rec.autos.simulators

GTR Demo impressions

Dan

GTR Demo impressions

by Dan » Tue, 04 May 2004 20:41:57

Why shouldnt they slide?
Stating they have slicks isnt much of an argument.
Slicks slide around
I watch touring cars slide around all the time of TV.
And yes i do expect to be able to slide the cars around if i want.
In papyrus games you can slide the cars around and they have always been the
most accurate developers.
You have never been able to do that with ISI games and thats because ummm
its ISI:)


Bill Bollinge

GTR Demo impressions

by Bill Bollinge » Tue, 04 May 2004 20:58:18

Papyrus isn't all that accurate regarding Drafting, Tire Wear, Camber
Adjustments... The list goes on..  I HOPE we wouldn't want to say that
because Papy games slide, then they MUST be accurate.

Bill Bollinger


> Why shouldnt they slide?
> Stating they have slicks isnt much of an argument.
> Slicks slide around
> I watch touring cars slide around all the time of TV.
> And yes i do expect to be able to slide the cars around if i want.
> In papyrus games you can slide the cars around and they have always been
the
> most accurate developers.
> You have never been able to do that with ISI games and thats because ummm
> its ISI:)



> > > There appears to be no slip angle in the physics.
> > > You either have grip or none.
> > > You cant slide or drift the car at all you just spin out as soon as
you
> > > break traction.

> > Hello!  These are GT cars with racing slicks!  Did you expect to go
around
> > every corner sideways?  I assure you (and so do the real life drivers
> who've
> > tested it) that the slip curve is pretty accurate.

David G Fishe

GTR Demo impressions

by David G Fishe » Tue, 04 May 2004 21:05:38

I slide the F1C F1 cars sometimes, even though i don't want to. :-)

David G Fisher


> Why shouldnt they slide?
> Stating they have slicks isnt much of an argument.
> Slicks slide around
> I watch touring cars slide around all the time of TV.
> And yes i do expect to be able to slide the cars around if i want.
> In papyrus games you can slide the cars around and they have always been
the
> most accurate developers.
> You have never been able to do that with ISI games and thats because ummm
> its ISI:)



> > > There appears to be no slip angle in the physics.
> > > You either have grip or none.
> > > You cant slide or drift the car at all you just spin out as soon as
you
> > > break traction.

> > Hello!  These are GT cars with racing slicks!  Did you expect to go
around
> > every corner sideways?  I assure you (and so do the real life drivers
> who've
> > tested it) that the slip curve is pretty accurate.

Dan

GTR Demo impressions

by Dan » Tue, 04 May 2004 21:09:06

No its not because of papy its because of real life.
Cars slide,thats just plain physics.Be it a Gt with slick or a road car,they
all exhibit a degree of slip angle.
In gtr you cannot slide the car at all!
I could deal with it being very hard to slide or control the slide,but there
is simply nothing there at all,you just lose it as soon as the rears break
traction.


> Papyrus isn't all that accurate regarding Drafting, Tire Wear, Camber
> Adjustments... The list goes on..  I HOPE we wouldn't want to say that
> because Papy games slide, then they MUST be accurate.

> Bill Bollinger



> > Why shouldnt they slide?
> > Stating they have slicks isnt much of an argument.
> > Slicks slide around
> > I watch touring cars slide around all the time of TV.
> > And yes i do expect to be able to slide the cars around if i want.
> > In papyrus games you can slide the cars around and they have always been
> the
> > most accurate developers.
> > You have never been able to do that with ISI games and thats because
ummm
> > its ISI:)



> > > > There appears to be no slip angle in the physics.
> > > > You either have grip or none.
> > > > You cant slide or drift the car at all you just spin out as soon as
> you
> > > > break traction.

> > > Hello!  These are GT cars with racing slicks!  Did you expect to go
> around
> > > every corner sideways?  I assure you (and so do the real life drivers
> > who've
> > > tested it) that the slip curve is pretty accurate.

Damien Evan

GTR Demo impressions

by Damien Evan » Tue, 04 May 2004 21:16:03

You're not seriously suggesting that you can't slide these cars AT ALL??
Admittedly it's difficult to save slides in this game but it's certainly not
impossible.
Dan

GTR Demo impressions

by Dan » Tue, 04 May 2004 21:37:49

Well i think i slid under braking,but actually driving through corners and
out of them i cant slide them without crashing,and im a top sim driver if i
dare say so.

Whats wrong with admitting the physics are flawed anyway?
Its only ISI so its hardly news.


Damien Evan

GTR Demo impressions

by Damien Evan » Tue, 04 May 2004 22:37:19

Troll  <plonk>

Dan

GTR Demo impressions

by Dan » Tue, 04 May 2004 22:52:11

Fanboy..


Mitch_

GTR Demo impressions

by Mitch_ » Wed, 05 May 2004 01:13:05

It always seems to deteriorate to this...


> Fanboy..



> > > Whats wrong with admitting the physics are flawed anyway?
> > > Its only ISI so its hardly news.

> > Troll  <plonk>

JP

GTR Demo impressions

by JP » Wed, 05 May 2004 03:03:50


  Good idea, thanks.

- Show quoted text -

Eldre

GTR Demo impressions

by Eldre » Wed, 05 May 2004 06:30:04

I don't have one that will work on the computer that I'm currently using...

Eldred
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Eldre

GTR Demo impressions

by Eldre » Wed, 05 May 2004 06:31:10

I thought it was 50...maybe I'm looking at the wrong screen.

Eldred
--
http://www.umich.edu/~epickett
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Haqsa

GTR Demo impressions

by Haqsa » Wed, 05 May 2004 08:44:18

Setup perhaps?


Steve Smit

GTR Demo impressions

by Steve Smit » Wed, 05 May 2004 08:52:32

What is it?  An Apple II?  A Kaypro?  An IBM 360?


Steve Smit

GTR Demo impressions

by Steve Smit » Wed, 05 May 2004 08:58:34

No, *I'm* sorry: it's not brake "force," it's brake "pressure" (from page 1

yer way up...or set the ABS higher than Low (which is what I've been using).



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