rec.autos.simulators

AA in GPL?

Ric Seyle

AA in GPL?

by Ric Seyle » Wed, 09 Oct 2002 05:31:02

Is there a way to get AA in GPL?
Got a new computer built and GPL
just looks fantastic with a machine
fast enough to really run it. But I'd
like to get rid of the jaggies.

Ti4400, tried DD and OGL but
can't select tick box for AA.

Or was this Rendition feature only?

--
Ric Seyler
Online Racing: RicSeyler
GPL Handicap 7.01

http://www.racesimcentral.net/~ricseyler
--------------------------------------
"Homer no function beer well without."
- H.J. Simpson

Ric Seyle

AA in GPL?

by Ric Seyle » Wed, 09 Oct 2002 05:31:41

Is there a way to get AA in GPL?
Got a new computer built and GPL
just looks fantastic with a machine
fast enough to really run it. But I'd
like to get rid of the jaggies.

Ti4400, tried DD and OGL but
can't select tick box for AA.

Or was this Rendition feature only?

--
Ric Seyler
Online Racing: RicSeyler
GPL Handicap 7.01

http://www.pcola.gulf.net/~ricseyler
--------------------------------------
"Homer no function beer well without."
- H.J. Simpson

Malc

AA in GPL?

by Malc » Wed, 09 Oct 2002 05:49:36


Yes, It's rendition only in gpl. Just select whatever antialiasing you want
from the display properties in windows.

Malc.

Michael Sisso

AA in GPL?

by Michael Sisso » Wed, 09 Oct 2002 08:14:44


says...

Not ingame. Right click on your desktop, select
properties/settings/advanced and the FSAA setting will be in there
somewhere.

MRSisson

--
LOAD "GPL",8,1
RUN

Steve Smit

AA in GPL?

by Steve Smit » Wed, 09 Oct 2002 20:18:31

Ric, Michael,

True enuf, but try anisotropic filtering...as much as yer system will allow
(8-tap?).  It's better than AA, but it takes a dreadful toll on yer fps.

--Steve



> says...
> > Is there a way to get AA in GPL?
> > Got a new computer built and GPL
> > just looks fantastic with a machine
> > fast enough to really run it. But I'd
> > like to get rid of the jaggies.

> > Ti4400, tried DD and OGL but
> > can't select tick box for AA.

> > Or was this Rendition feature only?

> Not ingame. Right click on your desktop, select
> properties/settings/advanced and the FSAA setting will be in there
> somewhere.

> MRSisson

> --
> LOAD "GPL",8,1
> RUN

Malc

AA in GPL?

by Malc » Wed, 09 Oct 2002 20:31:53


I use a gf4 4200 & find that anisotropic filtering gives no noticeable slow
down in gpl, whereas the best AA really affects framerate online, and makes
the menu screens look weird on or offline.

AA looks really nice, though, and now I use OpenGL, Anisotropic filtering
doesn't seem to work, so it's a moot point really.

Malc.

Cong

AA in GPL?

by Cong » Wed, 09 Oct 2002 22:16:18

Just run the game in 1600 x 1200



> > Ric, Michael,

> > True enuf, but try anisotropic filtering...as much as yer system will
> allow
> > (8-tap?).  It's better than AA, but it takes a dreadful toll on yer fps.

> I use a gf4 4200 & find that anisotropic filtering gives no noticeable
slow
> down in gpl, whereas the best AA really affects framerate online, and
makes
> the menu screens look weird on or offline.

> AA looks really nice, though, and now I use OpenGL, Anisotropic filtering
> doesn't seem to work, so it's a moot point really.

> Malc.

Malc

AA in GPL?

by Malc » Thu, 10 Oct 2002 01:48:24


Assuming the monitor will support it. Mine doesn't :-(
Do you find that large resolutions have less of a framerate hit than full
AA?

Malc.

Larr

AA in GPL?

by Larr » Thu, 10 Oct 2002 05:46:13

Absolutely...

I can go from 1280X1024 to 1600X1200 without taking a major FPS hit.

But if I go back to 1280X1024 and enable AA, of any flavor, I'm dumped down
into the 30's for frame rates.  Unacceptable to me...

-Larry




> Do you find that large resolutions have less of a framerate hit than full
> AA?

> Malc.

