news:hGW%8.133312$%%2.5778086@news2.east.cox.net...
> Thanks :)
> With that bit of concept out of the way, I can probably make more sense
out
> of it :)
> The 'quick-help' popups in NR2002 for shocks always seemed 'backwards' to
> me. I'll go back and re-apply this knowledge and see if they make more
> sense.
> Thanks!
> -Larry
> "Steve Smith" <ssmit...@rochester.rr.com> wrote in message
> news:m2W%8.89$A35.135408@twister.nyroc.rr.com...
> > Larry,
> > Lower = softer. Hence, in rebound (or "droop," as the Brits
picturesquely
> > call it) , yes, a higher number means the shock expands more slowly.
> > In jounce, yes, a higher number means the shock compresses more slowly.
> > Presumably, you're talking abt. NASCAR Racing. Altho the principles
> remain
> > the same, I find the suspension settings far more mysterious...and stuff
> > that has worked for me since IndyCar Racing on road circuits doesn't
have
> > the desired effect in N2002 (or N3 or even N2). I use the
'store-bought'
> > settings that ship with the game, with some minor adjustments in the
> gearing
> > and--to get the temps more even--a few clicks of the TPs and cambers.
> > --Steve
> > "Larry" <n...@none.com> wrote in message
> > news:EVS%8.133019$%%2.5750652@news2.east.cox.net...
> > > Quick Question...
> > > Rebound - Higher numbers mean the shock 'expands' at a slower rate.
> > Right?
> > > Compression - Higher numbers mean that a shock 'compresses' at a
slower
> > > rate. Right?
> > > I never could get this straight. Shocks confuse the hell out of me,
> even
> > > after reading Rodney's setup guide.
> > > I usually set the FAST setup, record the shock values, and then use
> these
> > in
> > > my setups. Not optimum, I'm sure, but shocks are the ONE thing I have
> no
> > > clue how to handle.
> > > -Larry
> > > "Steve Smith" <ssmit...@rochester.rr.com> wrote in message
> > > news:S3I%8.196768$uk2.66170968@twister.nyroc.rr.com...
> > > > Haqsau,
> > > > The shox also work most decidedly in roll (which isn't quite the
same
> > > thing
> > > > as vertical movement), and at almost no point on any race track,
real
> or
> > > > virtual, is the car in a steady state. The shox affect transients,
> > which
> > > > are occurring almost all the time. At the front, shox affect bumps,
> > > > turn-in, brake dive, front end lift (under acceleration; not
aero...at
> > > > least, not in GPL), and how quickly the tires drop back down to
> > reconnect
> > > > with the pavement after a bump, and/or how fast the inside tire
drops
> > back
> > > > down during chassis roll. At the rear, they affect bumps, squat,
> > rear-end
> > > > lift (under braking), and how quickly the tires reconnect with the
> > > pavement.
> > > > The shock stagger (the difference between front and rear values) can
> > > > determine whether a car has initial or exit over- or under- steer.
> > > > Left-to-right stagger is used on ovals, but makes the car squirrelly
> as
> > > hell
> > > > under braking. And, yes, they can be used to affect the tire
> > > > temps...depending on how you drive (violent wheel twirling combined
> with
> > > > stiff shocks will raise the temps more). Of all the adjustments on
> the
> > > GPL
> > > > suspension page, shox are the most mysterious and misunderstood.
> > > > Private lessons available for a fee.
> > > > --Steve
> > > > "Haqsau" <haq...@planetquake.com> wrote in message
> > > > news:ahn3ru$u5132$1@ID-125164.news.dfncis.de...
> > > > > One effect you can get out of springs and dampers is to raise or
> lower
> > > > > the tire temps. For example if you know the optimum tire temp is
85
> > C,
> > > > > and when you use pressure to even out the temps they still only
> > average
> > > > > 70 C, you can increase the overall temp and thus get better grip
by
> > > > > raising the springs and/or dampers a little. Raising spring rate
is
> > the
> > > > > preferred way to do this, but sometimes just a little increase in
> bump
> > > > > damping can be more effective. Obviously do the opposite if they
> are
> > > > > too hot. This is one of the primary effects of suspension
> > compliance -
> > > > > how hard it is making the tire work, as evidenced by the average
> temps
> > > > > across the tire.
