rec.autos.simulators

GPL AND TNT...

YUBS

GPL AND TNT...

by YUBS » Thu, 22 Oct 1998 04:00:00

ahhhhh.... it all falls into place! Okay, okay, enough of this already. I
was just saying that the box description of the min and rec. systems was
deceiving, and I thought you were accusing me of be deceiving and wrong
so I was like "what the hell? That doesn't make any sense?" anyway I
gotta go back to my GPL... I'm have withdrawal :)

    -YUBS



> >What didn't make sense? What was wrong?

> You've got me - I was asking you that. Looks like we're both all
> messed up now :-)

> Cheers!
> John

SpiL

GPL AND TNT...

by SpiL » Thu, 22 Oct 1998 04:00:00



> And i think you'll ifnd that GPL is certainly the only new release which isn't
> supported. Why? because developers moved on, papy didn't. :)
> Their loss, not mine.
> Z.

you seem to be the one with a beef against Papyrus.

also, i do have a TNT paired with my Voodoo 2 card.  yes, the image
quality is nice.  a little on the dark side, but nice, nonetheless.

however, screenshots mean absolutely nothing to me.  performance does.

you get 9 fps.  
i get 30+ in GPL.

Quake?  i deathmatch at 60 fps.  the v4400 have accomplishes an admirable
50 in any timedemo.  deathmatch makes the card choke.

oh... but the colors are absolutely gorgeous when it bogs slow enough to
really pick out the detail! ;)

-jch

John Walla

GPL AND TNT...

by John Walla » Thu, 22 Oct 1998 04:00:00



>>>>1) D3D is a bear to program, and would have cost Papyrus more
>>>>development money.

>>>Well, our programmer didn't have much trouble.

>>What, he worked for nothing?! :-)

>No - he worked.  Did his job,  Figured out the API and used it.
>Now we have a 3D sim that supports the vast majority of 3D cards
>out there.

Yeeees, that's as maybe, but the point was "would have cost Papy
development money". You said....oh never mind :-)

Cheers!
John

Zonk

GPL AND TNT...

by Zonk » Thu, 22 Oct 1998 04:00:00


>Path:

>> And i think you'll ifnd that GPL is certainly the only new release which
> isn't
>> supported. Why? because developers moved on, papy didn't. :)

>> Their loss, not mine.

>Meanwhile, you're the one complaining, not them.

>Trips

heh, they shipped 200,000 units in europe first week, and they are 4th place
in the charts? Who do you think is more worried?

Z.

Zonk

GPL AND TNT...

by Zonk » Thu, 22 Oct 1998 04:00:00





>> And i think you'll ifnd that GPL is certainly the only new release which
> isn't
>> supported. Why? because developers moved on, papy didn't. :)

>> Their loss, not mine.

>> Z.

>you seem to be the one with a beef against Papyrus.

>also, i do have a TNT paired with my Voodoo 2 card.  yes, the image
>quality is nice.  a little on the dark side, but nice, nonetheless.

Play with the Gamma corection sliders.

Is that all?

What system spec are you using?

Sounds like you need to upgrade your cpu.

Z.

Ronald Stoeh

GPL AND TNT...

by Ronald Stoeh » Thu, 22 Oct 1998 04:00:00


snip

> In my experience, The "bear" was coming to terms with the Windows API
> in the first place- after you've spent 6 months doing that, the
> DirectX API looks like the most well organized thing MS ever did!
> Which isn't saying much. But unlike proprietary card APIs, and unlike
> OpenGL, DirectX combines sound, networking, graphics, and 3D
> capabilities within one API, so in many ways it is a lot easier to do
> game programming in general.

Yepp, and even iD uses parts of DX (sound,input) because their was not
much to
gain regarding quality and effort, but the 3D part was just too limiting
and time consuming.

l8er
ronny

--
Toys'R'Us '99: "So, would you like a hand gun with that action figure,
kiddo?"

          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

John Walla

GPL AND TNT...

by John Walla » Thu, 22 Oct 1998 04:00:00


>>>Joe's GOLDEN rule of hardware purchasing: Obvious as this point may
>>>seem, it's necessary to point out that the purpose of computer
>>>hardware is to run software. NEVER buy any computer hardware unless it
>>>enables you to run SPECIFIC software that you want to run. Period.

>Hey- I've got double the minimum specs on Papy's box (including my
>video card)- so then why, accoring to your rule, can't I run at over 9
>FPS in 600*800 with 5 cars?

Because you didn't follow the rule? You bought hardware knowing that
it didn't support a piece of software you were likely to want. I would
guess that you bought the card long before you saw the GPL box, so
your hardware buying decision wasn't based upon that - from my memory
GPL's hardware support has been common knowledge for many, many
months.

It's really a shame if you can't enjoy it, and no sim is fun at 9fps.

Cheers!
John

Remco Moe

GPL AND TNT...

by Remco Moe » Thu, 22 Oct 1998 04:00:00




>>>What a bunch of shit. GP2/ICR2/Nascar2 have survived very nicely with no D3D
>>>support.

>>Different timeframe...

>And can you imagine them being released now, fresh, with no 3D hardware
>support from the box?

You talkin' to me? :-)

Someone (Rrevved)said that GP2/ICR2/N2 survived without D3D, and I
responded that that was a different time, i.e. no fullgrown D3D
support available at the time, if any.

