Christer, have you got the front and rear ride height the same? If not, the angling of
the car slows you in the top end. I have noticed that the AI is about 1 mph faster than me
in the Lotus ie prettywell spot on!
If your doing low 28s at Monza then you are surely not struggling too much. Something
I have found that has a profound effect on the basic behaviour of the car is ramp angles
and clutchs.
As usual, it's a tradeoff between stability and speed. For eg, the lower the second
ramp angle and the greater the clutchs, the more stable the car is under braking. However,
the car will not turn well into and thru corners while your off throttle. So far I have
found the exact opposite to be true for on throttle behaviour ie higher 1st ramp angle and
lower clutchs = more stability under power, with the accompanying lack of turning power
once again.
So what's required is to find the optimum compromise between drivability and speed. It
looks to me that this is by far the most *** adjustment in the setup options with
reguards to the handling of the car. Those who fail to master this will be stuck in the
wilderness until they do :)
> Is GPL too unrealistic? I think it's unrealisticly hard to drive in GPL as you
> probably already figured out :o). I also think the AI is a bit unrealistic. I've
> been starting to fiddle with the npt_override in gpl_ai.ini and when I set it
> too 1.0 Mr Clark are always qualifying in the low 1:29's. I've done a couple of
> laps in the Ferrari and also studied the other AI's driving the Ferrari. I can
> only do around 305 - 306 kph in the Ferrari on the straights, but the AI are
> hitting 312 every time, so I'm guessing they must have a more powerful engine
> than mine, thus unrealistic. They also almost always outbrake me into the first
> Lesmo and Parabolica, they probably have better brakes. If I brake perfectly I
> can brake as good as they, but never better, not when the npt_override is at 1.0
> anyway. I also see them do some fast side to side movements on the straights and
> in corners that I cant possibly do without loosing the rear and I have my cars
> as far from oversteer as possible.
> Papyrus has their physics engine running at around 300 Hz, thus they are
> sampling the reality 300 times per second. Imagine recording sound with a
> sampling frequency at 300 Hz :o). The comparison is not completely fair, but I'm
> hoping it puts a finger on a little problem. When sampling you miss information.
> The problem here is that you have to dampening your physics engine no matter how
> fast it's running. This dampening is probably a science in itself, thus very
> hard to get right. I dont think Papy got it quite right.
--
Byron Forbes
Captain of Team Lightning Bolt
http://www.racesimcentral.net/~HOSHUMUNGUS
and
http://www.racesimcentral.net/~godsoe/bolt/home.htm