No its not because of papy its because of real life.
Cars slide,thats just plain physics.Be it a Gt with slick or a road car,they
all exhibit a degree of slip angle.
In gtr you cannot slide the car at all!
I could deal with it being very hard to slide or control the slide,but there
is simply nothing there at all,you just lose it as soon as the rears break
traction.
> Papyrus isn't all that accurate regarding Drafting, Tire Wear, Camber
> Adjustments... The list goes on.. I HOPE we wouldn't want to say that
> because Papy games slide, then they MUST be accurate.
> Bill Bollinger
> > Why shouldnt they slide?
> > Stating they have slicks isnt much of an argument.
> > Slicks slide around
> > I watch touring cars slide around all the time of TV.
> > And yes i do expect to be able to slide the cars around if i want.
> > In papyrus games you can slide the cars around and they have always been
> the
> > most accurate developers.
> > You have never been able to do that with ISI games and thats because
ummm
> > its ISI:)
> > > > There appears to be no slip angle in the physics.
> > > > You either have grip or none.
> > > > You cant slide or drift the car at all you just spin out as soon as
> you
> > > > break traction.
> > > Hello! These are GT cars with racing slicks! Did you expect to go
> around
> > > every corner sideways? I assure you (and so do the real life drivers
> > who've
> > > tested it) that the slip curve is pretty accurate.