rec.autos.simulators

F1GP2 - bugless?

color..

F1GP2 - bugless?

by color.. » Tue, 23 Jul 1996 04:00:00



>> Hmmmm.  I think the wheelspin log shows you the wheel speeds for each
>> wheel - not the amount your wheels are slipping on the track.  I'm hazy on
>> this, but if this is the case the wheels should give a similar graph to
>> actual car speed.  But the wheelspin log will vary slightly depending on
>> loss of traction or leaving the ground.  Someone's bound to correct me on
>> this!

>I think you're right about this: I tested it last night, screeching
>the tires up to 4th gear (COOL! ;-) and the graph showed greater
>speeds for rear tires on that point of the track. With no wheelspin
>the graph is very similar to the speed graph.

>--

>Tirolintie 2 A 308
>90530 OULU
>+358-81-5507134             This is a witty quote. Really.

Thanks for backing me up!!!!!  :))
Mark Newma

F1GP2 - bugless?

by Mark Newma » Wed, 24 Jul 1996 04:00:00


writes

There are some glitches which really should have been tidied up though.
Offhand I can't recall them all, but the 3D depth plotting goes astray
at times; and car damage seems too insensitive.

Other touches would have helped too: a master volume as well as six
individual ones would be useful for nighttime playing.

And why does the game forget your Friday qualifying time? I thought in
94 the best of the 2 sessions was taken. Abandon Saturday qualifying and
you're put at the back of the grid, regardless of Friday's time.

On the whole, a great game, but someone here said not 4 years
advancement on GP1, which is true. But then I suppose GP1 *was* years
ahead of its time anyway!

And I suppose we will still be playing it in 4 years time - in SVGA,
full detail, at 25fps... on our P7 330Mhz machines.

So let's hope it stays hard long enough.

--
MarkN
Birmingham.

John Punsh

F1GP2 - bugless?

by John Punsh » Wed, 24 Jul 1996 04:00:00

: Well, I've found one incompatability - F1GP2 won't run on my AMD
: DX4-120 unless I drop the clock speed to 100MHz. It crashes and
: dumps as I exit the pit lane. I spent ages trying boot disks, +/-
: emm386, smartdrv, univbe, minram and nosound options, and only as
: a last resort tried dropping the cpu speed.

It runs ok on my AMD DX4-120 but it noticeably slower under Win95 than
under Dos.  I get a lot of crashes with Duke Nukem 3D though.

--
--------------------              __    _
John Punshon        |            / l    \~-_              Bright
                    |   ,----~~~~--+-----`--~----____       Yellow


                    |     ~~\___/~~~~~~~~~~~~~~~\___/~

--------------> http://www.cs.usask.ca/grads/punshon/ <---------------

Anthony J Hollowa

F1GP2 - bugless?

by Anthony J Hollowa » Wed, 24 Jul 1996 04:00:00


> Well, I've found one incompatability - F1GP2 won't run on my AMD
> DX4-120 unless I drop the clock speed to 100MHz. It crashes and
> dumps as I exit the pit lane. I spent ages trying boot disks, +/-
> emm386, smartdrv, univbe, minram and nosound options, and only as
> a last resort tried dropping the cpu speed.
> The hardware is completely stable at 120; it runs unix for days at
> a time, and runs Janes Apache, ICR2 and EF2000 (for examples) without
> trouble. I guess it must be some wierd timing related problem, but
> it's difficult to imagine what.
> Regards,
> James.

Hi James,

I am running GP2 fine on my system, using an AMD 5x86-133, but which
will not run in my motherboard, so I use it as an AMD DX4-120.

I know this isn't quite the same.. it would seem maybe to be connected
with it starting the data logger?

Maybe a call to Microprose Support (?), though not on their 0891
'service'.

Cheers,

Ant

--
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
   |  /__   Anthony Holloway, Astronomy Group, Univ. of Manchester, UK.
 \  \|/          Phone : +44-161-275-4226     Fax : +44-161-275-4223
  \--?--\                                      

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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Gil

F1GP2 - bugless?

by Gil » Wed, 24 Jul 1996 04:00:00

My car (Damon Hill) was sandwished between 2 Ferraris and launched in
the air. Then the system decided it had enough of this and duely
crashed. For me, the reset button did the job.

Gil.

John Buckle

F1GP2 - bugless?

by John Buckle » Thu, 25 Jul 1996 04:00:00

I have not played the game yet, it is coming in the mail, but if
the wheelspin plot is related to the speed plot, that is not
unrealistic.  Because of the way tires grip, they are constantly
sliding.  Most people think of friction either as static or
dynamic (sticking or slipping) but with tires there is not a
clearcut line as to where they start slipping.  So any time any
force is put on a tire it slips, therefore when accelerating or
when at high speed, there is a lot of longitudinal force on a
tire and therefore the wheel is actually slipping all the time
(an odometer will actually read more miles travelled at high
speed than at low speed, but the difference is almost negligible)
and the opposite is true under braking where the wheel spins less
than the distance the car travels.  

that propbaly is not to clear but oh well.

