rec.autos.simulators

N2003 Demo Opinion

John Pancoas

N2003 Demo Opinion

by John Pancoas » Fri, 24 Jan 2003 08:42:46

  Ten degrees is a lot of heat.  But you don't get that much doing it anyway
:)

John

p.s.  it's worn tire *** on the track that they want off their tires  :)


> You can put heat in the tires but its minimal. Cup drivers mainly scrub
> their tires during a pace/caution lap to keep them clean, not to try to
> bring them up to race temperature. Since debris such as dirt and rocks
isnt
> modeled on the racing surface you're wasting time trying to warm up the
> tires. You might get 10 degrees in them if youre lucky.

> TK



> > Yeah, but it used to not matter.  Now it might if it's modeled.

> > That's the question I'm trying to get answered :)

> > Larry



> > > "Larry" wrote...
> > > > <snip>
> > > > Does this now mean that there is a benifit to warming
> > > > the tires while under pace/yellow ?

> > > No, it never is benificial to attempt to warm the tyres at pacing
speed.
> > The
> > > risks far outweigh what little temperature you can get in the tyres.

> > > Just don't do it.

> > > Jan.
> > > =---

David G Fishe

N2003 Demo Opinion

by David G Fishe » Fri, 24 Jan 2003 08:50:00


Neither one of those things mean much to me as I don't race offline,
cheating should be obvious, and hotlapping in NASCAR is somehthing I'll neve
rmake time for.

N2k3.

If they are there at all, they are so tiny as to be irrelevent. Hardly a
feature worrth promoting.

Those are features that have been in other sims for a long, long time. Big
deal.

Seems no different to me.

It's funny, but jason seems to be saying the opposite. Maybe he's talking
about something else.

"Seems like there's more grip when the tires
are heated and the wings/tires are oriented correctly in terms of
shouldering the weight of the car, but if you get out of the groove
and continue pushing hard the car wants to turn around faster than
before."

Obviously Papyrus had the grip levels wrong in N2002 or they wouldn't have
changed so much in N2003. Obviously those who INSISTED that Papyrus had them
correct were wrong. Just like they were wrong when they insisted they were
accurate in GPL. Kaemmer confirmed that himself eventually.

I'm glad they changed the tire model in N2003. What I don't understand is
why it is so hard for them and their devoted fans to see when the grip
levels are off in their sims. I'm not a NASCAR fan at all, but after just a
bit of time with N2002, and watching some races, it was obvious that what
was being done in the real races was not able to be recreated by the most
experienced N2002 drivers due to the way the tires were modeled. The
difference slapped you in the face. Other Papyrus NASCAR sim veterans said
the same thing as well, and were told they were wrong. Same type of scenario
with GPL. Why does it take a NASCAR engineer (shouldn't they of had someone
from NASCAR working with them a long time ago?) to make changes that someone
like me can see right away? Do they listen to beta testers opinions? Do the
beta testers do anything but say everything's great, and give feedback on
compatability issues? Who knows.

Again, I see N2003 as a minor update to N2002. The changed grip level could
of been done in a patch to N2002 10 months ago if they'd just asked me my
opinions, and I'm not even a NASCAR fan. :-p

David G Fisher

David G Fishe

N2003 Demo Opinion

by David G Fishe » Fri, 24 Jan 2003 08:52:53



> > > You can't have it both ways. A minor update only Papy fans would
> > > consider acceptable at full price and a significant change proving
> N2002
> > > wasn't perfect.

> > Yes, it's still a minor update. How long am I supposed to believe it
> takes
> > to adjust the tire model/grip? A year of 14 hour days by the entire
> Papyrus
> > development team?

> Yet you are saying there is a significant improvement in gameplay. The
> technical improvement to make that change may be small, but isn't it the
> gameplay that matters? There could be man years of technical work (in
> any sim) we just don't appreciate.

As I said to Joachim, the changed grip level could of been done in a patch
to N2002 10 months ago if they'd just listened to the right people.

