rec.autos.simulators

Setup Step by step???

jason moy

Setup Step by step???

by jason moy » Wed, 31 Jul 2002 07:28:34

Steve, being a master of suspension...

Is it possible to create Porpoising situation GPL?  I would think it
would occur readily when experimenting with really stiff suspensions
but I haven't experienced it that I'm aware of (and I think I'd be
aware of it).

Jason

On Thu, 25 Jul 2002 00:59:30 GMT, "Steve Smith"


>Haqsau,

>The shox also work most decidedly in roll (which isn't quite the same thing
>as vertical movement), and at almost no point on any race track, real or
>virtual, is the car in a steady state.  The shox affect transients, which
>are occurring almost all the time.  At the front, shox affect bumps,
>turn-in, brake dive, front end lift (under acceleration; not aero...at
>least, not in GPL), and how quickly the tires drop back down to reconnect
>with the pavement after a bump, and/or how fast the inside tire drops back
>down during chassis roll.  At the rear, they affect bumps, squat, rear-end
>lift (under braking), and how quickly the tires reconnect with the pavement.
>The shock stagger (the difference between front and rear values) can
>determine whether a car has initial or exit over- or under- steer.
>Left-to-right stagger is used on ovals, but makes the car squirrelly as hell
>under braking.  And, yes, they can be used to affect the tire
>temps...depending on how you drive (*** wheel twirling combined with
>stiff shocks will raise the temps more).  Of all the adjustments on the GPL
>suspension page, shox are the most mysterious and misunderstood.

>Private lessons available for a fee.

>--Steve



>> One effect you can get out of springs and dampers is to raise or lower
>> the tire temps.  For example if you know the optimum tire temp is 85 C,
>> and when you use pressure to even out the temps they still only average
>> 70 C, you can increase the overall temp and thus get better grip by
>> raising the springs and/or dampers a little.  Raising spring rate is the
>> preferred way to do this, but sometimes just a little increase in bump
>> damping can be more effective.  Obviously do the opposite if they are
>> too hot.  This is one of the primary effects of suspension compliance -
>> how hard it is making the tire work, as evidenced by the average temps
>> across the tire.

>> Another effect of suspension compliance is how much it screws up the
>> tire geometry.  Some of the stranger effects you get in GPL, like how
>> the rear end wants to come around if you have to immediately get on the
>> brakes after exiting a turn, appear to be due to excessive suspension
>> travel, which in combination with the high roll centers gives you the
>> old VW swing axle effect.  If you try to fix this with bumpstops it
>> causes a different sort of problem.  Increased suspension and especially
>> ARB stiffness can help this.

>> AFAIK the only good way to use bumpstops or packers is with cars that
>> use a lot of downforce.  You can set the car up so that it settles onto
>> the packers at high speeds, and thereby get away with using more
>> downforce and/or a softer suspension and/or lower ground clearance than
>> you would otherwise be able to.  The F1 2K telemetry tool is really
>> useful for experimenting with this, since it can show you how your
>> ground clearance and suspension travel changes as you go around the
>> track.

>> Dampers are a tricky subject.  They are only in use when the chassis is
>> moving vertically so they do not affect steady acceleration, steady
>> braking, or steady cornering.  What they affect is throttle application
>> and release, brake application and release, chassis roll rate at corner
>> entry, and chassis unrolling rate at corner exit.  In those situations,
>> a stiffer bump damper acts like a stiffer spring, but a stiffer rebound
>> damper acts like a softer spring, because it reduces the normal force on
>> the tire in those situations.  So you can use dampers to fix transient
>> handling problems (<cough> GPL <cough>) but it gets tricky because any
>> change affects all those situations, and because getting too far apart
>> in bump/rebound settings can cause the ground clearance to change
>> dramatically during transient situations.  My personal preference, which
>> really applies only to typical mid-engine cars, is to use slightly
>> higher rebound damping than bump damping, and to use the same damping
>> rates front and rear.  Since I use rear springs that are only slightly
>> higher rate than the fronts, this results in the rear being slightly
>> underdamped relative to the front, which preserves good steering control
>> and still keeps the rear loose enough to put the power down.



