rec.autos.simulators

GPL D3D..kinda blurry?

wille

GPL D3D..kinda blurry?

by wille » Sat, 01 Jul 2000 04:00:00

Hi,

First of all thanx to  Grant Reeve  for making the patch...at least
the fps is very good now...

But....i have a Q about the D3D patch...
I've read some comments on D3D 'looks awesome'
Now i don't care much about how it looks but i am getting curious if
some people are seeing things i don't see..
I used to use the OGL patch...and apart from the fps being not great
it sure looks much better then the D3D patch.
With the D3D patch everything gets very blurry more then 2 car lenghts
orso away...very noticable on the railings.
I've put up 2 shots..both about 80kb one OGL shot(clipped on the right
cause of the 5.30 detonator driver's weird OGL bug) and a D3D shot..
As you can see in the shots...OGL is much
crispier...railing..tarmac/start finishline..start grid...etc..etc..
Now does the D3D shot show what everyone is basically seeing or is
something wrong over here?
Running on a TNT1, messed with the core.ini D3D settings but that
didn't change much in the looks..tosshighestmip and TrilinearFiltering
either at 0 or 1

http://www.racesimcentral.net/~willem/gpl_ogl.jpg
http://www.racesimcentral.net/~willem/gpl_d3d.jpg

thanx and cheers,
Willem

Dan Leac

GPL D3D..kinda blurry?

by Dan Leac » Sat, 01 Jul 2000 04:00:00

try changing the detail slider to full -- if you've already done that -- I
dont know (do you have any form of anti-aliasing on?)

wille

GPL D3D..kinda blurry?

by wille » Sat, 01 Jul 2000 04:00:00

Hi,

Yep...everything is on full in those shots and the detail slider
is maxed out aswell
No anti aliasing either...5.30 detonator drivers with everything set
to default.
So you're seeing something else(not the blurry stuff) in D3D?

cheers

On Fri, 30 Jun 2000 14:56:54 +0100, "Dan Leach"


>try changing the detail slider to full -- if you've already done that -- I
>dont know (do you have any form of anti-aliasing on?)

Dan Leac

GPL D3D..kinda blurry?

by Dan Leac » Sat, 01 Jul 2000 04:00:00

Hmmm... not sure about the way a TNT handles it  - on my v5 it looks a lot
less smooth than open GL -- almost like its in lower resolution
       Sorry I cant really help  Dan Leach

> Hi,

> Yep...everything is on full in those shots and the detail slider
> is maxed out aswell
> No anti aliasing either...5.30 detonator drivers with everything set
> to default.
> So you're seeing something else(not the blurry stuff) in D3D?

> cheers

> On Fri, 30 Jun 2000 14:56:54 +0100, "Dan Leach"

> >try changing the detail slider to full -- if you've already done that --
I
> >dont know (do you have any form of anti-aliasing on?)


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