rec.autos.simulators

Tim McArthur's GPL server status

Tim McArthu

Tim McArthur's GPL server status

by Tim McArthu » Wed, 14 Oct 1998 04:00:00

IP: 24.1.24.139

For some odd reason, people are not able to stay connected to the GPL server
at this time. I am attempting to fix the problem, but I dont even know if it
is on my end or not. I will keep the server up for the day to see if people
can connect or not.

Trip

Tim McArthur's GPL server status

by Trip » Wed, 14 Oct 1998 04:00:00


> IP: 24.1.24.139

> For some odd reason, people are not able to stay connected to the GPL server
> at this time. I am attempting to fix the problem, but I dont even know if it
> is on my end or not. I will keep the server up for the day to see if people
> can connect or not.

Tim,

I find I'm unable to stay on when i connect from work, but I had no
problems last night connecting from home... the race at monza was big
fun... thanks!

Trips

Sean Blac

Tim McArthur's GPL server status

by Sean Blac » Wed, 14 Oct 1998 04:00:00



Got on fine last night, but I don't seem to be able to connect at all
tonight.
--
Sean Black
Marty U'Re

Tim McArthur's GPL server status

by Marty U'Re » Wed, 14 Oct 1998 04:00:00


> IP: 24.1.24.139

> For some odd reason, people are not able to stay connected to the GPL
> server
> at this time. I am attempting to fix the problem, but I dont even know
> if it
> is on my end or not. I will keep the server up for the day to see if
> people
> can connect or not.

   I've been monitoring ping times to you today and getting lots of time
outs until just now. Times are a little high, 350ms, but no time outs.
I'll try to log on and see how it works.

Marty

T.Galvi

Tim McArthur's GPL server status

by T.Galvi » Thu, 15 Oct 1998 04:00:00

Tim.
 Thanks for putting up this server It has been the best thing I have done in
a long time. The practice sessions are as much fun as the races and It truly
is an international experience as you are hosting people from all over the
world. Amazingly even with pings of 500 I have been able to race
competitively quite close to other cars.
 Being in Australia and racing against someone in the UK is something I
never thought would have happened but to have up to 20 other people in there
as well is quite unbelievable.
 I hope to see more of these servers pop up all over the place so there will
always be a place to race.

 See you next time we race Tim
    In my mirrors that is

  Todd.


Jan Otto Ruu

Tim McArthur's GPL server status

by Jan Otto Ruu » Fri, 16 Oct 1998 04:00:00

I have really enjoyed practising on Tim's server (Mexico and Monaco). I only
have a 28.8 modem connection, and I wonder if that's the reason why all the
other cars on the track jumps around in a stange manner.
It's rather difficult to do close racing, as I don't know exactly where the
other cars are. I might add that I'm connecting from Norway.
I have been thinking about upgrading to ISDN connection if that will improve
online racing performance.
Any ideas?

-Jan Otto

Matthew Knutse

Tim McArthur's GPL server status

by Matthew Knutse » Fri, 16 Oct 1998 04:00:00


> I have really enjoyed practising on Tim's server (Mexico and Monaco).
> I only
> have a 28.8 modem connection, and I wonder if that's the reason why
> all the
> other cars on the track jumps around in a stange manner.
> It's rather difficult to do close racing, as I don't know exactly
> where the
> other cars are. I might add that I'm connecting from Norway.
> I have been thinking about upgrading to ISDN connection if that will
> improve
> online racing performance.
> Any ideas?

> -Jan Otto

Hey Jotto. I just did, and it does help. However, limiting number of
racers help even more, and a close connection is even better, like the
UK.

Cheers,
Matthew K:

Andrew Lavign

Tim McArthur's GPL server status

by Andrew Lavign » Fri, 16 Oct 1998 04:00:00



> > I have really enjoyed practising on Tim's server (Mexico and Monaco).
> > I only
> > have a 28.8 modem connection, and I wonder if that's the reason why
> > all the
> > other cars on the track jumps around in a stange manner.
> > It's rather difficult to do close racing, as I don't know exactly
> > where the
> > other cars are. I might add that I'm connecting from Norway.
> > I have been thinking about upgrading to ISDN connection if that will
> > improve
> > online racing performance.
> > Any ideas?

> > -Jan Otto

> Hey Jotto. I just did, and it does help. However, limiting number of
> racers help even more, and a close connection is even better, like the
> UK.

How do you limit the number of players (non-AI) in a race?
I haven't seen how (perhaps in some .ini file?)

...andrew

- Show quoted text -

SpiL

Tim McArthur's GPL server status

by SpiL » Fri, 16 Oct 1998 04:00:00


> Hey Jotto. I just did, and it does help. However, limiting number of
> racers help even more, and a close connection is even better, like the
> UK.

heh.  

i'm in Austin, Texas (close) and played a game on someone's server located in
Europe last night.  home connection is 128k isdn.  i did a traceroute to the
server, and it maxed at more than 30 hops, but the lag was still acceptable
(around 250ms).  the game ran flawlessly.

by the way, not sure if constant pings are going to hassle Tim's windows
box/tcp stack while his GPL server is up.  you may want to try just doing a
traceroute in leiu of constant pings.  some isp's don't even allow ping
replies through their end because of all the recent DoL attacks.  traceroute
will also give you the exact hop/link in the route where problems may be
occuring.  sometimes this has absolutely nothing to do with the server in
question.

windows uses 'tracert 111.222.333.444' instead of traceroute.

-jch


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