>> >   When I 'try' and build a setup, for a road course, I usually follow
>> this
>> > method.
>> > 1.  run some laps with a baseline setup to check gearing.
>> >  2.  adjust gearing
>> >  3.  then look at tire temps and fiddle with the air pressure to get a
>> nice
>> > inside to outside progression.
>> >  4.  Then look at the track's main turns and decide if taking a little
>> > negative camber out of one side will help it turn.
>> >  5.  check air pressures again...
>> >  6.  Sometimes fool with the wings.....
>> >   7...NOW I'M LOST>....
>> >   There are bumpstops, springs, shocks...and I haven't a clue how
>> those help
>> > me at each individual track.
>> > (fyi...this is all based on the FIA V3 GT2001 mod for F1 2001 but in
>> GENERAL
>> > this should apply to most road course sims right?)
>> >   What BENEFIT does adjusting the springs give me?  Why do I RAISE the
>> fast
>> > rebound or lower it?
>> > And ditto for the slow rebound........
>> > <skull cap is open awaiting knowledge>
>> > dave henrie

Dave Henri

Setup Step by step???

by Dave Henri » Wed, 31 Jul 2002 07:28:23

"Goy Larsen"

  The last part is easy...I suck....
But here's the rub..  For a relatively easy track like the modern
Monza...I'm quite far off the pace.  I sent an email to a couple of guys who
are faster on the FIA GT rank to beg for a setup.  I got one which I haven't
tested yet...but the other guy...bascially said he used the default setup.
  I started with those,  and after gettting some hints here and elsewhere
was able to IMPROVE most of my times by making some changes.  I gained maybe
two seconds per track....but this sucker, (sorry) using the base setup that
I had already run into the ground, had beaten my improved times by another 4
or 5 seconds...sheeesh!   I worked for the last several weeks and got less
than a third of what he pulled out WITHOUT changing a dang thing.  There
oughta be a law...
dave henrie

adsale

Setup Step by step???

by adsale » Wed, 31 Jul 2002 07:56:36


>   The last part is easy...I suck....
> But here's the rub..  For a relatively easy track like the modern
> Monza...I'm quite far off the pace.  I sent an email to a couple of guys who
> are faster on the FIA GT rank to beg for a setup.  I got one which I haven't
> tested yet...but the other guy...bascially said he used the default setup.
>   I started with those,  and after gettting some hints here and elsewhere
> was able to IMPROVE most of my times by making some changes.  I gained maybe
> two seconds per track....but this sucker, (sorry) using the base setup that
> I had already run into the ground, had beaten my improved times by another 4
> or 5 seconds...sheeesh!   I worked for the last several weeks and got less
> than a third of what he pulled out WITHOUT changing a dang thing.  There
> oughta be a law...
> dave henrie

So maybe the default setup really suits his preferred way of driving, it
happens you know :-), and some people will run faster than you no matter
what you do, it's the unwritten law of racing

The last couple of seasons in the TPTCC I had really gotten the hang of
things, and then Stu muttered something about making a comeback and
decided to do some testing, and whipped my ass at Sears by half a
second, and he hadn't done any N2/3 racing for a year or something and I
had been working my ass off to get where I was

And it gets worse, we both got N2002 at about the same time, after a
couple of days he was 3 seconds faster around WG than I was and I
couldn't for the life of me figure out where to find 1 second, let alone
2, and 3....?

Now I'm faster than he was back then, of course he has probably moved
the goal posts quite a bit since then, but some guys are naturally quick
right off the mark and some of us takes longer to find our limits, I
find mine much faster than some of friends over here that only does
casual simracing, and I use a ot longer time than guys like Achim or Stu
or Greger or whoever, but I've come close or even overtaken some of the
fast guys at the odd track at some point, speaking of lap times not
actual racing, so I know it can be done, it just takes a lot of time and
effort on my part, time which I mo longer have and effort which I no
longer have the desire to put into it

And, some people have better eye/hand combination and faster reflexes
than others, we're getting old Dave :-)

Beers and cheers
(uncle) Goy

http://www.theuspits.com

"A man is only as old as the woman he feels........"
--Groucho Marx--

Steve Smit

Setup Step by step???

by Steve Smit » Wed, 31 Jul 2002 09:04:29

Eldred, Goy,

As I said in the book, I think Monza is a terrific place to try different
setups.  "Our own private test track," Alison called it during the beta
phase.  We're all intimately familiar with it from zillions of online
bashes, so consistency shouldn't be an issue.  It's dead simple (one fast
turn and three slow ones).  And it responds well to tweaks.  The Glen is
also familiar and simple, but the extreme camber throws a figurative wrench
into feeling exactly what's going on.  Silverstone is too simple and
unchallenging, IMO, altho a great place to learn the ropes of online racing
(or even AI racing, if you're as yet unfamiliar).  Sears (I have 3 different
versions) may *seem* simple, but I find it almost as tricky in GPL as I do
in NASCAR (which is to say virtually undriveable)..