IMHO, D3D is very misleading ATM. If a game supports D3D, it is not
certain your D3D card will run that game, i.e. F1RS. The card must
contain atleast 4MB mem.

Nah, that's not possible.

Remco

Zonk

GPL AND TNT...

by Zonk » Thu, 22 Oct 1998 04:00:00


>Path:



>>>>What a bunch of shit. GP2/ICR2/Nascar2 have survived very nicely with no D3D
>>>>support.

>>>Different timeframe...

>>And can you imagine them being released now, fresh, with no 3D hardware
>>support from the box?

>You talkin' to me? :-)

>Someone (Rrevved)said that GP2/ICR2/N2 survived without D3D, and I
>responded that that was a different time, i.e. no fullgrown D3D
>support available at the time, if any.

Actually Rrevved.                

True, but i almost guarantee you'll probably not able to run Nascar 2 on a
512k VGA card?

What you are talking about is video memory requirements, not D3D limitations.

(i.e) try running Incoming by Rage. It'll run on any D3D card, but will have
models untextured, if you slip below minimum memory on board (4mb). Quite
comical on a 2mb S3 virge, btw ;)

I assume that F1RS does a memory check and just prevents the above happening.
That is not to say you can't run F1RS on *any* D3D card with 4MB or more, but
the limitation is memory orientated, not chipset.

Z.

SpiL

GPL AND TNT...

by SpiL » Thu, 22 Oct 1998 04:00:00


>>also, i do have a TNT paired with my Voodoo 2 card.  yes, the image
>>quality is nice.  a little on the dark side, but nice, nonetheless.
> Play with the Gamma corection sliders.

that would be the obvious selection, wouldn't it.  darkness is a known
problem especially for OpenGL games.  the gamma sliders correct nothing for
this situation.

maybe i should specify Quake 2 next time.  Quake 1 has been uninstalled for
quite some time now, and i'm sure that's what is misleading you.

i run a pII333 overclocked to 400mhz on an Asus P2B board, btw.

-jch

Zonk

GPL AND TNT...

by Zonk » Thu, 22 Oct 1998 04:00:00



>>>also, i do have a TNT paired with my Voodoo 2 card.  yes, the image
>>>quality is nice.  a little on the dark side, but nice, nonetheless.
>> Play with the Gamma corection sliders.
>that would be the obvious selection, wouldn't it.  darkness is a known
>problem especially for OpenGL games.  the gamma sliders correct nothing for
>this situation.

And the in game options in gamma correction?

:) And i shoudl have asked if that's V-synched speed or not.

I'm running a P2-350, and i've read that a 300 is about the bottom limit for a
TNT, but i any case, it's faster than a single V2, slower than SLI, cheaper
than a single V2, and better image quality than V2 or V2-SLI.

Z.

Rick Baumhaue

GPL AND TNT...

by Rick Baumhaue » Thu, 22 Oct 1998 04:00:00

Actually, there have been a number of games that claim to support "D3D", but
in reality only supported certain graphics chips, because many D3D cards
didn't actually support all of the features that the game required.

Rick

Ronald Stoeh

GPL AND TNT...

by Ronald Stoeh » Thu, 22 Oct 1998 04:00:00


snip
> I'm running a P2-350, and i've read that a 300 is about the bottom limit for a
> TNT, but i any case, it's faster than a single V2, slower than SLI, cheaper
> than a single V2, and better image quality than V2 or V2-SLI.

...and you can't play the sims, you want to play! Hmm, good choice!

l8er
ronny

--
Toys'R'Us '99: "So, would you like a hand gun with that action figure,
kiddo?"

          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Zonk

GPL AND TNT...

by Zonk » Thu, 22 Oct 1998 04:00:00



>snip
>> I'm running a P2-350, and i've read that a 300 is about the bottom limit for
> a
>> TNT, but i any case, it's faster than a single V2, slower than SLI, cheaper
>> than a single V2, and better image quality than V2 or V2-SLI.

>....and you can't play the sims, you want to play! Hmm, good choice!

>l8er
>ronny

er?

I have Sli'd V2's and my comment on the whole D3D is:

(1)the TNT provides better quality images

(2) The APi's used are excluding a huge userbase

(3) This will impact sales

(4) This will effect the quality and number of future simulations.

Z.

Maps

GPL AND TNT...

by Maps » Thu, 22 Oct 1998 04:00:00



>> yes, they are cheap- a lot cheaper than the board I have. I considered
>> it yesterday- for about an hour in CompUSA. In the end, I didn't buy-
>> because to use it I'd have to remove my already superior board. unless
>> one of you hackers out there knows how to get Win95 to handle two
>> boards...

>The Voodoo2 is designed to work alongside your existing video card. No
>hacking needed, that's how it is supposed to work, and it does.

Actually, I was looking at the Diamond rendition card (Stealth2 or
something)- because it is so damn cheap (with discount, well under
$100), and GPL is all I wanted it for. I'm happy with all my other
*** needs- the D3D support and OpenGL support for stuff like Quake2
and CPR works fine. Perhaps Papy should consider giving away free
rendition cards in their boxes.

The 3Dfx cards all were too much money- particularly since it isn't
clear they'll be in the lead in the next 6 months. I think read
someone saying the cheapos are in the $149 range- which card? I didn't
see anything down there... I saw a Creative Labs for considerably
more.


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