snip
> In my experience, The "bear" was coming to terms with the Windows API
> in the first place- after you've spent 6 months doing that, the
> DirectX API looks like the most well organized thing MS ever did!
> Which isn't saying much. But unlike proprietary card APIs, and unlike
> OpenGL, DirectX combines sound, networking, graphics, and 3D
> capabilities within one API, so in many ways it is a lot easier to do
> game programming in general.
Yepp, and even iD uses parts of DX (sound,input) because their was not
much to
gain regarding quality and effort, but the 3D part was just too limiting
and time consuming.
l8er
ronny
--
Toys'R'Us '99: "So, would you like a hand gun with that action figure,
kiddo?"
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!