rec.autos.simulators

F1GP2 - bugless?

Tero Paanan

F1GP2 - bugless?

by Tero Paanan » Mon, 22 Jul 1996 04:00:00

Haven't seen one bug complaint (whine) about the game yet. Would that
indicate that Sir Geoff has once again managed to produce a quality
product so rare in today's *** industry (is ICR2 still in need of
patches)?

Still true multiplayer support (IPX, TCP/IP) with 26 players is somethng
I want NOW! :) And I will most certainly not use it, if I'm expected to
pay by the minute (will Hawaii EVER be available for Europeans, what about
Finns).

                                -TPP

David RA

F1GP2 - bugless?

by David RA » Mon, 22 Jul 1996 04:00:00


>Haven't seen one bug complaint (whine) about the game yet. Would that
>indicate that Sir Geoff has once again managed to produce a quality
>product so rare in today's *** industry (is ICR2 still in need of
>patches)?

>Still true multiplayer support (IPX, TCP/IP) with 26 players is somethng
>I want NOW! :) And I will most certainly not use it, if I'm expected to
>pay by the minute (will Hawaii EVER be available for Europeans, what about
>Finns).

>                                -TPP

Bugs??? They exists. A very anoying one doesn't allow me to save games when I
run F1GP2 with Windows95 in the background. The game just stops... Very
annoying when you just qualified you, which is very hard in GP2.

Bye

JEB

F1GP2 - bugless?

by JEB » Mon, 22 Jul 1996 04:00:00



> >Haven't seen one bug complaint (whine) about the game yet. Would that
> >indicate that Sir Geoff has once again managed to produce a quality
> >product so rare in today's *** industry (is ICR2 still in need of
> >patches)?

> >Still true multiplayer support (IPX, TCP/IP) with 26 players is somethng
> >I want NOW! :) And I will most certainly not use it, if I'm expected to
> >pay by the minute (will Hawaii EVER be available for Europeans, what about
> >Finns).

> >                                -TPP

> Bugs??? They exists. A very anoying one doesn't allow me to save games when I
> run F1GP2 with Windows95 in the background. The game just stops... Very
> annoying when you just qualified you, which is very hard in GP2.

> Bye

It really isnt fair to say that a DOS game, that's recommended to be run
in DOS, has a bug in it when it when it won't save a game in the
operating
system that it was NOT designed to run in. It may qualify as an
annoyance,
but hardly a bug.

JEB

color..

F1GP2 - bugless?

by color.. » Mon, 22 Jul 1996 04:00:00

Hmmmm.  I think the wheelspin log shows you the wheel speeds for each
wheel - not the amount your wheels are slipping on the track.  I'm hazy on
this, but if this is the case the wheels should give a similar graph to
actual car speed.  But the wheelspin log will vary slightly depending on
loss of traction or leaving the ground.  Someone's bound to correct me on
this!

Richard Walk

F1GP2 - bugless?

by Richard Walk » Mon, 22 Jul 1996 04:00:00


One or two (very) minor glitches in the graphics, but nothing that in
any way detracts from this great game. A few other things that could
have benefited from a closer look at ICR2 (e.g. wheel lock as part of
set-up, parade laps).

In fact my only real gripe is the implementation of the black flags.
If a penalty is required, it really must be stop-go, an arbitrary
enforced slow down for a few seconds has no place in such a realistic
sim.

Richard

Tjar

F1GP2 - bugless?

by Tjar » Mon, 22 Jul 1996 04:00:00

Hello,

some graphics bugs are there, too. For example, if you spin in the
Adelaide bend at Magny-Cours and then your car stops right after the
corner, facing 90 clockwise from normal driving direction, you can see
cars in the wall there. It is quite similar to the famous car in the wall
at Monaco in F1GP.
Another, very annoying bug is that if you watch a replay and then one of
the camera views with the Page-Up-key, after the replay the race goes on,
but the view doesn't switch back to***pit position. If you chose the
rear-wing view, you're quite lost then!

Greetings,
Tjark Kalow

Riesensc

F1GP2 - bugless?

by Riesensc » Mon, 22 Jul 1996 04:00:00

In my GERMAN copy of GP2 after the installation it trashed my harddisk,
when i tried to set up my soundcard. So i had to rebuild my HD, no
scandisk or NDD (Norton Disk Doctor) helped. THIS is no JOKE !

Al Cargil

F1GP2 - bugless?

by Al Cargil » Mon, 22 Jul 1996 04:00:00


> Haven't seen one bug complaint (whine) about the game yet. Would that
> indicate that Sir Geoff has once again managed to produce a quality
> product so rare in today's *** industry (is ICR2 still in need of
> patches)?

As I said in a posting this a.m. - I think there might be a problem
with the dat log of the wheelspin in that it seems to give much the
same data as the speed plot which can't be right?

Al

Stephane Lagresle (Steve L

F1GP2 - bugless?

by Stephane Lagresle (Steve L » Mon, 22 Jul 1996 04:00:00


Well, I respect your opinion but I disagree. I mean that, as you say, "an arbitrary
enforced slow down for a few seconds has no place in such a realistic sim", but
now you can't do a time by riding outside the track, you have to be "fair".

Stef

James_Kingdo

F1GP2 - bugless?

by James_Kingdo » Tue, 23 Jul 1996 04:00:00




> > >Haven't seen one bug complaint (whine) about the game yet. Would that
> > >indicate that Sir Geoff has once again managed to produce a quality
> > >product so rare in today's *** industry (is ICR2 still in need of
> > >patches)?

