higher: The screen is divided in half (horizontally), with the lower half a
solid tourquoise color. The upper half seems to be three interations of the
in-cockpit view, overlaid/overlapping each other -- very blurry. I can
actually use the arrow keys and drive off, and the sound is fine.
In resolutions of 640 x 480 or lower, the graphics are beautiful and the
framerate is a solid 36 FPS
I get beautiful graphics and a high frame rate in Quake2 at 1600 x 1200.
Any ideas?
Thanks in advance,
JKB
Here is my system:
AMD Athlon 750
128 ram
SB Live! X-gamer
ViewSonic PF790 (1600 x 1200, 85 hz)
Winfast GeForce256 DDR
NO CONTROLLER CONNECTED TO PC YET (using keyboard to get it working first)
Win98 Second Edition (version 4.10.2222 A)
DirectX 7a (version 4.07.00.0716?)
nVidia reference drivers version 4.12.01.0362
--Buffer region extension (enabled)
--Buffer flipping mode (use block transfer)
--Vertical Sync (always off)
--Default color depth for textures (Use desktop color depth)
--NOT ENABLED:
--Allow the dual planes extension to use local video memory
--Use fast linear-mipmap-linear filtering
--Enable anisotropic filtering
-- Enable alternate depth buffering techinque
--Disable support for enhanced CPU instruction sets
-- **no "custom OpenGL settings"**
Papyrus OpenGL Beta patch
Papyrus GPL 1.2 patch
Core.ini:
[ Int Profile Values ]
value0 = OpenGL:TossHighestMip:0 ; do not change
value1 = OpenGL:MipFiltering:4 ; do not change
value2 = OpenGL:MirrorsEvery:1 ; do not change
[ OpenGL ]
TossHighestMip = 0 ;
MipFiltering = 4 ;
MirrorsEvery = 4 ;
App.ini:
[ Communications ]
disableDirectConnect = 0
[ Engine ]
sampleRPM = 5200.000000
[ Graphics ]
lastRasterizerDLL = rastOGL.dll
[ Player ]
lastPlayer = JKB__One
[ Sound ]
soundQuality = 2