If you just don't "get it" (that is, feel the difference in setups), don't
expect to be magically faster with *any* setup.  You'll probably have to do
a bunch of laps until you're fairly consistent (say within a couple of
tenths per minute) before you can evaluate whether or not you feel
comfortable driving it, and whether or not it produces any improvement in
lap times.

Radical changes (low-50s brake bias, 60/x diffs, really soft shox, really
stiff springs, etc.) will also throw you off, since they may require you to
adopt an entirely new driving style.

If you don't like to fiddle with setups, just find some good basic setups
like Alison's, and concentrate on your performance on the track instead of
in the garage.

It ain't rocket science.  Check that: it IS rocket science!

--Steve




> > ...As my eyes start to glaze over...

> > How DO you guys figure this shit out???  I may as well be trying to do
calculus
> > for as much as I understand it.  Every time I've changed a setup, it's
only
> > gotten worse.  Changing the selected variable the other way gives the
same
> > result - worse.  I don't get it. :-(

> Well, that's on of the things I was talking about when I said people
> were chasing setups too much, if you don't have a decent handle on the
> setup you're using *and* are unfamiliar with setup work, how the hell
> can you expect to improve upon it ?

> What you need to do is drive a "baseline" setup to it's limits, say one
> of Allison's as they seem to very stable, and when you feel you found
> *your* limits with this setup, try to analyze why you think it's the
> setup keeping you from going faster

> Is it too unstable under braking, does it have to much
> understeer/oversteer, is it too responsive/not responsive enough ?

> And then you can start making some changes, if you feel the setup isn't
> responsive enough, try stiffening all the springs an equal amount (%),
> that way the overall balance of the car hasn't changed, but increase the
> value a lot, say 100% all around to make you feel what this particular
> change does and how it translates in "feel"

> Then try some laps, at least 5-10, and make sure you do this at a track
> you can drive without thinking much about it, but still has variety,
> Monza isn't a good place to start, but Sears or Silverstone would be
> good I guess, and try to sense if this was the kind of change you were
> looking for, even if this was probably going too far, but you need to
> make big changes to to let the setup change filter through all the
> "variables" which you have while driving

> Don't tinker about with it, make a HUGE change and try to sense if this
> is what you're looking for, just remember that when you change one
> setting, it also affect other things, making the car more responsive by
> stiffening the springs for instance, will also make it seem like it's
> oversteeing more, but it's not really, it's just responding faster to
> your inputs so it "feels" like it's oversteering

> But if you can't drive a certain track/setup consistently, it's almost
> hopeless to evaluate if the changes you do have made a difference, not
> only in lap times, but more importantly in the "feel" of the car as
> Steve pointed out

> I did a fair amount of setup chasing myself until my teammate in Team
> Mirage handed me a couple of his setups, his baseline setup and his
> "endurance" setup for Watkins Glen, this was back in N2 of course, and
> running nothing but his baseline setup I did several hundred laps at WG
> without changing anything but the gearing, ran enough laps so that I
> could run several laps in succession within a couple of tenths of each
> other, at which point I knew that whatever change I made to the setup it
> would be the change that made it feel different and not some erratic
> driving on my part

> At which point I loaded up his other setup and I was slower with this
> than with the baseline setup at first as it had a different feel to it,
> but unlike the baseline setup it had dead even tire wear front to rear
> and really came in after about 10 laps or so, I used a variation of that
> setup right up until the end of the N3 era in the TPTCC last spring and
> I also used the same baseline setup when first going out on a new track,
> and at most tracks this setup would get me within 1 or 2 seconds of a
> good lap with my eventual setup

> And it was no trick setup either, now, I know things have moved on a bit
> since the N2/3 days with 3D physics and all, but in my opinion, the
> basic rules still apply, until you you've "mastered" the car itself, you
> can't do any useful work on the setups as the feedback you get are
> diluted by your own irregular driving

