ race2 ]
practice = 30 ; Number of minutes of practice
race_type = 1 ; 0=Nov,1/2=int s/l,3/4=pro
s/l,5=GP
track = monza ; Track
[ race3 ]
practice = 30 ; Number of minutes of practice
race_type = 1 ; 0=Nov,1/2=int s/l,3/4=pro
s/l,5=GP
track = monza ; Track
=====================
Connecting my other pc via my home LAN works fine? no lock ups ot reboots,
so it only appears to be problem when hosting on-line internet races.
8-)
*Peter* - http://homepage.ntlworld.com/petergagg/