rec.autos.simulators

GPL -- Still bloody Undriveable - Not Real!

Antoine Renau

GPL -- Still bloody Undriveable - Not Real!

by Antoine Renau » Tue, 14 Apr 1998 04:00:00



You're right on that one, except that both doesn't affect steering the
same way.  The inertia of the car itself will not stop you from
changing the angle of your wheels, but will certainly induce
understeer as tires slide away from the direction you are turning in.
But then I guess this understeering could also create forces that
fight back the wheel's movement.  But having driven a motorcycle I can
tell you that at high speed the rotational inertia of the wheel cannot
be neglected.  I'd have to calculate to see what would be the
magnitude of the inertial forces, but I'd need some info about the
diameter of thye wheels and infos on weight distribution.  Again I
conceed that I may be wrong, I'm studying chemical engineering, not
mechanical...  We've had courses about static and dynamic physics
though, so I'm not completely ignorant (I hope!).

Ok, but it seems wrong...  I find that all corrections that I try to
make are getting too strong a response from the car...  Of course with
all the G's missing it's hard to tell, but visually (and that's the
only way we can drive at this time - until FF) I can't really feel in
total control of my car on a straightaway.

I'm almost there, I'll try it to full but I doubt that will come into
play when I'm on a straightaway...

Thanks for your interesting response.

A. Renault

Jim Sokolof

GPL -- Still bloody Undriveable - Not Real!

by Jim Sokolof » Tue, 14 Apr 1998 04:00:00


> I may be wrong, but I think this is due to the fact that in a real
> racecar steering becomes harder as speed increases, a fact principally
> caused by the inertial forces of rotation of the wheels.

I would imagine that the self-aligning torques swamp the inertial
(gyroscopic) effects, but as always, "it depends".

The only difference will be in any compliant components, which are
small. 15 degrees of steering deflection at arbitrary speed will
produce the same amount of front tire articulation, to within very
small differences.

However, that 15 degrees of wheel deflection can require dramatically
different forces on the wheel to acheive.

Which is why good forcefeedback will be a HUGE win. (However, by my
definition of "good", it's unlikely to be sold for anything less than
four figures USD.)

---Jim

Ronald Stoe

GPL -- Still bloody Undriveable - Not Real!

by Ronald Stoe » Tue, 14 Apr 1998 04:00:00



> >> Yep! I've always thought that GP2's control options have been the
> >> benchmark for user configurability.

> >Unless you want to switch gears with a joystick axis (TM GP1)!

> Must admit, that's something I've never wanted to try ;-) Do you ever use
> the GP1 paddles for their intended purpose? If not, shouldn't it be

To me it's REALLY uncomfortable, to accelerate and brake using my hands,
comparable to using a flight stick for driving...

Why should I? All of the racing sims I'm interested in, allow me to
select
the pedals for gas/brake (ICR2, N2, F1RS, final GPL?, not CPR, not GP2)

I agree completely...

l8er
ronny

--
How to get rid of censorship in German game releases
<http://www.gamesmania.com/german/maniac/freedom/freedom.htm>

          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Antoine Renau

GPL -- Still bloody Undriveable - Not Real!

by Antoine Renau » Tue, 14 Apr 1998 04:00:00



Don't forget that the tires used then where probably more heavy (I
think - I'm no expert) so they must create important gyroscopic
effects.

But if you combine this to the understreer you get at high speed,
won't it be noticeable?

That's correct.  And that's why we need FF...   But until then they
(sim developpers) have to find another way to resolve this issue.  I'd
agree though that GPL is a step in the good direction, because of it's
incredible physics engine.  It doesn't mean it's perfect and cannot be
improved.

Eheheh...  I agree...  But I would be able to cope with "less than
good" at this time, if I could find any reliable device at a
reasonable price.

Thanks Jim for your interesting comments.

A. Renault

Lawrence Fung Pok L

GPL -- Still bloody Undriveable - Not Real!

by Lawrence Fung Pok L » Tue, 14 Apr 1998 04:00:00

I think it has to do with the fact that they are running with stiff
suspensions and a very direct steering.  This transfers every bump and
irregularity on the track back to the driver's hands making them look very
busy.  But in fact, the drivers are trying to keep the wheel steady.
Remember, smoothness = speed!

