rec.autos.simulators

cpr vs f1rs

Simon Fo

cpr vs f1rs

by Simon Fo » Tue, 24 Feb 1998 04:00:00

hiya, i would just like to warn all f1rs owners who are thinking of
purchasing cpr, don't!, it should be renamed ***precison racing.
after shelling out 35quid today it took me an hour to realize what a pile of
bollocks cpr is.
i have enojoyed both icr1&2 in the past, and was expecting great things from
cpr:(
to note problems were lack of fps on a PII-233 with 3dfx card and 96mb ram,
f1rs just flows buy on this spec, with cpr i was getting between 15 and 25
fps with sky turned off and cars only in mirrors racing against 23 other
drivers.
i have build 90 which is the latest, track graphics had constant bugs, the
funny thing is i know these tracks well and i couldn't see where i was
going.
ubisoft should use cpr as a yardstick to show just how good f1rs is, i love
cart racing as much as f1, and would have loved another great sim, but
forget it this is shit.

ozie

Joe Use

cpr vs f1rs

by Joe Use » Tue, 24 Feb 1998 04:00:00

<snip>

I think you have found out what alot of us have also......I bought CPR about
a month after F1RS, and really don't play it much. The graphics just don't
look right to me, I have trouble distinguishing which walls are which at
Long Beach, too much ***there.....some ovals have no graphics at all to
them, just track and sky, very bland. And that damn "car touches wall and
sticks like glue" effect. I have a PII 300mhz, and I get around 15-20 fps
with the latest patch, all graphics on, with 26 cars, sometimes it drops to
around 11fps in traffic. That sucks. F1RS runs so smooth. I have a Diamond
Monster 3DFX, too. I don't even get the first turn jitters in F1RS like some
report.....I will stick with F1RS, CPR is just wasted space on my hard
drive.

Craig Marcho

Greg Cisk

cpr vs f1rs

by Greg Cisk » Tue, 24 Feb 1998 04:00:00

Yep... You guys are seeing the difference in Direct3D (CPR)
and Glide (F1RS). Also another big difference is that IMHO
the AI in F1RS is far better than CPR.

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><snip>
>> i love
>>cart racing as much as f1, and would have loved another great sim, but
>>forget it this is shit.

>I think you have found out what alot of us have also......I bought CPR
about
>a month after F1RS, and really don't play it much. The graphics just don't
>look right to me, I have trouble distinguishing which walls are which at
>Long Beach, too much ***there.....some ovals have no graphics at all to
>them, just track and sky, very bland. And that damn "car touches wall and
>sticks like glue" effect. I have a PII 300mhz, and I get around 15-20 fps
>with the latest patch, all graphics on, with 26 cars, sometimes it drops to
>around 11fps in traffic. That sucks. F1RS runs so smooth. I have a Diamond
>Monster 3DFX, too. I don't even get the first turn jitters in F1RS like
some
>report.....I will stick with F1RS, CPR is just wasted space on my hard
>drive.

>Craig Marcho

Greg Cisk

cpr vs f1rs

by Greg Cisk » Tue, 24 Feb 1998 04:00:00


>Oh, and of course you're right about the AI in F1RS.  its pretty darn
>good.

I believe this needs repeating as I once mentioned this and a couple
of people "called" me on it :-)

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Randy Magrud

cpr vs f1rs

by Randy Magrud » Wed, 25 Feb 1998 04:00:00


>Yep... You guys are seeing the difference in Direct3D (CPR)
>and Glide (F1RS). Also another big difference is that IMHO
>the AI in F1RS is far better than CPR.

Greg,

Should have anticipated you using this one as a mandate for D3D v
Glide.

Now that I have both a Riva and a Monster 3D, I can tell you that
while its definitely true that the Glide version of F1RS is much nicer
than the D3D version of same, I can also tell you that in comparing
D3D games, the performance of the Monster 3D is very lacking in
comparison.  I've done some D3D games against both cards and I see no
need to use the Monster 3D for anything but Glide games now.

Oh, and of course you're right about the AI in F1RS.  its pretty darn
good.

Randy

Randy Magruder
Contributing Reviewer
Digital Sportspage
http://www.digitalsports.com

John Walla

cpr vs f1rs

by John Walla » Wed, 25 Feb 1998 04:00:00



>Oh, and of course you're right about the AI in F1RS.  its pretty darn
>good.

