I think your missing the big TIME element,
N2 had many features that were either disabled(AA) or left out(race saves)
due to the lack
of time to completely rework the code. Papyrus is not a fast turnaround
code group like
the Id boys. They take a good deal of time patching their products. So
now your asking them to
include more 3d support, that is all well and good, but heck, how long did
it take them to just get a
beta going for 3dfx support in N2?? They could have probably added D3D,
and open GL etc but then GPL would be a 1999 Xmas product.
As far as your other comment about Win95 not running two vid. cards...I
guess you mean 2d/3d cards.
Currently I have two Vid cards and two sound cards under win95. You can
easily keep your TNT and add
a Voodoo2 or two for any glide supported games. Sure it would be nice if
everybody all played with the
same codecs, but then we'd all be stuck with Ad Lib or Soundblaster 8 bit
sound cards, and EGA graphics.
3dfx was the first push the 3d envelope and create a large installed base.
As such they will get plenty of products that support only that item but
wit the maturation of DX6 and beyond the glide only products probably will
dwindle. But, if you keep to your 1 card, you'll be limiting the choice of
software you can use. Should the programers be held accountable for your
CHOICE in system hardware??
naw.....
dave henrie
><...>
>>>My advice, if GPL's standards are too high for your machine:
>>> Upgrade
>>> -- or --
>>> Buy a product that performs on your hardware
>>That, I'll agree with. No use pissing against the wind.
>I would agree if they mentioned the hardware they required in their
>minumum requirements. I have double their minimum requirements, and I
>am at 9 FPS. They consider 4.5 FPS acceptable play? I don't consider
>320x200 rex acceptable period in a modern sim- but even at that level,
>I am getting sub-20 FPS at double their minimum hardware requirements.
> I mean, I am not a law-suit-minded guy... but let's face it, their
>minimum requirements on the box are bull- and their advertising of
>minimum requirements did indeed give me the confidence to buy it. Many
>people seeing this box in the checkout aisle at CompUSA will get this
>thing home to put on the 166Mhz P, and really flip.
>> Though I think if
>>the urea content gets high enough, Papyrus will consider a D3D patch. My
bet
>>is this is the last sim they'll make without D3D support (you can save
that
>>quote to taunt me if it proves wrong :-))
>Papy makes great sims, probably the greatest; but often I can't put my
>finger on quite why they are great. Because detail for detail, there
>is always so much that they should have, with just a minimum of
>thought, done slightly differently. Going all the way back to the
>beginning, and probably accounts for some of the aggravation factor
>that has always beset them from their users.
>But for some reason, I get bored with all other sims eventually. N2
>and ICR2 always came back out of the closet when the e***ment over
>this and that new sim came out.
>I expect GPL to eventually meet this criteria too- but for now, I
>honestly can't use it!
>>My bottom line? I think a 3dfx card is still a requirement for the
"serious"
>>simmer,
>You mean the chipset, or just the generic idea of a "3D graphics
>card." I definitely agree with the latter.
>> but my next card might very well be a TNT. I think this sentiment
>>will grow. My predicition: developers will heed it.
>My prediction: there is no doubt that a universal 3D standard, like
>D3D and OpenGL, will be the way of the future. Papy coming out with
>this "two chipsets and two only" stand is very weird. Probably time
>demands from Sierra mixed with some "in bed with" relations with some
>hardware manufacturer by someone in Sierra, I'd assume.