Cong

AA in GPL?

by Cong » Thu, 10 Oct 2002 05:56:33

I have multiple systems : one with a voodoo 5500 one with a GF2 Ultra and
one with a TI4600, all have cpu's between 1 and 2 gigahertz

For AA in GPL the only card that works well is the 5500 at 4x 1024 X 768.
This is probably the nicest rendering I've seen of GPL
While I no longer use this card in my simulator box I miss the visual
quality it displayed.

GForce cards perform best in opengl with the following core settings (see
end of post) and any resolution and no AA both the Ultra and my TI card
perform at 36 fps at any resolution with all the candy on... the only thing
I reduce is the field to 15 cars. Traffic is still plentifull and the other
four cars have slow AI anyway. While I have noticed no frame hit with Aniso
filtering it is by no means 4x AA... I am however happy with the game
running at 1600 X 1200 the shimmering in the distance is very minimal and
the frame rate good enough that my lap times do not drop.

Now last is the D3D version 7 (z buffer implementation). This provides
fabulous display quality with high res mirror views, it is something to
behold...unfortunatelly there is an issue of slowdown when cars come into
view especially when you are being passed. there is also an issue of
textures being swapped in large chunks that are really noticeable when you
turn. I have also noticed that it will crash on rare occasions. Hope this
helps you a little but GPL does not respond  to AA implementation on Gforce
cards...

[ OpenGL ]
TossHighestMip = 0
MipFiltering = 4
MirrorsEvery = 1
DisableZBuffer=0

The only card that gives good results is





> > > I use a gf4 4200 & find that anisotropic filtering gives no noticeable
> > > slow down in gpl, whereas the best AA really affects framerate online,
> > > and makes the menu screens look weird on or offline.

> > > AA looks really nice, though, and now I use OpenGL, Anisotropic
> > > filtering doesn't seem to work, so it's a moot point really.

> > Just run the game in 1600 x 1200

> Assuming the monitor will support it. Mine doesn't :-(
> Do you find that large resolutions have less of a framerate hit than full
> AA?

> Malc.

Phillip McNelle

AA in GPL?

by Phillip McNelle » Thu, 10 Oct 2002 21:52:04

Good post Conga. Thanks.

Phillip


> I have multiple systems : one with a voodoo 5500 one with a GF2 Ultra and
> one with a TI4600, all have cpu's between 1 and 2 gigahertz

> For AA in GPL the only card that works well is the 5500 at 4x 1024 X 768.
> This is probably the nicest rendering I've seen of GPL
> While I no longer use this card in my simulator box I miss the visual
> quality it displayed.

> GForce cards perform best in opengl with the following core settings (see
> end of post) and any resolution and no AA both the Ultra and my TI card
> perform at 36 fps at any resolution with all the candy on... the only
thing
> I reduce is the field to 15 cars. Traffic is still plentifull and the
other
> four cars have slow AI anyway. While I have noticed no frame hit with
Aniso
> filtering it is by no means 4x AA... I am however happy with the game
> running at 1600 X 1200 the shimmering in the distance is very minimal and
> the frame rate good enough that my lap times do not drop.

> Now last is the D3D version 7 (z buffer implementation). This provides
> fabulous display quality with high res mirror views, it is something to
> behold...unfortunatelly there is an issue of slowdown when cars come into
> view especially when you are being passed. there is also an issue of
> textures being swapped in large chunks that are really noticeable when you
> turn. I have also noticed that it will crash on rare occasions. Hope this
> helps you a little but GPL does not respond  to AA implementation on
Gforce
> cards...

> [ OpenGL ]
> TossHighestMip = 0
> MipFiltering = 4
> MirrorsEvery = 1
> DisableZBuffer=0

> The only card that gives good results is






> > > > I use a gf4 4200 & find that anisotropic filtering gives no
noticeable
> > > > slow down in gpl, whereas the best AA really affects framerate
online,
> > > > and makes the menu screens look weird on or offline.

> > > > AA looks really nice, though, and now I use OpenGL, Anisotropic
> > > > filtering doesn't seem to work, so it's a moot point really.

> > > Just run the game in 1600 x 1200

> > Assuming the monitor will support it. Mine doesn't :-(
> > Do you find that large resolutions have less of a framerate hit than
full
> > AA?

> > Malc.


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