rec.autos.simulators

GPL -- Still bloody Undriveable - Not Real!

Charles Ma

GPL -- Still bloody Undriveable - Not Real!

by Charles Ma » Sun, 12 Apr 1998 04:00:00

I undertand your point.  It just sims that there is no other way to achieve
a fast lap at Watkins Glen without resorting to driving arcade style.  This,
considering that the qualifying lap at this race in 1967 was in the range of
1:05.  And back then they didn't resort to 'arcade style: racing to achieve
those times.

What I'm saying is that anyone who can (and probably will) achieve 1:05 will
only do it driving in a fiendishly arcady style.

This is the sad fact of GPL.


>Charles Mak wrote
>>I understand your point.  But how do you explain the phenomemom of a Chris
>>Boll type who can do 1:07 within days of getting this sim?  I'll tell you
>>how -- these guys use arcade racing technques.

>Ok, I take your point.

>But why are you judging the product because of the other people. Shouldn't
>GPL be a personnal experience (especially the demo, there is no multiplayer
>or AI capabilities).  Why do you whine at Papyrus because of what the
others
>are doing ?

>If you do 1:18 consistent laps in the demo with the GP car per example,
what
>is bad about this ?  But because some other people you will never see do
>1:07, this means the game is crap, doesn't mean anything to you anymore ??

>I don't see your point here.  Today, I saw at least 3 people whine at
>Papyrus because they say the game is ruined because some poeple use some
>arcadish style of racing.  But if you don't use it, where's the bad ?  Is
>this some sort of jalousy, or maybe a lost of self-esteem that everybody is
>having today ?.  I dunno, something is wrong here...

>Maybe I should whine against them, telling that their simulator sucks
'cause
>I run consistent  twenty 1:13 laps in a row.  <vbfg>  Oh well... back to
the
>NROS.

>Fran?ois Mnard <ymenard> Sponsored by http://www.racesimcentral.net/
>Good race at the Brickyard, (-o-)

>Official Mentally retarded guy of r.a.s.
>Excuse me for my English (I'm French speaking)
>Excuse me for being provocative (I'm dumb speaking)

>--"People think it must be fun to be a super genius, but they don't realise
>how hard it is to put up with all the idiots in the world."--

Grant Reev

GPL -- Still bloody Undriveable - Not Real!

by Grant Reev » Mon, 13 Apr 1998 04:00:00


> Finally, someone who has this thing in perspective! I too can't
> believe people are defending this game so vigorously. It's pretty fun
> to drive, but I think its going to suck for racing. It's just to hard
> to run consistant laps. In 10 laps, my times will have a 10 sec range.
> I know a bunch of you are going to say I need more practice.... true.
> But this is just like anyother Papy sim when it comes to road courses.
> They do great ovals games.... but racing on the road leaves a lot to
> be desired. Indycar 1 and 2, nascar 1 and 2.... same problem... drives
> like the cars are on ice. In real racing, drivers will turn lap after
> lap within tenths or hundreths of a sec. Try to do that in PAPY sim on
> a road course. In GP2  (insert collective groan here), I can do this.

I'm one of these people who like GPL :) and I love road courses over
ovals. ovals are so damn boring. So of course i have to do my little
bit to defend GPL :)

At the moment you're saying GPL is like driving on ice and you can't
control the car well enough to lap consistantly. I still can't either,
and i've probably clocked up around 25 hours inthe***pit so far,
and can lap at 1:08.5 on a good lap. Now, let's compare that to the
real racers at F1 or Indycar level out there. They've raced cars/karts
etc since they were 10 or so. They have thousands and thousands of
hours of seat time on a race track. Take F1 for an example - before
a F1 driver is given a licence to race in a genuine F1 race, they
have to clock up something like 2000-3000 miles in a F1 car in
practice sessions. That's why they lap so consistantly. Once you or
anyone has done 2000 miles in GPL, then still complains about not
being able to lap consistantly, I'll give their opinion more weight:)
Meanwhile i still think GPL feels the best of any sim to drive. I've
never raced myself, but I have a reasonably good idea what it
should feel like since i've driven cars for over 7 years. And i've
seen too many sim drivers who actaully race real cars complimenting
the GPL sim model.
I respect your opinion, but i ask that you give the sim quite a lot
more effort before you start carving it up as being too hard to drive.
Like CPR - i can't drive that for shit, but i simply haven't given
it enough of a go to start learning to control it, but i don't trash
it for being too hard to drive. I don't really like it, so i simply
don't drive it:)
Like anything, it takes a while to learn to drive a new car right
on the edge of control. It takes time to learn to feel all the
subtleties required to control the car on a fine edge.
I don't expect you learned to walk and then run in one week, right?:)
I play piano - it's taken me over 10 years to reach the level where i
am now, and i still consider myself just an ok player. like, i can't
play a 25 minute song perfectly, i always end up making some mistakes.
does that mean i trash the piano for being too hard to play? nope, i
just practice more.

cheers,
Grant.

