is by far the best Glide racing sim. At least until GPL came out
(which I have no interest in BTW).
>On 8 Oct 1998 00:07:54 GMT,
>>Anyone know if there will be a patch for D3D patch for GPL???
>No.
>GPL is Rendition or Glide and no plans for D3D have been announced.
>>I can't believe that a game designer would come out with a new game such
as
>>this that only supports Glide!
>Why are you surprised? Jay, I guess you haven't been in the world of
>simulators for very long. If you bought a video card to play simulators,
>you *should* have known what I am now going to reveal to you. If your
>*choice* of video cards, was a non-3DFX one, then your choice, at this
>juncture, is not a good one for SIMULATORS.
>:)
>The makers of sims have realized the framerate/appearance advantage
>of Glide over D3D, for some time.
>Here are a few SIMULATORS that use Glide *exclusively* for
>3D acceleration:
>Grand Prix Legends
>Red Baron 2
>Janes F-15
>Janes Longbow2
>Digital Integration iF-16
>" " Hind
>" " Apache
>DiD EF2000
>Graphsim Hornet Korea.
>etc.
>etc.
>BTW, if you think that ANY of the above sims were not
>BEST-SELLERS, then think again.. :)
>Several of these are considered the best air combat sims of all time
>for their respective genre. ie: EF2000/F-15/RB2/LB2/GPL
>Also, as far as racing sims go, Papyrus is clearly the best developer
>in existence. Their sims, SODA, ICR2, Nascar2 and GPL use Rendition
>and/or Glide, *exclusively*. They have never had an inclination to try
>to produce a D3D sim.
>It's a question of quality, and only recently has D3D even begun
>to approach the advantages of the direct-to-chip programming of
>the Rendition or 3DFX APIs.
>Things may change in the future, but for the present, Glide is the
>best API, if quality and high performance is the measure.
>As someone said earlier , buy video cards that will run the types of
>games or sims that *you* plan to run. Just because a video card has a
>high rating in Quake or on someone's benchmark, doesn't mean
>that all developers must support it. There are MANY more issues to
>be considered, one of which is that the Glide standard is much easier
>to write code for than Direct3D kludges. Also, just because there is
>a so-called standard for D3D, all D3D cards are not created equally.
>A developer who chooses to code for D3D must do EXTENSIVE testing
>to try to force his game to work on the zillions of chipsets and cards
>available. He doesn't have that problem with Glide, since *all* VoodooII
>cards, for example, use an identical 3DFX chipset. He tests it on one
>and it works on all. The same idea holds for the Rendition API, I'm told.
>Also, it runs faster, is more stable and looks better. What's wrong with
that?
>A little more clear, now?
>>DirectX 5 has been around for a year, and DX6 has been available for 2
>>months now... Not to mention the new TNT video cards that are hitting the
>>market, what the heck was Papyrus/Sierra thinking?
>--
>// rrevved at some ISP which calls itself mindspring dot com //