rec.autos.simulators

N2: Multiplayer questions

Sandy J. Murr

N2: Multiplayer questions

by Sandy J. Murr » Mon, 07 Apr 1997 05:00:00

Hi there,

I tried playing on the modem with my friend for the first time - WOW!
It's too bad I didn't try it earlier. I have a couple of questions:

1) It seems that on pit road in practice there is some braking help
(at Phoenix anyway). I get up to speed (about 80?) on pit road, and
then the brakes come on to slow me down. I don't have braking help on
- what's the story?

2) My friend and I can't get the cars looking right. In order for us
both to see the same cars (my car and his), do we need to have
identical carsets loaded or what? How does this work?

Thanks for any help, and if you haven't tried multiplayer - do it -
you'll be glad you did!

-Kolin S. Murray

Jim Sokolo

N2: Multiplayer questions

by Jim Sokolo » Mon, 07 Apr 1997 05:00:00



It prevents people from blowing out of pit lane, sliding up the track
in turn 1 and pissing off everyone who was trying to practice... It's
set just high enough that you can practice hitting the pit speed, but
not so high that you can just fly out of there all out of control...

--Jim Sokoloff

Charlie Heat

N2: Multiplayer questions

by Charlie Heat » Tue, 08 Apr 1997 04:00:00


>Hi there,

>I tried playing on the modem with my friend for the first time - WOW!
>It's too bad I didn't try it earlier. I have a couple of questions:

>1) It seems that on pit road in practice there is some braking help
>(at Phoenix anyway). I get up to speed (about 80?) on pit road, and
>then the brakes come on to slow me down. I don't have braking help on
>- what's the story?

Sandy - autobraking is applied in multiplayer NASCAR II because of a
problem people identified on the Hawaii online-racing prototype service -
some people come screaming out of pit row and slam into the field during
practice session.   Apologies for the suspension of reality with this one,
but when we tested the enforcement of autobraking during online practice,
people's complaints about pit-row merge mania faded immediately so we felt
we made a good choice on balance.

Sorry about that one; NASCAR II works as the original NASCAR did in this
respect.  The answering machine gets the car they've set up as player car
(from MULTI carset), and answering machines are assigned cars based on
their login order.    We're working on improving this ...

Charlie Heath
Papyrus

Greg Cisk

N2: Multiplayer questions

by Greg Cisk » Tue, 08 Apr 1997 04:00:00



Agreed. Modem racing with N2 is just great.

I have done about 6 hours with a local friend. We use a carset
with 8 white Ford's as computer drones. Our cars are painted
normaly. The effect is *VERY* nice. You can plainly tell who
your modem partner is. The carset you use *MUST* be named
MULTI apparently. Was this in the manual? I do not believe so.
We each saw *HIS* car as the other players car. This is obviously
porked. My carset has me, him & 8-puter cars. His carset
has him, me and 8-puter cars. What we both see basicly is
*MY* carset. Is this something else that is broken in N2?
It is very frustrating. I was also getting "MODEM Initialization
Failure".  I had to re-install the game. WTF? It worked
great last time. The only changes I made was to add the
97season carset which I got from one of the N2 www sites.
Don't tell me that was the freaking problem. But is sort of
seems like it may have been...

BTW, I think your observations on carsets is correct. I also
think it uses the Answers carset. And the caller is just screwed.
It is very frustrating for a quality product to be missing little
things which just***up the whole thing.

You are correct :-)

> > -Kolin S. Murray


--
Header address intentionaly scrambled to ward off the spamming hordes.


KHau

N2: Multiplayer questions

by KHau » Tue, 08 Apr 1997 04:00:00

I not sure but i believe the answer is that the answering player always
gets the first car in the carset, while the dialer gets the second in a
two player modem game.
Therefore you'll have to adjust your multi lists accordingly,and probably
just have one of you answer all time (ie put his car first in set and
dialers second ).
      The rest of the cars should always be the same for you to see same
cars.

David Spark

N2: Multiplayer questions

by David Spark » Tue, 08 Apr 1997 04:00:00


<snip>

The two computers are referred to as the client (the computer that dials)
and the server (the computer that answers). The server machine should have
the local player's car first in the list, and the opponent's car second.
The client machine should have the opponent's car first, but with the local
player's name on it, and the local player's car second (the name doesn't
matter).

Sounds crazy, but that's the way it works. Rumor is that the patch will
take care of this problem.

Dave Sparks
IWCCCARS Project: http://www.theuspits.com/iwcccars
Late Night League: http://www.sequoia-dev.com/Hawaii/latenite.html
Hawaii Handle: davids

Shane Lans

N2: Multiplayer questions

by Shane Lans » Wed, 09 Apr 1997 04:00:00





>>1) It seems that on pit road in practice there is some braking help
>>(at Phoenix anyway). I get up to speed (about 80?) on pit road, and
>>then the brakes come on to slow me down. I don't have braking help on
>>- what's the story?

>It prevents people from blowing out of pit lane, sliding up the track
>in turn 1 and pissing off everyone who was trying to practice... It's
>set just high enough that you can practice hitting the pit speed, but
>not so high that you can just fly out of there all out of control...

>--Jim Sokoloff

Good idea and quite logical really. Nothing worse that going on a
flyer and some dummy flies out and slam dunks you into the wall.

Shane Lansky

Hobart,Tasmania
Australia


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