> Setups is not a black art, but it takes a lot of time and patience, and
> with these more sophisticated physics engines, it also takes some basic
> "real world" knowledge, my fav book is "Performance handling" (how to
> make your car handle, techniques for the
> 1990's) by Don Alexander, I believe it's a pt of the HP Books series,
> it's the one I keep going back to whenever I'm stuck in a rut, such as
> sorting out my turn in oversteer problem in N2002, "increase the rebound
> of the rear shocks", you can't guess your way to something like that,
> you either know it or need to look it up

> All IMHO of course :-)

> Beers and cheers
> (uncle) Goy

> http://www.theuspits.com

> "A man is only as old as the woman he feels........"
> --Groucho Marx--

Steve Smit

Setup Step by step???

by Steve Smit » Wed, 31 Jul 2002 09:19:13

Goy,

PC Computing went to the big recycling bin in the sky, along with a bunch of
other Ziff-Davis magazines like Yahoo Internet Life.  Sic transit, RIP, and
all that rot.

I'm currently working on an article for Motor Trend about auto-racing games
for video consoles.  I promulgated this theory about ten years ago that
consoles were going to become so technically sophisticated and creatively
engaging that they were going to suck all the wind out of PC sims.  This
prediction is close to coming true with Gran Turismo 3 (sports cars on the
PS2); and Rallisport Challenge (Xbox) is actually better than many PC rally
titles.  Now that Dave Kaemmer has left Papyrus, I wouldn't be surprised if
some NASCAR games for consoles don't soon rival Sierra's franchise, and
there's no reason why F1 200x couldn't be so "scaleable" (a pushover for
tyros; a challenge for the ***) that it could eclipse single-seater PC
titles.

--Steve




> > Most of my writing over the years has been for magazines (Car & Driver,
Road
> > & Track, Motor Trend, Autoweek, PC Computing, Smart Kid, etc.), but I
also

> > Sindelfingen in the 60s to the "At Ford, Quality is Job 1 commercials"
in
> > the 80s.  After every car-book publisher in the U.S. turned me down on
"The
> > Making of John Frankenheimer's 'Grand Prix,'" I've retired (again),
although
> > I do have a cameo in Brock Yates' forthcoming history of the Cannonball
Run
> > coast-to-coast races in the 70s (of which I was a co-counder).

> Ah, I used to read R&T a bit, until I lost interest in American cars,
> that was in the early 80's just before I got my license :-)

> So where would one find some of your articles these day then, online or
> otherwise ?

> Don't think they carry PC Computing here, at least I can't remember
> seeing it

> Beers and cheers
> (uncle) Goy

> http://www.racesimcentral.net/

> "A man is only as old as the woman he feels........"
> --Groucho Marx--

Steve Smit

Setup Step by step???

by Steve Smit » Wed, 31 Jul 2002 09:31:39

Interesting.  You could try 1/1 shox in front and 5/5 in the rear, along
with mismatched spring rates, and really tall ride heights.  Then you'd have
to find a swell to initiate the oscillation, then use the brake & throttle
to sustain it.  I guess.

When Brock Yates was at Hobart College in Geneva, NY, he and his
beer-guzzling fraternity brothers discovered that you could create a PIO
(pilot-induced oscillation) in a 1961 Corvair by spinning the wheel all the
way in one direction (the Corvair had really slow steering, even for a
rear-engines car), then take your hands off the wheel, and with judicious
applications of the throttle, get the steering to see-saw sickeningly from
lock to lock like something from a Joie Chitwood or a Hellzapoppin show.
They swore they only did this in empty parking lots.  Sure.  Thutty days or
thutty dollahs.  Pay the bailiff.


> Steve, being a master of suspension...

> Is it possible to create Porpoising situation GPL?  I would think it
> would occur readily when experimenting with really stiff suspensions
> but I haven't experienced it that I'm aware of (and I think I'd be
> aware of it).

