On Sun, 18 Oct 1998 16:30:48 GMT, "Michael E. Carver"
>% Anyway you cut it, shipping with no D3D or OpenGl support was just plain
>% stupid.
>Stupid for whom? Not for me, and I am sure Papyrus/Sierra were well
>aware of this as an issue before they released the product.
>Unfortunately (or fortunately), GPL is a "bleeding edge" masterpiece and
>I honestly believe not supporting 2 of the top of the 3D chipsets
>directly would have bled some of the "bleeding" out of GPL. GPL only
>really shines when you can wrestle top fps performance out of it. GPL
>wasn't designed to be another anybody can race simulation. There are
>plenty of other products out there that do that just fine.
I just plain disagree. I think it is always a mistake to write for a
proprietary piece of hardware, especially when there are already 2
perfectly good standardized libraries in use generally. And in terms
of cutting edge FPS performance- I am sure the thing would run better
in OpenGL that the *9* FPS I get in 800*600 rez using software mode-
and god knows that in one year, 500 megahertz machines with 128-bit
AGP graphics boards running at astonishing speeds are going to be the
norm- and more than making up for any sort of temporary (and minor)
lack of FPS that people might see now. This time last year I brought
up a 300Mhz machine with 64meg ram in this group, and people laughed
because it sounded preposterous. Now people consider this an already
old machine!
The fact is, Papy wrote the graphics for a 3D card, not for a CPU, and
I hear people with 450Mhz machines complaining about getting nothing
out of GPL because of the FPS.
And the last difference I have with your argument is that *they could
have written an OpenGL version anyway*. That is, they can keep their
proprietary versions as-is, and simply added another entry ofr D3D or
OpenGL in that menu of theirs with the two chipsets. Please- anyone
have a reason why they didn't? Sierra breathing down their necks? I am
not sure this is profitable enough for a real hardware-payoff
***.
I pray they do come out with an OpenGL port; because now that I have
bought this thing, I'd like to hold on to it. But let's face it, I
can't really race at 9 FPS, or even at 19FPS in 320x200 rez (because I
can't see anything- too chunky). And after an hour in CompUSA
agonizing over whether or not to *downgrade* to the 64-bit Stealth II
Papy recommends... I'm even that much more stubborn about it.
I can only figure that Papy ran out of time with Sierra. But the
authority with which the manual says "for two chipsets, and ONLY two"
really wigs me out. I mean, don't paint yourselves in a corner, Papy!
Patches are why your sims are great.
Or, if you already happen to own a $250, 128-bit AGP 3D card,
downgrade, as mentioned above...
Papy should have made owning a Rendition a minimum requirement then.
it is not even mentioned in their minimums. I read the minimums and
said to myself "hey- I have better than double their minimums!" To me,
that meant if they considered 11 FPS a minimum, I would at least get
22- which would have been acceptable to me. I get 9FPS- and sorry, I
just can't play this thing at 320x200- too chunky, too many memories
of Indy500: The Simulation. Hard to do when I have graphic powerhouses
like CPR a double-click away. People flame CPR like mad- yet the more
I use it, the less I see why- it's flaws are no worse than what we
lived with for years with Papy sims. And, thanks to the dreaded D3D,
*I am getting about 30FPS in it, all detail on!*