Lawrence Lo


> I've always wondered why the drivers hands are always
> moving fast back and forth in those modern day
> in-the-cockpit shots. Certainly a modern F1 or
> whatever-they-call-them-now cars can't be that
> hard to drive.   ;)

> - Matt

Mik

GPL -- Still bloody Undriveable - Not Real!

by Mik » Tue, 14 Apr 1998 04:00:00



>> I generally try not to take someone else's position.
>You mean you don't like overtaking?
>Sounds like about half of the current crop of F1 drivers! ;-)

>Out of context, yes, but I couldn't help it.

>Alan

Ouch..... I walked into that one! Good One!
Antoine Renau

GPL -- Still bloody Undriveable - Not Real!

by Antoine Renau » Wed, 15 Apr 1998 04:00:00



>>   Tip - adjust linearity to full. Papy sims have the best control
>>feedback bar none!

>I'm almost there, I'll try it to full but I doubt that will come into
>play when I'm on a straightaway...

>Thanks for your interesting response.

Well now I'm quoting myself...  It doesn't get any better...

I've tried setting linearity to full and what I experienced was worst
than what it was before in terms of being everywhere on the track on
straightaways...  Just like I expected quite frankly.

When you move this slider to the left, you decrease sensibility at the
right and left extremities of your controller's movement, but you
increase it near it's center position, and that's just what I was
complaining about, the car being too nervous when you're driving in a
straight line.  I could increase non-linearity but then the problems
move to the corners instead of straights, so anyway I'm going to have
trouble with this option.

I'd be one happy man if they'd include a "reduce with speed" style of
slider...  Maybe it can still happen, I hope so...  And if it's there
and you don't want to use it then you'll only have to set it to zero,
that's all...

A. Renault

Matthew Knutse

GPL -- Still bloody Undriveable - Not Real!

by Matthew Knutse » Wed, 15 Apr 1998 04:00:00




> >>   Tip - adjust linearity to full. Papy sims have the best control
> >>feedback bar none!

> >I'm almost there, I'll try it to full but I doubt that will come into

> >play when I'm on a straightaway...

> >Thanks for your interesting response.

> Well now I'm quoting myself...  It doesn't get any better...

> I've tried setting linearity to full and what I experienced was worst
> than what it was before in terms of being everywhere on the track on
> straightaways...  Just like I expected quite frankly.

> When you move this slider to the left, you decrease sensibility at the

> right and left extremities of your controller's movement, but you
> increase it near it's center position, and that's just what I was
> complaining about, the car being too nervous when you're driving in a
> straight line.  I could increase non-linearity but then the problems
> move to the corners instead of straights, so anyway I'm going to have
> trouble with this option.

> I'd be one happy man if they'd include a "reduce with speed" style of
> slider...  Maybe it can still happen, I hope so...  And if it's there
> and you don't want to use it then you'll only have to set it to zero,
> that's all...

> A. Renault

I understand everybody who runs jjoysticks or keyboards, they should
have an option too. But as far as I am concerned, I race at full
sensitivity, have done so at all sims including Gp2. Gp2 was pretty
decent, N2 was good, but GPL is very good. The steering is sensitive,
yet you can make quick corrections while in a turn without going off.As
for dancing on the straights, you would to that in a real racecar too if
you had a servo from a Ford Econoline or something:)

Matt

--

Matthew Birger Knutsen
Cheek Racing Cars (http://home.sn.no/~kareknut)

"Racing cars is like dancing with a chainsaw"
       -Cale Yarborough

Trevor C Thoma

GPL -- Still bloody Undriveable - Not Real!

by Trevor C Thoma » Wed, 15 Apr 1998 04:00:00


> Which is why good forcefeedback will be a HUGE win. (However, by my
> definition of "good", it's unlikely to be sold for anything less than
> four figures USD.)

> ---Jim

Hi Jim, read this and had to comment, this is EXACTLY correct, people
seem to have the misconception that FF in its present incarnation is
worth having which you and I both know is not so :(!

When and IF FF is ever developed to where it becomes of value as
anything beyond "arcade game tricks" it is going to be expensive to
implement.

Sure we'll see a bunch of plastic toy wheels claiming to have FF but
I'll bet if you had a look at the motors, etc you'd get a good laugh.

Thomas Enterprises will do FF someday maybe but if we do its going to be
done to the same quality standards as the rest of our product and as you
say, it will be well into the 4 figure range.