> Jason

> On Thu, 25 Jul 2002 00:59:30 GMT, "Steve Smith"

> >Haqsau,

> >The shox also work most decidedly in roll (which isn't quite the same
thing
> >as vertical movement), and at almost no point on any race track, real or
> >virtual, is the car in a steady state.  The shox affect transients, which
> >are occurring almost all the time.  At the front, shox affect bumps,
> >turn-in, brake dive, front end lift (under acceleration; not aero...at
> >least, not in GPL), and how quickly the tires drop back down to reconnect
> >with the pavement after a bump, and/or how fast the inside tire drops
back
> >down during chassis roll.  At the rear, they affect bumps, squat,
rear-end
> >lift (under braking), and how quickly the tires reconnect with the
pavement.
> >The shock stagger (the difference between front and rear values) can
> >determine whether a car has initial or exit over- or under- steer.
> >Left-to-right stagger is used on ovals, but makes the car squirrelly as
hell
> >under braking.  And, yes, they can be used to affect the tire
> >temps...depending on how you drive (*** wheel twirling combined with
> >stiff shocks will raise the temps more).  Of all the adjustments on the
GPL
> >suspension page, shox are the most mysterious and misunderstood.

> >Private lessons available for a fee.

> >--Steve



> >> One effect you can get out of springs and dampers is to raise or lower
> >> the tire temps.  For example if you know the optimum tire temp is 85 C,
> >> and when you use pressure to even out the temps they still only average
> >> 70 C, you can increase the overall temp and thus get better grip by
> >> raising the springs and/or dampers a little.  Raising spring rate is
the
> >> preferred way to do this, but sometimes just a little increase in bump
> >> damping can be more effective.  Obviously do the opposite if they are
> >> too hot.  This is one of the primary effects of suspension compliance -
> >> how hard it is making the tire work, as evidenced by the average temps
> >> across the tire.

> >> Another effect of suspension compliance is how much it screws up the
> >> tire geometry.  Some of the stranger effects you get in GPL, like how
> >> the rear end wants to come around if you have to immediately get on the
> >> brakes after exiting a turn, appear to be due to excessive suspension
> >> travel, which in combination with the high roll centers gives you the
> >> old VW swing axle effect.  If you try to fix this with bumpstops it
> >> causes a different sort of problem.  Increased suspension and
especially
> >> ARB stiffness can help this.

> >> AFAIK the only good way to use bumpstops or packers is with cars that
> >> use a lot of downforce.  You can set the car up so that it settles onto
> >> the packers at high speeds, and thereby get away with using more
> >> downforce and/or a softer suspension and/or lower ground clearance than
> >> you would otherwise be able to.  The F1 2K telemetry tool is really
> >> useful for experimenting with this, since it can show you how your
> >> ground clearance and suspension travel changes as you go around the
> >> track.

> >> Dampers are a tricky subject.  They are only in use when the chassis is
> >> moving vertically so they do not affect steady acceleration, steady
> >> braking, or steady cornering.  What they affect is throttle application
> >> and release, brake application and release, chassis roll rate at corner
> >> entry, and chassis unrolling rate at corner exit.  In those situations,
> >> a stiffer bump damper acts like a stiffer spring, but a stiffer rebound
> >> damper acts like a softer spring, because it reduces the normal force
on
> >> the tire in those situations.  So you can use dampers to fix transient
> >> handling problems (<cough> GPL <cough>) but it gets tricky because any
> >> change affects all those situations, and because getting too far apart
> >> in bump/rebound settings can cause the ground clearance to change
> >> dramatically during transient situations.  My personal preference,
which
> >> really applies only to typical mid-engine cars, is to use slightly
> >> higher rebound damping than bump damping, and to use the same damping
> >> rates front and rear.  Since I use rear springs that are only slightly
> >> higher rate than the fronts, this results in the rear being slightly
> >> underdamped relative to the front, which preserves good steering
control
> >> and still keeps the rear loose enough to put the power down.



> >> >   When I 'try' and build a setup, for a road course, I usually follow
> >> this
> >> > method.
> >> > 1.  run some laps with a baseline setup to check gearing.
> >> >  2.  adjust gearing
> >> >  3.  then look at tire temps and fiddle with the air pressure to get
a
> >> nice
> >> > inside to outside progression.
> >> >  4.  Then look at the track's main turns and decide if taking a
little
> >> > negative camber out of one side will help it turn.
> >> >  5.  check air pressures again...
> >> >  6.  Sometimes fool with the wings.....
> >> >   7...NOW I'M LOST>....
> >> >   There are bumpstops, springs, shocks...and I haven't a clue how
> >> those help
> >> > me at each individual track.
> >> > (fyi...this is all based on the FIA V3 GT2001 mod for F1 2001 but in
> >> GENERAL
> >> > this should apply to most road course sims right?)
> >> >   What BENEFIT does adjusting the springs give me?  Why do I RAISE
the
> >> fast
> >> > rebound or lower it?
> >> > And ditto for the slow rebound........
> >> > <skull cap is open awaiting knowledge>
> >> > dave henrie

Eldre

Setup Step by step???

by Eldre » Wed, 31 Jul 2002 10:04:07




>> ...As my eyes start to glaze over...