Well, I've found one incompatability - F1GP2 won't run on my AMD
DX4-120 unless I drop the clock speed to 100MHz. It crashes and
dumps as I exit the pit lane. I spent ages trying boot disks, +/-
emm386, smartdrv, univbe, minram and nosound options, and only as
a last resort tried dropping the cpu speed.
The hardware is completely stable at 120; it runs unix for days at
a time, and runs Janes Apache, ICR2 and EF2000 (for examples) without
trouble. I guess it must be some wierd timing related problem, but
it's difficult to imagine what.

Other none-bugs, but annoying never the less:
  the damage model is at odds with the otherwise realistic nature
  of this sim - you can play dodgems in the first corner and almost
  never take damage. Hit a wall head-on at 30mph? No problem.

  It's great to see support for clutch, but seeing as there are so
  few (any?) 3 - pedal controllers around it's not quite enough.
  Support for using a button would have been good, as would
  an option to enable stalling the engine.

Overall though, this is a great simulation that's going to be grabbing
a lot of my time.

Regards,
James.

Ian M Ra

F1GP2 - bugless?

by Ian M Ra » Tue, 23 Jul 1996 04:00:00



> One or two (very) minor glitches in the graphics, but nothing that in
> any way detracts from this great game. A few other things that could
> have benefited from a closer look at ICR2 (e.g. wheel lock as part of
> set-up, parade laps).

> Richard

I don't if anyone else has seen this bug - I've seen it 3 times now in 3
days. Here's what happens...

I cause this totally evil crash - usually involving cars falling in half
wheels and wings everywhere, you know the kind. Or I do an almightly
overtaking move. Well I'm pretty impressed  by this so I decide to get a
replay... the thing is that what my car does in the replay is NOT what
it does doing in the race - it gets slightly out of sync and ends up
with your car on the grass smacking the barrier and wiggling the front
wheels as you take the corners that aren't there anymore... This
wouldn't be too bad apart from the fact that when you exit the replay
you go back to the game as if the stuff you saw in the replay was really
what happened. This can result in going from 3rd or 4th at the first
corner to the back of the grid - pretty grim.

--
Ian Rae, DSP Firmware Engineer,     | Tel No: +44 1793 565159            
Motorola GPD, 16 Euro Way,          | E-mail:

Blagrove, Swindon, England, SN5 8YQ.| It's a lovely day for a Guinness!

Neil Yeatma

F1GP2 - bugless?

by Neil Yeatma » Tue, 23 Jul 1996 04:00:00


> In my GERMAN copy of GP2 after the installation it trashed my harddisk,
> when i tried to set up my soundcard. So i had to rebuild my HD, no
> scandisk or NDD (Norton Disk Doctor) helped. THIS is no JOKE !

Is your HD SCSI?  I've seen some installs tell you not to let the sound
card setup program do an autodetect as data loss may result.  If you're
not SCSI, I don't know what to say...

Neil
--
Meek and obedient you follow the leader
down well trodden corridors into the valley of steel..


       Neil Yeatman, Ajax, Ontario, CANADA

Richard Walk

F1GP2 - bugless?

by Richard Walk » Tue, 23 Jul 1996 04:00:00



>Well, I respect your opinion but I disagree. I mean that, as you say, "an arbitrary
>enforced slow down for a few seconds has no place in such a realistic sim", but
>now you can't do a time by riding outside the track, you have to be "fair".

I agree with you for "hot laps" - the slow down will help to ensure
that we all compete on an equal and "fair" footing (still not
convinced about the slow down though...).

But other measures should be used in a race - e.g. plank wear leading
to disqualification, making the kerbs big enough to give little chance
of getting away with it, etc. Major cutting of corners should receive
a stop-go penalty as in real life.

Maybe it should refuse to save a hot lap if corner cutting occurred,
although this would no doubt lead to other problems...

Richard

Vesa Slot

F1GP2 - bugless?

by Vesa Slot » Tue, 23 Jul 1996 04:00:00


> Hmmmm.  I think the wheelspin log shows you the wheel speeds for each
> wheel - not the amount your wheels are slipping on the track.  I'm hazy on
> this, but if this is the case the wheels should give a similar graph to
> actual car speed.  But the wheelspin log will vary slightly depending on
> loss of traction or leaving the ground.  Someone's bound to correct me on
> this!

I think you're right about this: I tested it last night, screeching
the tires up to 4th gear (COOL! ;-) and the graph showed greater
speeds for rear tires on that point of the track. With no wheelspin
the graph is very similar to the speed graph.

--

Tirolintie 2 A 308
90530 OULU
+358-81-5507134         This is a witty quote. Really.

John Wallac

F1GP2 - bugless?

by John Wallac » Tue, 23 Jul 1996 04:00:00



No, that's right.

The wheelspin log is actually a graph of the speed of EACH wheel. If you
want to look for wheelspin, overlay your left REAR wheel against your
left FRONT wheel. If the graph suddenly spikes upward or your rear wheel
is running faster than your front one, then your rear wheels are
spinning (since the back of your car can't be overtaking the front!).

Cheers!
John

                     _________________________________
         __    _____|                                 |_____    __
________|  |__|    :|           John Wallace          |     |__|  |________

  \    :|  |::|    :|        Team WW Racing TSW       |     |::|  |     /
    >  :|  |::|    :|_________________________________|     |::|  |   <
  /    :|__|::|____/       * Sim Racing News *         \____|::|__|     \
/______:/  \::/ http://sneezy.dcn.ed.ac.uk/simnews/index.htm \::/  \._____\
               http://www.math.ohio-state.edu/~harmon/simnews


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.