It is very jumpy and incredibly easy to slide, power oversteer, etc. here.
> Thanks for the tip Marc, but I did that before my first drive :-)
> They are set to "off" there, and also when I go into the 2 pages of car
> setup...
> Maybe I'm just used to the LX6 in LFS...
> Tim
> > Go into the set-up and remove the traction control and anti-lock braking
> > aids...you won't have a problem with "natural" car control after that.
> > Marc
> > > Hi,
> > > As the word is now "on the street", I suspect that the GTR "press"
demo
> > will
> > > be impossible to pull back, even when they pull it from the server.
> > Anyway,
> > > doing justice to being a press version, here's my review after a few
> > hours..
> > > Graphics are great! I actually prefer them to the TRD2 demos, even
> though
> > > they are not (yet) so advanced. To me, the TRD2 graphics are too
> glossy -
> > > not realistic. The TRD2 graphics are "in your face", whilst the GTR
> > graphics
> > > are just very good for the job.
> > > The sound is great - on par with TRD2.
> > > There are two cars and one track (SPA) in the demo. As for the
physics -
> > > very good, but maybe some car setup tweaking is required before a
second
> > > opinion is given. I suspect that the car setup (as opposed to physics)
> has
> > > been dumbed down for the press! Both cars are set up to understeer,
> making
> > > them quite easy to drive, even in the most realistic mode with all the
> > > driver aids disabled. However, as soon as I light up the rear tyres
with
> > too
> > > much power, it is instant spin city in anything over first gear,
> > regardless
> > > of how quick I throw on the opposite lock. To me, this is the most
> > > frustrating aspect of driving the default setups. There is no way that
I
> > can
> > > trail brake into corners, or power slide out. I can't even set up a
> > neutral
> > > drift. The only way to drive is smoothly with touch of understeer
around
> > the
> > > corners, and no sliding on the exits. This gets a bit boring after a
> > while,
> > > and doesn't make for the GPL/LFS type of control that I was hoping
for.
> > > Again, to be fair, I'm no guru at car setups - hopefully someone can
> help
> > > out here with a better setup.
> > > Now for some more Pros. The force feedback (on my Momo Force) is
> > absolutely
> > > brilliant! It gives me so much more feel for what is happening, quite
> > > literally. You notice it the moment you exit the pit garage for the
> first
> > > time, as you feel the engine throbbing. The effects over the ripple
> strips
> > > and sand traps is also totally realistic.
> > > The z axis physics are the best I have come across. You can really
feel
> > the
> > > car get light over crests and bump its way over curbs. The FF also
helps
> > > here.
> > > I didn't notice any tyre wear, or any aspect of the car warming up.
For
> > the
> > > first couple of laps, I put the understeer (and lack of braking force)
> > down
> > > to cold tyres and brakes, but things didnt' seem to change after 20
> laps.
> > On
> > > the subject of braking - the default setup has braking force set to
> 100%,
> > > but its almost impossible to lock up the brakes, except at a dead
crawl.
> > As
> > > such, (again noting the default setup), I find that its a very binary
> > sim -
> > > mostly full throttle and full brakes all the time - not so great.
> > > One last negative - again on the handling. The sim doesn't seem to
react
> > to
> > > weight transfer very realistically. In order to get around the
> understeer
> > > problem, I deliberately tried to unbalance the car into the slower
> corners
> > > by turning the wrong way for a moment then throwing the car into the
> > corner,
> > > but it was still understeering. Even slaloming it in 6th gear on the
> > > straight produces mild understeer, or a sudden, uncontrollable spin.
> > > In summary - I think the sim is fantastic and has a lot of potential -
I
> > > can't wait to try again with a decent car setup.
> > > Tim