>> How DO you guys figure this shit out???  I may as well be trying to do
>calculus
>> for as much as I understand it.  Every time I've changed a setup, it's only
>> gotten worse.  Changing the selected variable the other way gives the same
>> result - worse.  I don't get it. :-(

>Well, that's on of the things I was talking about when I said people
>were chasing setups too much, if you don't have a decent handle on the
>setup you're using *and* are unfamiliar with setup work, how the hell
>can you expect to improve upon it ?

>What you need to do is drive a "baseline" setup to it's limits, say one
>of Allison's as they seem to very stable, and when you feel you found
>*your* limits with this setup, try to analyze why you think it's the
>setup keeping you from going faster

That's another problem.  I can be 2 or 3 seconds slower than someone else using
the SAME setup.  So I wouldn't KNOW why the setup would keep me from going
faster.  My limits and the limits of the setup are often two vastly different
things.
What I'm saying is that I'd be stuck at that point, and don't know how to
progress.

Eldred
--
Homepage - http://www.umich.edu/~epickett
My .sig file is in the shop for repairs...

Remove SPAM-OFF to reply.

Darf

Setup Step by step???

by Darf » Wed, 31 Jul 2002 10:06:40

I think Steve makes a good point.
I find on GPL that I get good results by doing just what he says.
I started with a base setup. Emtied the tank to about 9 laps worth,
Adjusted tire temps (quickly) and my times are now close to the best.
I agree with what others in this thread have said, that it is better
spending a lot of time getting the most out of a track with a basic setup,
than spending heaps of time in the garage.
I concerntrate on knowing the track inside out and back the front.
Some of my mates get blistering times as a hot lap, but can't keep up
consistantly reasonable times during a race, without ending up*** out
of a tree, 40 feet in the air.
In the competition I am up against, running 20 laps of consistant 1.07's
will win me quite a few races at the Glen.
jason moy

Setup Step by step???

by jason moy » Wed, 31 Jul 2002 10:58:33

On Tue, 30 Jul 2002 00:19:13 GMT, "Steve Smith"


>Now that Dave Kaemmer has left Papyrus

Wha?

Guess I picked a good time to lose interest in their damn NASCAR sims.

=)

Jason

jason moy

Setup Step by step???

by jason moy » Wed, 31 Jul 2002 10:56:47

On Tue, 30 Jul 2002 00:31:39 GMT, "Steve Smith"


>Interesting.  You could try 1/1 shox in front and 5/5 in the rear, along
>with mismatched spring rates, and really tall ride heights.  Then you'd have
>to find a swell to initiate the oscillation, then use the brake & throttle
>to sustain it.  I guess.

>When Brock Yates was at Hobart College in Geneva, NY, he and his
>beer-guzzling fraternity brothers discovered that you could create a PIO
>(pilot-induced oscillation) in a 1961 Corvair by spinning the wheel all the
>way in one direction (the Corvair had really slow steering, even for a
>rear-engines car), then take your hands off the wheel, and with judicious
>applications of the throttle, get the steering to see-saw sickeningly from
>lock to lock like something from a Joie Chitwood or a Hellzapoppin show.
>They swore they only did this in empty parking lots.  Sure.  Thutty days or
>thutty dollahs.  Pay the bailiff.

Haha nice.

I suppose if we had a physics engine cable of modelling higher
frequency bumps and some ground effects cars to play with we could
have some fun struggles with suspensions.

I really hope that it isn't long before Racing Legends has a good
engineering/wind tunnel addon so we can experiment with more daring
formulas.  I'd love to start a league with all home built-cars
following the late 70's formula, except without limitations on on
wings or ground effect.  Imagine the long nights spent staring at your
monitor trying to build a ground effects car with ridiculous
grip-to-power and having it all go for naught because the car starts
oscillating badly due to the stiff suspensions required to keep the
car perfectly situated on the track.

Mmmmm.

