Agreed,
- Matt
(GPL must have lot of bumps modeled... no wonder I keep
spinning off! :):)
Agreed,
- Matt
(GPL must have lot of bumps modeled... no wonder I keep
spinning off! :):)
Cars get this too. For example when the wheel bounces
after a bump the camber will change with the suspension
motion. This camber change (change of the rotational inertia
vector) would require a steering torque to oppose the gyro torque.
The wheel rotational inertia, the torque to cause/oppose the
gyro precession and the precession are all at right
angles to each other. So leaning (cambering? ;)
the spinning tire is what causes gyro torques about the
steering axis.
- Matt
> Well now I'm quoting myself... It doesn't get any better...
> I've tried setting linearity to full and what I experienced was worst
> than what it was before in terms of being everywhere on the track on
> straightaways... Just like I expected quite frankly.
> When you move this slider to the left, you decrease sensibility at the
> right and left extremities of your controller's movement, but you
> increase it near it's center position, and that's just what I was
> complaining about, the car being too nervous when you're driving in a
> straight line. I could increase non-linearity but then the problems
> move to the corners instead of straights, so anyway I'm going to have
> trouble with this option.
> I'd be one happy man if they'd include a "reduce with speed" style of
> slider... Maybe it can still happen, I hope so... And if it's there
> and you don't want to use it then you'll only have to set it to zero,
> that's all...
> > For those who need more realism, try an experiment:
> ROFL! But all too true ;-)
> Personally I do tend to work out the limits in sims by deliberately
> pushing the car beyond them, but that's only because I'm impatient <g>
> The real test about all this stuff comes when we'll be racing online with
> realistic damage. Then it becomes a case of know exactly what your limits
> are and driving within them. I remember a 15 lap Sear Point race on TEN
> where I was a long way from being the fastest but won by a whole lap with
> only one other finisher <vbg>
> The main difference I've found with GPL compared to the other sims is
> that the limits really are just that. With the others it's a case of
> 'oops, a bit hot into that corner - no worries though, just back off the
> throttle and all I've lost is a tenth or two'. Not so with GPL and a lot
> of sim 'experts' are going to have to completely redefine their driving
> approach...
On Tue, 14 Apr 1998 18:43:05 -0700, "Matthew V. Jessick"
A. Renault
> When and IF FF is ever developed to where it becomes of value as
> anything beyond "arcade game tricks" it is going to be expensive to
> implement.
To see what you can do with ff if you spend some money, come try our
Silicon Motor Speedway (1st site in Mall of America, next one in the
Chicago area in a month or so). More info on: www.lbet.com
-- Doug Milliken
> > I'm not taking anything personal! It seems many of you are comparing
> > GPL to CART/F1 cars which is just nonsense. In GPL you have NO
> > downforce, grooved hard compound tyres and twice the body weight. Why
> > would you expect magnatraction? There are real race drivers here who say
> > the physics model is very impressive indeed. Have a read and have a
> > think about it.
> Hi Byron
> I`ve seen this several times now and have to ask, twice the body weight
> ?
> Where did that came from, it says on the info screen that all these cars
> weigh under 1200 lbs, which I find to be more or less in line with my
> own knowledge (limited) of this era, these were very small cars after
> all.
> Beers and cheers
> (uncle) Goy
> UncleGoy on TEN
> PS I "do" agree with you though :-)
Once again, come to think of it, I think I came to this false
conclusion after driving GPL because the cars certainly seem to weigh
twice as much after all the other F1/CART sims :))
> Thanks for the advice. I dont consider what happens in the demo
> 'drift' The fact that the driving model is TOO loose makes it closer
> to powersliding ala a rally car. But this isn't a BLACK\WHITE
> opinion, as I already told you. Papy went TOO far with their good
> intentions ...from watching 'The Movie' and Speedvision till I'm
> blue in the face, I'd say the demo drives about 20 per cent too
> loose. Now I didn't use a slide-rule to calculate that number, but
> only to tell you my opinion of how far outta' whack I think the
> model is.
:-)
---Jim
> How do you think it should be then?
> How do I think it should be then? Well if the driving model were
> 'tightened-up' by mabey 20 per cent, I think it would add more realism
> and not subtract from it. The demo is a welcome change of pace from the
> many modern F1 games that are out, and that are due out. I like the idea
> alot! The ability to make setups in the final version will for sure
> help GPL in the area I think it could use help, so thats nice to know and
> to look forward to. But for now I'm sticking to my guns that the demo
> driving model is too loose, even for the era it portrays.
> > > I'm not taking anything personal! It seems many of you are
> comparing
> > > GPL to CART/F1 cars which is just nonsense. In GPL you have NO
> > > downforce, grooved hard compound tyres and twice the body weight.
> Why
> > > would you expect magnatraction? There are real race drivers here
> who say
> > > the physics model is very impressive indeed. Have a read and have
> a
> > > think about it.
> > Hi Byron
> > I`ve seen this several times now and have to ask, twice the body
> weight
> > ?
> > Where did that came from, it says on the info screen that all these
> cars
> > weigh under 1200 lbs, which I find to be more or less in line with
> my
> > own knowledge (limited) of this era, these were very small cars
> after
> > all.
> > Beers and cheers
> > (uncle) Goy
> > UncleGoy on TEN
> > PS I "do" agree with you though :-)
> Good point! So much for assumption :) It seems these things were
> more
> high tech in the weight savings dept than I assumed. I was assuming
> that
> most of the frame, engine, etc would have been steel but they
> obviously
> has some good alloys at this point.
The min limit is 500, and that's where you'll find them:)
Start line weight is exactly what is says:)
Hehe, yup, great fun IMO. So are the others. It's getting pretty scary
good, methinks:))
See you online when GPL comes out!:)
Matt
--
Matthew Birger Knutsen
Cheek Racing Cars (http://home.sn.no/~kareknut)
"Racing cars is like dancing with a chainsaw"
-Cale Yarborough
Actually both cars suffered badly at that race - Jimmy Clark had rear
suspension failure and Graham Hill had a knackered gear box. But they
didn't retire: Clark won with Hill second!
Cheers,
Richard
> Start line weight is exactly what is says:)
> Hi Byron. I liked what you said about the drivers being in a race-mode
> and therefore driving more conservative, thats a very good point that slipped
> my mind. ...you know, the driver Bandini(I think thats how its spelled) died
> in the Monaco GP in 67'. He burned to death. And I don't mean he died of smoke
> inhalation ..he 'burned' to death. Its really horrible. 'those daring young
> men in their driving machines'. My biggest problem is getting the demo to run
> without stuttering ..and not, being burned alive. It certainly puts things
> into perspective. Mark.