Mik

GPL -- Still bloody Undriveable - Not Real!

by Mik » Mon, 13 Apr 1998 04:00:00

On Sun, 12 Apr 1998 10:40:22 +1200, Grant Reeve

Where to start.....

First off.... I never trashed it. I said it suffers the same problems
ICR 1/2 and Nascar 1/2 when it comes to road courses. I also said I
like the driving model in GP2 better than the way Papyrus does it.
It's what I like, obviously not what you like.

I played the hell out of the ICR1. I loved it. In fact, I was the
first person to break 1:04 at laguna(the old papyrus BBS used to keep
track of those things). But even with all the time and practice, it
was still harder than hell to turn lap after lap of consistant times.
Racing nose to tail is what make sims fun to me.... keeping it on the
road isn't. Crammond's way of doing things allows me to do that.
Papyrus's doesn't. In the papyrus sims, I spend way to much effort
keeping it off the wall, not racing with the other cars.

Does papyrus do it more realistic.... I don't know... never drove and
indycar or F1 car (7 years of driving experience doesn't mean squat).
But let's say for arguments sake they do. Regardless of how realistic
it is, they have yet to simulate how it really feels driving down the
road... ie - wind in the face, G's, the rear end breaking loose.
Because they can't simulate how the car feels, it makes the player
focus way to much on driving and too little on racing, IMO. I would
rather race.

If I'm going to spend 25 hours in the seat playing a "game". The vast
majority of the time better be enjoying the race.... not learning how
to drive the car.

With respect to to the years it takes to become an F1 driver, piano
player, etc... what's the point? This is a game, not real life. Would
you truely expect anyone to spend several years learning this or any
other game?

Bottom line.... I like racing crammond's semi-realistic model more
than racing papyrus' semi-realistic model. It's not a slam... it's my
opinion. I also hope GPL is really an alpha version, that way it could
possibly get better,IMO.

Now off to the only true Sim out there today..... StarCraft! :-)

Byron Forbe

GPL -- Still bloody Undriveable - Not Real!

by Byron Forbe » Mon, 13 Apr 1998 04:00:00


> Finally, someone who has this thing in perspective! I too can't
> believe people are defending this game so vigorously. It's pretty fun
> to drive, but I think its going to suck for racing. It's just to hard
> to run consistant laps. In 10 laps, my times will have a 10 sec range.
> I know a bunch of you are going to say I need more practice.... true.
> But this is just like anyother Papy sim when it comes to road courses.
> They do great ovals games.... but racing on the road leaves a lot to
> be desired. Indycar 1 and 2, nascar 1 and 2.... same problem... drives
> like the cars are on ice. In real racing, drivers will turn lap after
> lap within tenths or hundreths of a sec. Try to do that in PAPY sim on
> a road course. In GP2  (insert collective groan here), I can do this.

> Bottom line IMO, there are 2 schools, Geoff Crammond and Papyrus. I
> like the Crammond way. People who disagree.... hmmm...let me guess
> which one you like.

    I am sure I have seen the cars from this era consistantly take
corners with their bum*** out. Also, perhaps one of the differences
between GP2 and Papy sims is the way the tyre noise is done. Papy sims
seem to give you more warning than GP2 does which can be argued for or
against I suppose. The Papy way is a substitute for G forces perhaps.
Anyway, do you really want sims to get easier? I have about 7 or 8 hours
with GPL and have done a best of 1.08.2 so far (man, did that Voodoo 2
make a difference - immediate increase of 1 sec). I can lap very
consistantly in the 1.08s (and this is even hotlapping) with the odd
1.09. And I'm still learning the sim and the track :))) All I can say is
that if you don't like GPL you don't like racing sims! I just can't wait
to get my hands on some setup options and get out in the traffic.
Byron Forbe

GPL -- Still bloody Undriveable - Not Real!

by Byron Forbe » Mon, 13 Apr 1998 04:00:00

I'm not taking anything personal! It seems many of you are comparing
GPL to CART/F1 cars which is just nonsense. In GPL you have NO
downforce, grooved hard compound tyres and twice the body weight. Why
would you expect magnatraction? There are real race drivers here who say
the physics model is very impressive indeed. Have a read and have a
think about it.