They're good at avoiding people but pretty ***at passing.  I left a
race running at Monaco (after I crashed out) and washed both
Schumacher and "Driver X" following Badoer in a Forti for about twenty
laps. They could pass neither Badoer nor each other, which seems a bit
strange.

Cheers!
John

Greg Cisk

cpr vs f1rs

by Greg Cisk » Wed, 25 Feb 1998 04:00:00


>They're good at avoiding people but pretty ***at passing.  I left a
>race running at Monaco (after I crashed out) and washed both
>Schumacher and "Driver X" following Badoer in a Forti for about twenty
>laps. They could pass neither Badoer nor each other, which seems a bit
>strange.

Well what do you expect? After all that is the very essence of F1
isn't it? Speaking of which... How did you crash out? Trying to
do a pass would be my guess :-) I always think of Prost:
"He should have known he could not pass me there". After
he took Senna out in the last chicane at Suzuka. In other words
I took that to mean that if someone tried to pass him on a close one
he would not *EVEN* give up the corner, even if he lost the position.
I hate drivers like that. Alesi seems to be another one.

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Randy Magrud

cpr vs f1rs

by Randy Magrud » Wed, 25 Feb 1998 04:00:00




>They're good at avoiding people but pretty ***at passing.  I left a
>race running at Monaco (after I crashed out) and washed both
>Schumacher and "Driver X" following Badoer in a Forti for about twenty
>laps. They could pass neither Badoer nor each other, which seems a bit
>strange.

Monaco isn't a particularly good example of where to pass!  Ask the
real drivers.  Its hell there.  I raced Melbourne last night, and
after finally flattening a tire I decided to just watch the rest of
the race by alternating TV camera views to find the good fights.  I
saw lots of good ones, and I can tell you that the faster cars were
ALL OVER the slower cars, making very daring moves to get by.  It took
Hakkinen a couple of laps to get by Frentzen (this is 1996 teams
remember) and he was all over Frentzen's mirrors trying to peek to the
inside going into turns, trying to get alongside during straights,
etc.  He finally pulled it off, but not before he braked too deep into
a slow turn and nearly lost it as he slid, locked up, past the apex,
and barely saved it to get back in front of Frentzen.  And I saw  a
lot more of this.  I was thinking how real it looked.  Perhaps Monaco
is just so pass-hostile you didn't get to see some of the great
battles I did.

Randy

Greg Cisk

cpr vs f1rs

by Greg Cisk » Wed, 25 Feb 1998 04:00:00


>and barely saved it to get back in front of Frentzen.  And I saw  a
>lot more of this.  I was thinking how real it looked.  Perhaps Monaco
>is just so pass-hostile you didn't get to see some of the great
>battles I did.

So um... What kind of review do you figure F1RS is gonna get now?
I seem to remember someone saying (or at least giving the impression)
that is wasn't going to be a very good one. I think not in line with the
current
NG's way of thinking (to paraphrase).

Hehe...

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Randy BO

cpr vs f1rs

by Randy BO » Wed, 25 Feb 1998 04:00:00

Greg,

The D3D version as it stood in previous patches (up through 1.05) was going to
get dinged for uneven frame rates, crashes with the mirrors on, and some other
problems.  

As I originally said, I'd point out that I had to take the word of Glide owners
that it was significantly better in these areas and would point that out in my
review.  Given that I now have a Monster 3D and have spent many hours with the
sim, my outlook is brighter (and I don't have to take anyone's word for it :)
).  I've also re-tested with D3D and I can also say nicer things about the
problems that were encountered in earlier patches.  The reason no review is out
yet is because it is still not shipping software in the U.S.  We don't know
what, if anything, has been done to the U.S. version because its not out yet.
At such time as a final U.S. version is out, I'll write a review of it, and you
can bet that its going to be a comprehensive review.  Right now, I'm really
loving F1RS 1.07UK.  Its an incredibly good sim that has the bases covered very
well....Its hard for me to imagine giving it anything less than very high marks
at this point, because Ubi Soft has worked so hard at addressing problems with
timely patch after timely patch.   The fact that they've done all this BEFORE
releasing it to the U.S. just means that U.S. domestic customers are going to
get a product that has undergone a fair amount of refinement since its first
release in Europe.  (Granted, European customers might not be as thrilled at
having been guinea pigs, but hey they've at least gotten to race a great sim in
the meantime!).

