Is it possible to create Porpoising situation GPL? I would think it
would occur readily when experimenting with really stiff suspensions
but I haven't experienced it that I'm aware of (and I think I'd be
aware of it).
Jason
On Thu, 25 Jul 2002 00:59:30 GMT, "Steve Smith"
>Haqsau,
>The shox also work most decidedly in roll (which isn't quite the same thing
>as vertical movement), and at almost no point on any race track, real or
>virtual, is the car in a steady state. The shox affect transients, which
>are occurring almost all the time. At the front, shox affect bumps,
>turn-in, brake dive, front end lift (under acceleration; not aero...at
>least, not in GPL), and how quickly the tires drop back down to reconnect
>with the pavement after a bump, and/or how fast the inside tire drops back
>down during chassis roll. At the rear, they affect bumps, squat, rear-end
>lift (under braking), and how quickly the tires reconnect with the pavement.
>The shock stagger (the difference between front and rear values) can
>determine whether a car has initial or exit over- or under- steer.
>Left-to-right stagger is used on ovals, but makes the car squirrelly as hell
>under braking. And, yes, they can be used to affect the tire
>temps...depending on how you drive (*** wheel twirling combined with
>stiff shocks will raise the temps more). Of all the adjustments on the GPL
>suspension page, shox are the most mysterious and misunderstood.
>Private lessons available for a fee.
>--Steve
>> One effect you can get out of springs and dampers is to raise or lower
>> the tire temps. For example if you know the optimum tire temp is 85 C,
>> and when you use pressure to even out the temps they still only average
>> 70 C, you can increase the overall temp and thus get better grip by
>> raising the springs and/or dampers a little. Raising spring rate is the
>> preferred way to do this, but sometimes just a little increase in bump
>> damping can be more effective. Obviously do the opposite if they are
>> too hot. This is one of the primary effects of suspension compliance -
>> how hard it is making the tire work, as evidenced by the average temps
>> across the tire.
>> Another effect of suspension compliance is how much it screws up the
>> tire geometry. Some of the stranger effects you get in GPL, like how
>> the rear end wants to come around if you have to immediately get on the
>> brakes after exiting a turn, appear to be due to excessive suspension
>> travel, which in combination with the high roll centers gives you the
>> old VW swing axle effect. If you try to fix this with bumpstops it
>> causes a different sort of problem. Increased suspension and especially
>> ARB stiffness can help this.
>> AFAIK the only good way to use bumpstops or packers is with cars that
>> use a lot of downforce. You can set the car up so that it settles onto
>> the packers at high speeds, and thereby get away with using more
>> downforce and/or a softer suspension and/or lower ground clearance than
>> you would otherwise be able to. The F1 2K telemetry tool is really
>> useful for experimenting with this, since it can show you how your
>> ground clearance and suspension travel changes as you go around the
>> track.
>> Dampers are a tricky subject. They are only in use when the chassis is
>> moving vertically so they do not affect steady acceleration, steady
>> braking, or steady cornering. What they affect is throttle application
>> and release, brake application and release, chassis roll rate at corner
>> entry, and chassis unrolling rate at corner exit. In those situations,
>> a stiffer bump damper acts like a stiffer spring, but a stiffer rebound
>> damper acts like a softer spring, because it reduces the normal force on
>> the tire in those situations. So you can use dampers to fix transient
>> handling problems (<cough> GPL <cough>) but it gets tricky because any
>> change affects all those situations, and because getting too far apart
>> in bump/rebound settings can cause the ground clearance to change
>> dramatically during transient situations. My personal preference, which
>> really applies only to typical mid-engine cars, is to use slightly
>> higher rebound damping than bump damping, and to use the same damping
>> rates front and rear. Since I use rear springs that are only slightly
>> higher rate than the fronts, this results in the rear being slightly
>> underdamped relative to the front, which preserves good steering control
>> and still keeps the rear loose enough to put the power down.
>> > When I 'try' and build a setup, for a road course, I usually follow
>> this
>> > method.
>> > 1. run some laps with a baseline setup to check gearing.
>> > 2. adjust gearing
>> > 3. then look at tire temps and fiddle with the air pressure to get a
>> nice
>> > inside to outside progression.
>> > 4. Then look at the track's main turns and decide if taking a little
>> > negative camber out of one side will help it turn.
>> > 5. check air pressures again...
>> > 6. Sometimes fool with the wings.....
>> > 7...NOW I'M LOST>....
>> > There are bumpstops, springs, shocks...and I haven't a clue how
>> those help
>> > me at each individual track.
>> > (fyi...this is all based on the FIA V3 GT2001 mod for F1 2001 but in
>> GENERAL
>> > this should apply to most road course sims right?)
>> > What BENEFIT does adjusting the springs give me? Why do I RAISE the
>> fast
>> > rebound or lower it?
>> > And ditto for the slow rebound........
>> > <skull cap is open awaiting knowledge>
>> > dave henrie