Oh, yeah, what got me thinking about this was some research I was
doing last night into the banned Lotus 88.  Apparently one of the nice
side effects of using a ground effects canopy with stiff suspension
was that the car would oscillate madly and the driver would have to
slam the brakes to regain control.  Wish I had some URL's handy as
there was a great mini-interview with Mario Andretti where he was
describing this effect in some of the pre-88 Lotus test cars.

Jason

Dave Henri

Setup Step by step???

by Dave Henri » Wed, 31 Jul 2002 11:14:14

"Steve Smith"
(snip)
  Now that Dave Kaemmer has left Papyrus,

  Is this official?  Or the echo of the rumour from last fall???
dave henrie

jason moy

Setup Step by step???

by jason moy » Wed, 31 Jul 2002 11:21:12


This is why I generally follow a few rules that most others on here
will scoff at but my times improve at a rapid pace when I actually put
the time in:

1. Don't race mixed-skill pickup races online.
2. Don't race mixed-skill races online period.
3. Don't worry about how fast anyone else is going, set your own pace
and slowly build from there.  Racing is 99.9% mental, and if you get
rattled by how fast other people are going, you're never going to get
anywhere.  The reason for #2 above is that imho if you keep getting
blown away by the fast guys you're going to start pushing yourself
past your current limits, which teaches you nothing.  Learning how to
be fast is about extending your limits by practicing at your current
limit until you feel comfortable moving ahead.   Driving harder than
you're capable of teaches you nothing.
4. Join a rookie league.  RASCAR firebrand is fantastic.  I joined
Firebrand last winter, got absolutely blown away during the practice
season, lucky to finish on the lead lap half the time, until the last
race when all my practice finally started to click and I won
Darlington by 4 laps in a 35% race.  Then I dominated the first half
of the season by winning 4 of the first 5 races and building a gaudy
300 point lead in the Championship.
5. Don't get rattled.  In reference to 4, the last 6 races of the
season were the worst 6 I've driven in my life.  I won the
championship anyway, but barely because I got rattled and ended up
crashing out in the last 2 races.
6. A fast driver will go fast in a slow setup.  A slow driver will go
slow in a fast setup.  Don't worry about setups until you and the sim
have literally bonded into one coexisting entity.  As I said before, I
have a fairly decent N2002 rank imho and it was done completely by
luck using the fast setups that ship with the game, as I can't turn a
wrench to save my life.
7. When you're getting frustrated and nothing you do seems to help, or
you're suddenly slower than you were the day before, go outside or
read a book.  No one is at the top of their game everyday.
8. This is probably a reiteration, but practice your line before
worrying about going fast.  The fast guys are fast not because they're
on the ragged edge (or if they are, they're bound to be ragged and in
the wall), they're fast because the know the best way around the track
and they can put the car exactly where they want it lap after lap.
9. Develop a technique.  Aggressive or smooth.  Find a style that
suits you and stick to it until you've mastered it.  Ultimately you
want to be able to be aggressive or smooth depending on the situations
in a race, but it's better being good at one than bad at both.

Me, I win a decent share of races simply by being slightly off pace
but as smooth as is possible.  Personally, I think this is the style
people should learn first, because it breeds consistency.  

Anyway, before doing anything else, practice until you can put the car
where you want it when you want it.  Get a feel for the grip you have
to play with.  Until you know your driving style, know what the car is
going to do, and can literally drive lap after lap exactly the same,
don't waste your time with setups or stressing over Gregor Huttu being
0.5 faster than you at Pocono.

Jason

Steve Smit

Setup Step by step???

by Steve Smit » Wed, 31 Jul 2002 20:37:41

I agree w. Jason.

In a word--seat time.  Okay, I lied: that's 2 words.

But yes, racing is 99% mental.  Never mind what anybody is doing with that
setup; if you can be consistent with it (under pressure), you can win races.

And yes, racing online, even against pickup 'artistes', will sharpen your
skills.  (Racing the AI isn't my idea of pressure.)

Racing against people you know will do even more (the peer-pressure factor).

If you have to change your shorts after an online race that you won, you're
doing everything right.

--Steve



> >That's another problem.  I can be 2 or 3 seconds slower than someone else
using
> >the SAME setup.