Randy  
Randy Magruder
Staff Writer
Digital Sportspage
http://www.digitalsports.com/

Neil Charlt

cpr vs f1rs

by Neil Charlt » Wed, 25 Feb 1998 04:00:00


>Yep... You guys are seeing the difference in Direct3D (CPR)
>and Glide (F1RS). Also another big difference is that IMHO
>the AI in F1RS is far better than CPR.

Greg - the AI is better than that in GP2 and vastly superior to the
ridiculous version in CPR (I'm another sucker that wasted 50). The
only problem with F1RS is that the cc are every bit as slow in GP2.
It's not that much fun lapping them all at least twice per race. It
just needs a percentage slider like ICR2.

Regards

--
Neil Charlton      

http://www.charlt.demon.co.uk/  
--

Randy BO

cpr vs f1rs

by Randy BO » Wed, 25 Feb 1998 04:00:00

ridiculous version in CPR (I'm another sucker that wasted 50). The only
problem with F1RS is that the cc are every bit as slow in GP2. It's not that
much fun lapping them all at least twice per race. It
just needs a percentage slider like ICR2 >>.

You have one.  Its called "Horsepower" and is found in the setup menu.  The AI
cars run real-world lap times at the Expert settings, but of course we simheads
usually break those times sooner or later.  So, either select an inferior team
or just reduce the horsepower in your setups.  That is no more and no less
realistic than setting opponent speed% to 105%

Randy

Randy Magruder
Staff Writer
Digital Sportspage
http://www.digitalsports.com/

Kevi

cpr vs f1rs

by Kevi » Wed, 25 Feb 1998 04:00:00


>They're good at avoiding people but pretty ***at passing.  I left a
>race running at Monaco (after I crashed out) and washed both
>Schumacher and "Driver X" following Badoer in a Forti for about twenty
>laps. They could pass neither Badoer nor each other, which seems a bit
>strange.

>Cheers!
>John

Were you racing on expert mode?  The aggressiveness of the AI is very
different at this level.  They will try to pass at every reasonable chance.
At this level, they'll avoid accidents, but they don't "avoid" simply to
make it easier to pass them.  I've seen them make very bold passes against
me and the other AI.

--
Kevin
(Remove the "x-" prefix from my address in order to reply via email)

John Walla

cpr vs f1rs

by John Walla » Thu, 26 Feb 1998 04:00:00

On Tue, 24 Feb 1998 07:44:20 -0600, "Greg Cisko"


>Well what do you expect? After all that is the very essence of F1
>isn't it?

I've never yet seen Michael Schumacher spend 10 laps stuck behind a
backmarker unable to pass. Even if he was racing for position he has
such a performance and ability advantage coupled to his confidence and
aggression that he would be past, and since the backmarker should be
co-operating this should be a foregone conclusion. If the AI can't
race each other how are they going to race unpredictable little me?

Don't get me wrong, I think the AI are pretty good - I was just
pointing out the one flaw I think they do have. They don't race each
other and they try to hard to stay out of your way if you lunge. (Okay
that's two...!).

Speaking of which... How did you crash out? Trying to

Lost concentration and bounced over the kerbs at Nouvelle Chicane. The
t-boning was the painful part!

Actually Prost was entirely the opposite. He had been totally stitched
up by Senna at every opportunity, since Senna gave the option of "let
me through or we'll crash", and Prost had always let him through.
Prost eventually got pissed off with it, and started fighting back.
Remember the '93 Hockenheim race when Senna tried a lunge into the
Ostkurve chicane, and Prost held his line not only long enough to keep
the place but alson long enough to force Senna into a spin. I wasn't
happy about that, but Senna had done that to Prost more than enough
times I think. I miss those battles :-)

Cheers!
John

John Walla

cpr vs f1rs

by John Walla » Thu, 26 Feb 1998 04:00:00



>Perhaps Monaco
>is just so pass-hostile you didn't get to see some of the great
>battles I did.

Possibly, but then this too is a problem since even in GP2 you see
passing if the performance or aggression differential is enough.
Undoubtedly Schumacher was all over the back of Badoer and jinking
left and right, but at no time did he really have a go. Alesi made one
pass of a backmarker and it was a BIG moment almost resulting in a
crash.

The problem is that I had no such problems fighting through traffic
and soon built a huge lead thanks to that. I just lunged, and the AI
stayed out of my way.

Cheers!
John


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