rec.autos.simulators

Why no AA in 3dfx GPL???

AJS

Why no AA in 3dfx GPL???

by AJS » Sat, 11 Apr 1998 04:00:00

Papy, Sierra, whomever:

    I just tried the GPL demo...please excuse me if this subject has
already been covered in this newsgroup. Why is there no anti-alias in
the 3dfx mode??  Rendition does it fine (V2100) in 800x600 yet my 3dfx
(voodoo2) looks like ***(jagged lines). We all know the VooDoo/V2 has
no problems with Antialiasing yet it is not available. Is this just
because the demo is not complete in this regard, is it a Voodoo2 driver
problem, or is this a "lets make the Rendition look better" type thing?
Does this happen to everyone, or just me?
    I don't want to start any flame wars here, but if your game is going
to
support 3dfx/V2 graphics, why not make full use of the features of the
3dfx? Its disapointing to see the Voodoo chipset not used to its full
potential. It seems like only in Sierra games that the Rendition runs
better than 3DFX, hmmmm? My V2 will run circles around the V2100 on
everything else, except this. Just kinda strange.
    Just wondering, cause I'd like to see the game in 3dfx form with
anti-aliasing because I know the card supports it. And I know it is a
MUCH better card than my V2100.
    The game itself is interesting(!) the car seems very hard to control

in the turns without spinning out and the physics are the best yet. I
hope Nascar3 has physics like this but I hope anti-aliasing in 3dfx will

be supported in future releases.

These are my opinions, not my employers...(they make me say this)


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