>         This isn't a black/white issue of GPL being either totally realistic,
> or totally unrealistic Byron, I'm suprised at the simple minded approach you
> are taking. The demo is interesting to drive, but its not above criticism.
> Now I know you love GPL like it was life itself, but don't take it personal
> that some people(like me) think GPL is a little biased towards 'showy' car
> dynamics. That dosen't mean I think its SHIT, or that its TOTALLY
> unrealistic,got it?

> >    Isn't it ammusing to see people who have no idea about these cars or
> > the physics of the situation claim that this sim is not realistic. I
> > suppose as sims model the reality of racing better and better the elite
> > will be very much so alienated from the arcaders. Maybe it's just about
> > time to split this NG in 2. Perhaps rec.autos.simulators.casual and
> > rec.autos.simulators.diehard   :)))))))

Byron Forbe

GPL -- Still bloody Undriveable - Not Real!

by Byron Forbe » Mon, 13 Apr 1998 04:00:00


>      Edwin do you REALLY think that just because GPL is modeled to drive the
> way it does, that this proves how brave they were back then? I can't believe
> you are that gullible. The letters t-r-e-e are not the same thing as an
> actual tree growing in the ground! It only proves Papy can make a sim that
> uses LOTS of drift.

   So now all the drivers of this era were wimps aye? Because the cars
back then had outstanding traction and did not drift at all and could
stop on a dime? I suppose they raced on magnetic tracks back then and
had 10,000 pounds of downforce at each wheel? And the cars weren't
really that heavy, they were just trying to trick everyone!
Byron Forbe

GPL -- Still bloody Undriveable - Not Real!

by Byron Forbe » Mon, 13 Apr 1998 04:00:00


>   I have to agree with you somewhat. There is no doubt that GPL is hatd
> to drive(maybe unrealisticly).  My basic problem with the demo is it's
> lack of visual clues of speed which makes driving too mechanical.  The
> sensation of speed and the perceived closure rate to turns are totally
> unrealistic.  I have absolutely no problems visualizing speed and
> closure with GP2, IRC2 and N2.  Although good laps on road courses do
> require braking , turning and shifting points to be somewhat
> mechanically applied in these sims, it is absolutely mandatory in GPL
> and I takes some of the fun out of the game.  I find it interesting that
> after I spin or run off course when I think I'm going relatively slow
> and go to the replay, the replay shows me going twice as fast as I
> thought.

No visual cues???? It has the best 3D***pit anywhere and you say this?
You guys are just plain hopeless I'm afraid! This sim gives more
feedback as to what's going on than any other by a mile! It seems your
so pitiful that you can't even get yourself thru the process of learning
the braking points. LOL. Give the man some wings before he kills
himself!

    And the fools that do will get flamed just like you if it's as
obvious as this that they're just that hopeless. It took everyone hours
and hours to get good at sims like ICR2/GP2 and I thank Papy very much
for making GPL the same. It's what makes for greatness - not some stupid
arcade kiddy thing that is mastered in half an hour and boring you
shitless half an hour after that!

John Walla

GPL -- Still bloody Undriveable - Not Real!

by John Walla » Mon, 13 Apr 1998 04:00:00


>They do great ovals games.... but racing on the road leaves a lot to
>be desired. Indycar 1 and 2, nascar 1 and 2.... same problem... drives
>like the cars are on ice. In real racing, drivers will turn lap after
>lap within tenths or hundreths of a sec. Try to do that in PAPY sim on
>a road course. In GP2  (insert collective groan here), I can do this.

Thing is, I can turn lap after lap within tenths of each other - in
F1GP, in ICR2, in GP2 and now in GPL. Trouble is, since you are the
self proclaimed barometer of what is a sim and what isn't, we'll have
to consign all Papy sims to the "wrong" closet since you cant drive
them.

GP2 has been around a while and so far you've tried a pre-alpha demo
of GPL. Give yourself a chance to get good and then re-evaluate.

Cheers!
John

JulianDat

GPL -- Still bloody Undriveable - Not Real!

by JulianDat » Mon, 13 Apr 1998 04:00:00

BS!! I just feel that you are frustrated and can't drive, I have run some 1m07s.
. blap being a 1m07.23..