> This is why I generally follow a few rules that most others on here
> will scoff at but my times improve at a rapid pace when I actually put
> the time in:

> 1. Don't race mixed-skill pickup races online.
> 2. Don't race mixed-skill races online period.
> 3. Don't worry about how fast anyone else is going, set your own pace
> and slowly build from there.  Racing is 99.9% mental, and if you get
> rattled by how fast other people are going, you're never going to get
> anywhere.  The reason for #2 above is that imho if you keep getting
> blown away by the fast guys you're going to start pushing yourself
> past your current limits, which teaches you nothing.  Learning how to
> be fast is about extending your limits by practicing at your current
> limit until you feel comfortable moving ahead.   Driving harder than
> you're capable of teaches you nothing.
> 4. Join a rookie league.  RASCAR firebrand is fantastic.  I joined
> Firebrand last winter, got absolutely blown away during the practice
> season, lucky to finish on the lead lap half the time, until the last
> race when all my practice finally started to click and I won
> Darlington by 4 laps in a 35% race.  Then I dominated the first half
> of the season by winning 4 of the first 5 races and building a gaudy
> 300 point lead in the Championship.
> 5. Don't get rattled.  In reference to 4, the last 6 races of the
> season were the worst 6 I've driven in my life.  I won the
> championship anyway, but barely because I got rattled and ended up
> crashing out in the last 2 races.
> 6. A fast driver will go fast in a slow setup.  A slow driver will go
> slow in a fast setup.  Don't worry about setups until you and the sim
> have literally bonded into one coexisting entity.  As I said before, I
> have a fairly decent N2002 rank imho and it was done completely by
> luck using the fast setups that ship with the game, as I can't turn a
> wrench to save my life.
> 7. When you're getting frustrated and nothing you do seems to help, or
> you're suddenly slower than you were the day before, go outside or
> read a book.  No one is at the top of their game everyday.
> 8. This is probably a reiteration, but practice your line before
> worrying about going fast.  The fast guys are fast not because they're
> on the ragged edge (or if they are, they're bound to be ragged and in
> the wall), they're fast because the know the best way around the track
> and they can put the car exactly where they want it lap after lap.
> 9. Develop a technique.  Aggressive or smooth.  Find a style that
> suits you and stick to it until you've mastered it.  Ultimately you
> want to be able to be aggressive or smooth depending on the situations
> in a race, but it's better being good at one than bad at both.

> Me, I win a decent share of races simply by being slightly off pace
> but as smooth as is possible.  Personally, I think this is the style
> people should learn first, because it breeds consistency.

> Anyway, before doing anything else, practice until you can put the car
> where you want it when you want it.  Get a feel for the grip you have
> to play with.  Until you know your driving style, know what the car is
> going to do, and can literally drive lap after lap exactly the same,
> don't waste your time with setups or stressing over Gregor Huttu being
> 0.5 faster than you at Pocono.

> Jason

Eldre

Setup Step by step???

by Eldre » Thu, 01 Aug 2002 02:31:11



>In the competition I am up against, running 20 laps of consistant 1.07's
>will win me quite a few races at the Glen.

Really?!?  I need to get into your leagues...<g>  I can run 1:07's, but end up
getting lapped inside of 30 laps.    I've *never* won at WG.  :-(

Eldred
--
Homepage - http://www.umich.edu/~epickett
My .sig file is in the shop for repairs...

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Eldre

Setup Step by step???

by Eldre » Thu, 01 Aug 2002 02:31:11


If I don't run in mixed-skill races, then what's LEFT? :-)
I realize you're talking mostly about N2002, but the same thing happens in GPL.
 I hardly consider myself a 'rookie' in GPL, but I've had SEVERAL races where
I'm 3-4 seconds off the pace.  This occurs even on tracks that I've run a lot
of laps on(WG, Silverstone, SPA).

I have a certain speed that I can go on a certain track.  Whether I'm running
solo practice laps or in an online race, that speed is the same.  So I don't
really *worry* about how fast everyone is, but I'm getting tired of always(or
90% of the time) being the last car running.
Granted, I could use some more laps in N2002, but I typically hit a wall
quicker than everyone else.  Meaning, I'll run a bunch of laps at a track(maybe
20-30).  During that time, I'll lower my times to a certain number(say 1:30).
That's my limit - no amount of laps will gain me any more time.  My gas, shift,
and brake points are set by that time.  Any attempts to change result in
crashes.  I may gain a tenth here and there, but that's it.  That's what causes
the frustration - when that set point is SO far off the pace.
I don't really know how better to explain it, so I'll stop whining now...<g>

Eldred
--
Homepage - http://www.umich.edu/~epickett
My .sig file is in the shop for repairs...

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