David G Fisher

John Pancoas

N2003 Demo Opinion

by John Pancoas » Fri, 24 Jan 2003 08:49:36



snip......

  Agreed.

John

Mark Daviso

N2003 Demo Opinion

by Mark Daviso » Fri, 24 Jan 2003 08:50:28

Yes, David.

(and on, and on, and on...)

Regards,

Mark

Mark Daviso

N2003 Demo Opinion

by Mark Daviso » Fri, 24 Jan 2003 08:51:27

(and on and on and on...)

Regards,

Mark

Jan Verschuere

N2003 Demo Opinion

by Jan Verschuere » Fri, 24 Jan 2003 09:10:50

Please, don't encourage him. <g>

Jan.
=---

Mitch_

N2003 Demo Opinion

by Mitch_ » Fri, 24 Jan 2003 09:13:58

I gotta agree about the bumps David.  They are pretty much un-noticeable to
me, maybe some of the other tracks will exhibit a bit more travel on the
vert..  The sim that models bumps is GTR2002.  Now that's some vertical
movement.

Mitch





> > Hi Dave,

> > Chad already gave us an impressive changelog for a 'minor update' ;-)
but
> > the list doesn't mention some aspects I personally find important.

> > - the AI that fender rubbing now works a lot better, and the odds are
more
> > realistically distributed between the AI and the human player than
before.

> > - there's an option to include various levels of telemetry into the
> replay.
> > This gives use more control over the replay size and also a better way
to
> > check cheating in controlled environments like leagues and hotlap
charts.

> Neither one of those things mean much to me as I don't race offline,
> cheating should be obvious, and hotlapping in NASCAR is somehthing I'll
neve
> rmake time for.

> > - as for the bumps, Michigan doesn't have many, but you can clearly
notice
> > them for example coming out of T4.

> > I suppose they're subtle on the real
> > track as well? You may need to crank up the FF, it's pretty subtle in
> N2k3.

> If they are there at all, they are so tiny as to be irrelevent. Hardly a
> feature worrth promoting.

> > - things like the windscreen buildup, solar effects or the movable
driver
> > seat aren't graphics, they're improvements towards more realism as they
> > play a role in real racing.

> Those are features that have been in other sims for a long, long time. Big
> deal.

> > - excellent sensation of speed

> Seems no different to me.

> > - the snappiness that has always existed in Papy's sims under certain
> > circumstances has been reduced to a credible level. This has so far been
> my
> > only gripe with Papy's physics, and it's been cured now. I don't know
> > whether it required a substantial change in some of the underlying
> formulae
> > or only an adjustment of parameters, but anyway. It's nice to have.

> It's funny, but jason seems to be saying the opposite. Maybe he's talking
> about something else.

> "Seems like there's more grip when the tires
> are heated and the wings/tires are oriented correctly in terms of
> shouldering the weight of the car, but if you get out of the groove
> and continue pushing hard the car wants to turn around faster than
> before."

> > - I find the damage partly more realistic actually, when it's been set
to
> > realistic - it corresponds better to how  the impact actually occurs. As
> for
> > the maximum level of damage incurred, well, this is a beta demo, we'll
see
> > how they fine-tuned it for the final product.
> > - as for the changed physics, that's IMHO no contradiction. Papy had
more
> > credible physics than their compeition since GPL, which did fairly well
> what
> > real cars do, but of course they got improved every year. What a real
> > _Nascar_ does, neither of us knows, and that probably even differs from
> year
> > to year as different tires and rule changes are introduced, and from car
> to
> > car. Sims can only be an appoximation of a common denominator there.
N2002
> > had a detailed physics model which under most circumstances in a
credible
> > way did what a real car would do - that's all you can expect. And it did
> it
> > better than most other sims, except IMHO the GTR2002 mod which is pretty
> > darn impressive as well. N2003 now introduces the know-how of an actual
> > Nascar race engineer, and hence feels more like a real average Nascar
(ar
> > rather, like the ones this engineer builds and maintains). That's nice
> > progress, but doesn't invalidate previous physics models - both the old
> and
> > the new one were credible physics models for a car.