Trev

Antoine Renau

GPL -- Still bloody Undriveable - Not Real!

by Antoine Renau » Wed, 15 Apr 1998 04:00:00

On Tue, 14 Apr 1998 13:28:25 +0200, Matthew Knutsen


>I understand everybody who runs jjoysticks or keyboards, they should
>have an option too. But as far as I am concerned, I race at full
>sensitivity, have done so at all sims including Gp2. Gp2 was pretty
>decent, N2 was good, but GPL is very good. The steering is sensitive,
>yet you can make quick corrections while in a turn without going off.As
>for dancing on the straights, you would to that in a real racecar too if
>you had a servo from a Ford Econoline or something:)

Eheh...  Good one! ;o)

I'll agree with you that sensitivity at full helps me a lot trough the
turns, but it's quite a handful on the straights...  For now I'm alone
on the track so there's no problem, but when I'll be trying a pass in
between two AI cars I want to feel as much in control as possible, so
then it's gonna be a real pain in the a$$.  Maybe it's gonna be easier
in the full release though, so I'm not panicking.  But I'm sure trying
to make as much noise as I can about this issue, so it'll maybe get to
someone's ears (eyes) at Papy...  eheh!

A. Renault

ymenar

GPL -- Still bloody Undriveable - Not Real!

by ymenar » Wed, 15 Apr 1998 04:00:00



>> Which is why good forcefeedback will be a HUGE win. (However, by my
>> definition of "good", it's unlikely to be sold for anything less than
>> four figures USD.)
>When and IF FF is ever developed to where it becomes of value as
>anything beyond "arcade game tricks" it is going to be expensive to
>implement.

Trevor,

The problem here is that even if the FF wheel that will appear on the market
in the next year are very basic and don't show how a real wheel in a
real-life car would react upon this situation.

But I'm sure I will buy one of those.  Knowing that they don't offer the
best FF on the market. Because at least it's better to have "little" FF than
none. That's why I think FF wheels under 300$ will have incredible sales.

Maybe someday the good FF wheels will I hope get under the critic 500$
market (the limit so that everybody could buy it IMHO, demand/offer).  But
while waiting, I will support FF by buying one of those wheels, to at least
get a little more experience of reality than my normal T2 wheel (soon to be
a TSW2, just need to see my next AF schedule and pay check).

Fran?ois Mnard <ymenard> Good race at the Brickyard, (-o-)

Official Mentally retarded guy of r.a.s.
Member of the r.a.s. Ego-maniac club
Excuse me for my English (I'm French speaking)
Excuse me for being provocative (I'm dumb speaking)

--"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--

Goy Larse

GPL -- Still bloody Undriveable - Not Real!

by Goy Larse » Wed, 15 Apr 1998 04:00:00


> I'm not taking anything personal! It seems many of you are comparing
> GPL to CART/F1 cars which is just nonsense. In GPL you have NO
> downforce, grooved hard compound tyres and twice the body weight. Why
> would you expect magnatraction? There are real race drivers here who say
> the physics model is very impressive indeed. Have a read and have a
> think about it.

Hi Byron

I`ve seen this several times now and have to ask, twice the body weight
?

Where did that came from, it says on the info screen that all these cars
weigh under 1200 lbs, which I find to be more or less in line with my
own knowledge (limited) of this era, these were very small cars after
all.

Beers and cheers
(uncle) Goy
UncleGoy on TEN

PS I "do" agree with you though :-)

Jim Sokolof

GPL -- Still bloody Undriveable - Not Real!

by Jim Sokolof » Wed, 15 Apr 1998 04:00:00


> The steering is sensitive, yet you can make quick corrections while
> in a turn without going off.As for dancing on the straights, you
> would to that in a real racecar too if you had a servo from a Ford

                     ^^^^ ^^^^^^^                  ^^^^^

"Real" racecars don't have servos! NASCAR stockers do... :-)

---Jim "still a huge fan of WWF^H^H^HNASCAR" Sokoloff

Dave Cas

GPL -- Still bloody Undriveable - Not Real!

by Dave Cas » Wed, 15 Apr 1998 04:00:00

They have.  Sahara Speedworld in Las Vegas.  :o)  And it's pretty damn
realistic (speaking from much experience).

I'm sure someday someone is going to market a driving console complete with
chair that will make you sick and dizzy just to take a couple of laps at
Bristol.  All they will need to do is incorporate the virtual reality helmet
into the whole thing and we'll have people dying of heart attacks as the wall
out of turn four at Phoenix comes at them at 180+ mph.  

"Oh .. this is gonna hurt! ... DID YOU SEE THAT GUY?!?!"

Dave

http://www.geocities.com/sunsetstrip/4340


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