> > > > > Another effect of suspension compliance is how much it screws up
the
> > > > > tire geometry. Some of the stranger effects you get in GPL, like
> how
> > > > > the rear end wants to come around if you have to immediately get
on
> > the
> > > > > brakes after exiting a turn, appear to be due to excessive
> suspension
> > > > > travel, which in combination with the high roll centers gives you
> the
> > > > > old VW swing axle effect. If you try to fix this with bumpstops
it
> > > > > causes a different sort of problem. Increased suspension and
> > especially
> > > > > ARB stiffness can help this.
> > > > > AFAIK the only good way to use bumpstops or packers is with cars
> that
> > > > > use a lot of downforce. You can set the car up so that it settles
> > onto
> > > > > the packers at high speeds, and thereby get away with using more
> > > > > downforce and/or a softer suspension and/or lower ground clearance
> > than
> > > > > you would otherwise be able to. The F1 2K telemetry tool is
really
> > > > > useful for experimenting with this, since it can show you how your
> > > > > ground clearance and suspension travel changes as you go around
the
> > > > > track.
> > > > > Dampers are a tricky subject. They are only in use when the
chassis
> > is
> > > > > moving vertically so they do not affect steady acceleration,
steady
> > > > > braking, or steady cornering. What they affect is throttle
> > application
> > > > > and release, brake application and release, chassis roll rate at
> > corner
> > > > > entry, and chassis unrolling rate at corner exit. In those
> > situations,
> > > > > a stiffer bump damper acts like a stiffer spring, but a stiffer
> > rebound
> > > > > damper acts like a softer spring, because it reduces the normal
> force
> > on
> > > > > the tire in those situations. So you can use dampers to fix
> transient
> > > > > handling problems (<cough> GPL <cough>) but it gets tricky because
> any
> > > > > change affects all those situations, and because getting too far
> apart
> > > > > in bump/rebound settings can cause the ground clearance to change
> > > > > dramatically during transient situations. My personal preference,
> > which
> > > > > really applies only to typical mid-engine cars, is to use slightly
> > > > > higher rebound damping than bump damping, and to use the same
> damping
> > > > > rates front and rear. Since I use rear springs that are only
> slightly
> > > > > higher rate than the fronts, this results in the rear being
slightly
> > > > > underdamped relative to the front, which preserves good steering
> > control
> > > > > and still keeps the rear loose enough to put the power down.
> > > > > "Dave Henrie" <hen...@attbi.com> wrote in message
> > > > > news:Icq%8.144669$uw.89617@rwcrnsc51.ops.asp.att.net...
> > > > > > When I 'try' and build a setup, for a road course, I usually
> > follow
> > > > > this
> > > > > > method.
> > > > > > 1. run some laps with a baseline setup to check gearing.
> > > > > > 2. adjust gearing
> > > > > > 3. then look at tire temps and fiddle with the air pressure to
> get
> > a
> > > > > nice
> > > > > > inside to outside progression.
> > > > > > 4. Then look at the track's main turns and decide if taking a
> > little
> > > > > > negative camber out of one side will help it turn.
> > > > > > 5. check air pressures again...
> > > > > > 6. Sometimes fool with the wings.....
> > > > > > 7...NOW I'M LOST>....
> > > > > > There are bumpstops, springs, shocks...and I haven't a clue
how
> > > > > those help
> > > > > > me at each individual track.
> > > > > > (fyi...this is all based on the FIA V3 GT2001 mod for F1 2001
but
> in
> > > > > GENERAL
> > > > > > this should apply to most road course sims right?)
> > > > > > What BENEFIT does adjusting the springs give me? Why do I
RAISE
> > the
> > > > > fast
> > > > > > rebound or lower it?
> > > > > > And ditto for the slow rebound........
> > > > > > <skull cap is open awaiting knowledge>
> > > > > > dave henrie