> Obviously Papyrus had the grip levels wrong in N2002 or they wouldn't have
> changed so much in N2003. Obviously those who INSISTED that Papyrus had
them
> correct were wrong. Just like they were wrong when they insisted they were
> accurate in GPL. Kaemmer confirmed that himself eventually.

> I'm glad they changed the tire model in N2003. What I don't understand is
> why it is so hard for them and their devoted fans to see when the grip
> levels are off in their sims. I'm not a NASCAR fan at all, but after just
a
> bit of time with N2002, and watching some races, it was obvious that what
> was being done in the real races was not able to be recreated by the most
> experienced N2002 drivers due to the way the tires were modeled. The
> difference slapped you in the face. Other Papyrus NASCAR sim veterans said
> the same thing as well, and were told they were wrong. Same type of
scenario
> with GPL. Why does it take a NASCAR engineer (shouldn't they of had
someone
> from NASCAR working with them a long time ago?) to make changes that
someone
> like me can see right away? Do they listen to beta testers opinions? Do
the
> beta testers do anything but say everything's great, and give feedback on
> compatability issues? Who knows.

> Again, I see N2003 as a minor update to N2002. The changed grip level
could
> of been done in a patch to N2002 10 months ago if they'd just asked me my
> opinions, and I'm not even a NASCAR fan. :-p

> David G Fisher

Glen Pittma

N2003 Demo Opinion

by Glen Pittma » Fri, 24 Jan 2003 09:28:47

It definitely does work.  It isn't putting heat in the tires, but it is
cleaning the excess *** buildup off the tires.  I have witnessed drivers
not cleaning their tires, and when they get to the first turn, they slip up
the track due to loss of traction, and the cars behind who remembered to
clean their tires drive by underneath.

Glen


John Pancoas

N2003 Demo Opinion

by John Pancoas » Fri, 24 Jan 2003 09:49:02


  Oh, I don't think Dave needs anyones encouragement on anything he has a
strong opinion on <g>  Besides, he has a point imo.

John

Jan Verschuere

N2003 Demo Opinion

by Jan Verschuere » Fri, 24 Jan 2003 09:46:34

Indeed, doesn't work to build up heat. My point exactly. As simracers we are
not concerned with marble build-up and have latency to contend with. Not
worth the risk.

There's two futher sides to this... one is to not drive over the ***if you
can possibly avoid it. Secondly, cleaning one's tyres is better accomplished
by alternating power understeer and oversteer once for each end. Evidently,
this can be done without squirming all over the place for the duration of a
or several laps. I agree with Carroll Smith on this one... it's just mental
*** on the part of the drivers. A way to look purposefull while
they're just dawdling around.

Jan.
=---

Jan Verschuere

N2003 Demo Opinion

by Jan Verschuere » Fri, 24 Jan 2003 09:51:39

And what may that be? -Every "GPL-head" I know agrees there's something
fundamentally wrong with the way grip and slip angle work in the game. They
also all agree GPL is still the best single seater online racing simulation
at our disposal, so it's pointless to whine about its shortcomings.

Where does Dave's *** theory fit into this?

Jan.
=---

John Pancoas

N2003 Demo Opinion

by John Pancoas » Fri, 24 Jan 2003 09:54:23


  Carroll's wrong  :)

John

- Show quoted text -

Jan Verschuere

N2003 Demo Opinion

by Jan Verschuere » Fri, 24 Jan 2003 09:54:57

Caroll's drivers have won F1 GPs, Le Mans and the Indy500... you were
saying?

Jan.<g>
=---

John Pancoas

N2003 Demo Opinion

by John Pancoas » Fri, 24 Jan 2003 10:00:00


  Hmm....not one stock car event listed there  <g>

John


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