No he's not.
The perceptive ones always have.
Very shortly after release, even before the V1.1.0.3 patch, a Papyrus
programmer (forgot who it was) admitted on this very forum, the tyre model
had been fudged with respect to the beta because of gameplay issues.
What actually happened between the "Papy fanboys" and David G. Fisher was he
started claiming superiority for titles which threw up FAR more physics
inconsistencies than GPL. All the "Papy fanclub" ever said was "regardless
of it's flaws it's still (technically) the best."
Anybody who claims to be in the business of making racing sims (and even the
makers of NFS Hot Pursuit use the word "simulation" in their blurb), must
match or better Papyrus. It's that simple. Games with controller issues,
blatant physics inconsistencies, poor multiplayer and poor support by means
of no patches to fix issues will receive a pasting. Papyrus has set a high
standard, both for other companies and themselves.
I don't think there's any doubt F1 2k2 is technically a better simulation
than GPL, but possibly slightly flawed physics implementation, controller
issues (again!!... if Ashley McConnell can do it, why can't EA Sports?) and
poor multiplayer prevented it from establishing a foothold with the ***
crowd. There is absolutely no doubt the SBDT have outdone Papyrus in the
single player experience, regardless of the fact it's still an F1 game
underneath and therefore all aspects of FIA GT racing could not be modelled.
The common factor is you read something that isn't there. Papyrus sims have
refined the simracer's palet and made him more critical rather than less.
This has had an adverse effect on the appreciation of other efforts, sure,
but it's not in a racer's nature to accept mediocrity.
You'd lose that bet... those who get their stuff right are almost
universally praised. LFS, GTR2002 and, up to a point, Rally Trophy and F1
2k2 are cases in point. Papyrus have had their fair share of criticism as
well. You conveniently forget the aftermath of the v1.1.0.3 patch... the
online GPL community wasn't a warm and welcoming place for a Papyrus coder
around that time.<g> A lot of criticism has been leveled against the way
draft works in NR2k2, Papyrus' handling of wreckers and wallriders and
such...
Also, the point is not that Papyrus sims don't have flaws, the point is
Papyrus usual manage to produce the better overall game and, when things
don't work out, are willing to get off their asses and do something about
it.
Jan.
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