John

Peter Herzhof

F1GP2 - bugless?

by Peter Herzhof » Fri, 26 Jul 1996 04:00:00

The problem is that you MUST go trough friday qualifiying to reach
saturdays qualifying. And this is boring

Peter

Richard Walk

F1GP2 - bugless?

by Richard Walk » Fri, 26 Jul 1996 04:00:00

On Thu, 25 Jul 1996 14:50:27 +0200, Peter Herzhoff


>The problem is that you MUST go trough friday qualifiying to reach
>saturdays qualifying. And this is boring

Just put it onto accelerated time. It only takes about 45 seconds to
get through a full 60 minute session!

Richard

Quixo

F1GP2 - bugless?

by Quixo » Fri, 26 Jul 1996 04:00:00


I agree, no real damaging bugs as in ICR2 -- All of the glitches described
(aside from compatability problems) seem tolerable.  One very minor one that I
have come across is in the starting grid printout ... the display shows the
actual car numbers of the qualifiers but the printout places the grid
position where the car number appeared on the display.

eric

<fulde navn>

F1GP2 - bugless?

by <fulde navn> » Fri, 26 Jul 1996 04:00:00

It does not forget your time you just have to accelerate time instead of
abbandon qualification.

Tero Turtiain

F1GP2 - bugless?

by Tero Turtiain » Fri, 26 Jul 1996 04:00:00



>> And why does the game forget your Friday qualifying time? I thought in
>> 94 the best of the 2 sessions was taken. Abandon Saturday qualifying
>> and you're put at the back of the grid, regardless of Friday's time.
>But if you drive on Saturday as well, does it then remember Friday's
>time? Assuming that it's better? Hope so - that would be an enormous
>bug.

Yesterday I drove a non-championship race at Hockenheim just for fun. So
I did one timed lap on Friday qualifying and on Saturday qualifying I just
went to accelerated time. In the final qualifying standings I was 13th with
my Friday time and some AI cars were also qualified with their Friday time.
So, no problem here.

I didnt try abandoning Saturday qualifying though...
--
 <-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=->
 <  Tero Turtiainen  |       Yes Sir, may I*** your boots or do your Highness   >

 <-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=->

papa..

F1GP2 - bugless?

by papa.. » Fri, 26 Jul 1996 04:00:00

Dont know if you would consider this a bug but when auto braking is
selected the car will lock the brakes if you go off the line just a
little bit. Makes overtaking in the corners just a little hard, ok
alot hard.

Pierre

Julian Lov

F1GP2 - bugless?

by Julian Lov » Sat, 27 Jul 1996 04:00:00



> > And why does the game forget your Friday qualifying time? I thought in
> > 94 the best of the 2 sessions was taken. Abandon Saturday qualifying
> > and you're put at the back of the grid, regardless of Friday's time.

> But if you drive on Saturday as well, does it then remember Friday's
> time? Assuming that it's better? Hope so - that would be an enormous
> bug.

Yes it does - its shows you each driver's time at the end of both
sessions with the best on highlighted. SAince there is not variable
weather (not even variiable temperature as far as I can tell), is is
pretty much random in which session each driver sets his fastest time.

Julian

_____________________________________________________________________

                                University of Oxford

papa..

F1GP2 - bugless?

by papa.. » Sat, 27 Jul 1996 04:00:00



>>Dont know if you would consider this a bug but when auto braking is
>>selected the car will lock the brakes if you go off the line just a
>>little bit. Makes overtaking in the corners just a little hard, ok
>>alot hard.

>>Pierre

>solution: don't use auto braking...

Well thats a clever solution...gee its so obvious. But what about this
solution have the sim autobrake correctly. ICR2 can why cant GP2. And
Im not saying that ICR is better or worse just that it does that much
better. And since GP2 insists on locking the brake when you use the z
key autobraking should work better for those who dont have an analog
method of braking and dont feel its very realistic to lock the brakes
in an F1 car.

Pierre PAPA DOC Legrand

Dave Kadlc

F1GP2 - bugless?

by Dave Kadlc » Sat, 27 Jul 1996 04:00:00


>And I suppose we will still be playing it in 4 years time - in SVGA,
>full detail, at 25fps... on our P7 330Mhz machines.
>So let's hope it stays hard long enough.

  I hope Intel won't stay that long!!!  If the P series is still
around by the end of this decade, this planet is damned!!!!!!

Dave.


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