I guess you have never driven a real car with handicaps?

And please don't even compare the sim to GP2, F1rs, ICr2, or cpr.. They all diff
er from one certain era..

Wha.. Here's your bottle.

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Mik

GPL -- Still bloody Undriveable - Not Real!

by Mik » Mon, 13 Apr 1998 04:00:00



>Thing is, I can turn lap after lap within tenths of each other - in
>F1GP, in ICR2, in GP2 and now in GPL. Trouble is, since you are the
>self proclaimed barometer of what is a sim and what isn't, we'll have
>to consign all Papy sims to the "wrong" closet since you cant drive
>them.
>GP2 has been around a while and so far you've tried a pre-alpha demo
>of GPL. Give yourself a chance to get good and then re-evaluate.
>Cheers!
>John

Hey John..... put some more words in my mouth.... k? If you bothered
to read my post you would see that this is my opinion.

So, since you're the new "self proclaimed barometer" , I stand
corrected. It is a very good simulation of driving. My apologies to
the group.

Can you get a bit more arrogant?

Alan Owen

GPL -- Still bloody Undriveable - Not Real!

by Alan Owen » Mon, 13 Apr 1998 04:00:00




> > On Fri, 10 Apr 1998 19:25:56 -0400, "Charles Mak"

> > >I refuse to believe that all this sliding around simulates a real
> > 60's F1
> > >car.   The car drives like its a drunk on a dirt road.   I've seen
> > 60's F1
> > >footage -- the cars do not slide all over the track as they negotiate

> > >corners or even straights and when they brake they do so cleanly.
> > I'm not
> > >even at full speed and I find the car wants to have an off-road
> > excursion.

> > The strange thing is, my car doesn't do anything like you describe. It

> > stays on the track, follows my inputs, doesn't appear at all drunk and

> > is basically extremely driveable. Could it <gasp of horror>
> > be....you!?!?

> > Cheers!
> > John

> Weird, I get the same stuff here..........it just keeps on following my
> orders.He could of course have gotten a bad copy:)))

> Chin-chin,
> Matt

My car had to be trained.  At first it didn't want to stay on the road but
after a few days it started obeying orders most of the time.

Alan

Antoine Renau

GPL -- Still bloody Undriveable - Not Real!

by Antoine Renau » Mon, 13 Apr 1998 04:00:00



I may be wrong, but I think this is due to the fact that in a real
racecar steering becomes harder as speed increases, a fact principally
caused by the inertial forces of rotation of the wheels.  And also if
you turn the wheel let's say 15 degrees while you're running slowly
and 15 degrees when you're going fast, your wheels aren't supposed to
turn to the same angle in both cases, they should turn less when
you're going fast because there are huge forces that fight their
movement.

Since you cannot move the steering as fast as when you're moving
slowly, it is possible to make slight corrections on your trajectory
that are based on pure reflexes.  I don't think that this is possible
with the steering wheels we use, because our reflexes cause too strong
inputs to the wheel.

I think what Papy's driving sims need is a "reduce with speed" option,
a la GP2.  That would make the car much more controleable when you're
on a straightaway in my opinion.  Anyone agrees with me on that?

A. Renault

Matthew Knutse

GPL -- Still bloody Undriveable - Not Real!

by Matthew Knutse » Mon, 13 Apr 1998 04:00:00


> I understand your point.  But how do you explain the phenomemom of a
> Chris
> Boll type who can do 1:07 within days of getting this sim?  I'll tell
> you
> how -- these guys use arcade racing technques.

Ok. Some of my favourite ARCADE RACERS:....

Gilles Villeneuve
Keke Rosberg
Jean Alesi
Michael Schumacher
Alan Jones
Ayrton Senna
Jim Clark

If you have seen any of these guys in action, you'll notice one common
thing:
-If their car drives like a dog, they pick it up by the scruff of the
neck, and pull out a great laptime!! And how? By throwing it around!
They may not get the pole, but they sure as hell were far ahead of their
team.mates!
But since you were watching 1963 1.5 litre cars, and thinking there were
no difference to the 3-litre '69 cars, I think that you are probably
nosing through a book now.

(Chris did a great lap, but I'm not comparing him to any of the
above..hehehe)

Cheers,
Matt

--

Matthew Birger Knutsen
Cheek Racing Cars (http://home.sn.no/~kareknut)

"Racing cars is like dancing with a chainsaw"
       -Cale Yarborough


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