rec.autos.simulators

GTR, then a LWFF question

Ryan Mitchle

GTR, then a LWFF question

by Ryan Mitchle » Sat, 29 May 2004 21:19:30

Hi all

Wow! The GTR demo is pretty good . . . Last two demos that impressed me as
much were GPL and Viper Racing. Actually, the LFS demo was pretty polished,
too.

The bump modelling (as in track, not shocks!) is incredible... The first
thing that hit me was something along the lines of "so this is what I've
been missing all the time". It really does add to the total immersion
factor. Anyone who thinks that the bumps are overdone has probably been
spending too much time behind the wheel of a Jag execmobile or something...

I hope that GTR turns out to be a kind of spiritual successor to Viper
Racing, and more, obviously.

Anyway - just one question regarding my (original) Logitech Wingman Formula
Force: Even after calibration, the wheel seems to "think" that the
calibration centre point is positioned about 10 degrees to the left. In
other words, to go straight I have to keep the wheel turned about 10 degrees
left. This happens in basically all the sims that I play. I think that there
may be some DirectX utility or something to set the calibration offset
manually . . . anone know what this is called and where I can find it?

Thanks!

Ryan

Remco Moe

GTR, then a LWFF question

by Remco Moe » Sat, 29 May 2004 21:46:34

On Fri, 28 May 2004 14:19:30 +0200, "Ryan Mitchley"


>Anyway - just one question regarding my (original) Logitech Wingman Formula
>Force: Even after calibration, the wheel seems to "think" that the
>calibration centre point is positioned about 10 degrees to the left. In
>other words, to go straight I have to keep the wheel turned about 10 degrees
>left. This happens in basically all the sims that I play. I think that there
>may be some DirectX utility or something to set the calibration offset
>manually . . . anone know what this is called and where I can find it?

DxTweak2

http://www.wingmanteam.com/latest_software/gadgets.htm#DX%20Tweak%202

Cheers!

Remco

Dave Henri

GTR, then a LWFF question

by Dave Henri » Sat, 29 May 2004 21:51:14



    There are several utilities at the wingman site that can help.  First
update your wingman software.  THen use clear calibration to clean out
the old calibration data and then try one of the centering fixes if it
still is a problem.  I 'think' the centering fix was included with newer
generations of the driver software.
  Dxtweek2 is also good to zero out the built in windows deadzone and
change your wheel pedal dynamics.
  here's the gadgets page...you'll have to go back to the home page for
the driver downloads:
http://www.wingmanteam.com/latest_software/gadgets.htm

David G Fishe

GTR, then a LWFF question

by David G Fishe » Sat, 29 May 2004 21:54:05


something...

I think the bumps are overdone. Let's use the F1 cars as a comparison
instead of the Jag execmobile. How could the F1 cars possibly drive around a
track that bumpy? Their suspensions are rock hard. The GT cars have
marshmallow suspensions in comparison. I've seen a lot of on board footage
from the F1 cars at Spa, and the track surface sure didn't seem that bumpy.

David G Fisher

Ryan Mitchle

GTR, then a LWFF question

by Ryan Mitchle » Sat, 29 May 2004 23:08:37

I dunnoh . . . but the no sim so far has yet felt even close to modelling
what I feel from my road car (standard springs/shocks and 205/45/16 tyres on
a pretty ordinary hatchback). By all accounts, a properly prepared *race*
car should be orders of magnitude more bumpy. Maybe our South African roads
are just uniformly awful by international standards :-) (not entirely
unbelievable...)

The GTR demo just did something for me from the moment I tried it, and the
bumpiness hasn't become irritating over time, either. I think the subtle
"look into corner" effect helps a bit, as well as the seat positioning.

The great thing about software is that all this stuff is adjustable to
preference, of course . . .

Ryan

BTW - Thanks to Dave and Remco for the DXTweak etc stuff . . . I actually
think I may have had these a year or two back and then totally lost track of
them.

David G Fishe

GTR, then a LWFF question

by David G Fishe » Sat, 29 May 2004 23:36:16


I love the demo too. I just think they went overboard with the track
bumpiness. The F1 comparison is what convinces me.

The look into the corner effect is from F1C, and I've had it set to 100% for
a long time now. Took a little while to get used to, but then felt very
realistic.

Yes, you can adjust just about everything in F1C/GTR.

David G Fisher

Ryan Mitchle

GTR, then a LWFF question

by Ryan Mitchle » Sun, 30 May 2004 00:09:27

Another thing is that the F1 aero will basically glue the car to the track,
bumps and all.

But I have neither driven Spa nor an F1 car, so I will decline to comment
further :-)

Ryan

fredrickso

GTR, then a LWFF question

by fredrickso » Sun, 30 May 2004 02:14:56

The onboard cameras have multi-dampening gyroscope systems which cancel out
the bumpiness. You can see the drivers head bouncing all around frmo all the
bumps.

ymenar

GTR, then a LWFF question

by ymenar » Sun, 30 May 2004 02:36:30


> I love the demo too. I just think they went overboard with the track
> bumpiness. The F1 comparison is what convinces me.

> The look into the corner effect is from F1C, and I've had it set to 100%
for
> a long time now. Took a little while to get used to, but then felt very
> realistic.

In F1, the tyres are what does the most of all suspension on the cars.
That's why the rods look rock hard.  They aren't doing the most, far in fact
they are.

--
-- Fran?ois Mnard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

Damien Evan

GTR, then a LWFF question

by Damien Evan » Sun, 30 May 2004 06:24:05

Hmm, the demo isn't *that* bumpy.  Turn down the G-Force simulation a bit.
An F1 car wouldn't have any trouble with the track in this demo.
bhoeni

GTR, then a LWFF question

by bhoeni » Sun, 30 May 2004 10:46:15

At www.wingmanteam.com, look for the utility called MOMOtweak.  I had a similar
problem with my MOMO, and this utility solved it for me.

> Hi all

> Wow! The GTR demo is pretty good . . . Last two demos that impressed me as
> much were GPL and Viper Racing. Actually, the LFS demo was pretty polished,
> too.

> The bump modelling (as in track, not shocks!) is incredible... The first
> thing that hit me was something along the lines of "so this is what I've
> been missing all the time". It really does add to the total immersion
> factor. Anyone who thinks that the bumps are overdone has probably been
> spending too much time behind the wheel of a Jag execmobile or something...

> I hope that GTR turns out to be a kind of spiritual successor to Viper
> Racing, and more, obviously.

> Anyway - just one question regarding my (original) Logitech Wingman Formula
> Force: Even after calibration, the wheel seems to "think" that the
> calibration centre point is positioned about 10 degrees to the left. In
> other words, to go straight I have to keep the wheel turned about 10 degrees
> left. This happens in basically all the sims that I play. I think that there
> may be some DirectX utility or something to set the calibration offset
> manually . . . anone know what this is called and where I can find it?

> Thanks!

> Ryan

Magnus Svensso

GTR, then a LWFF question

by Magnus Svensso » Mon, 31 May 2004 19:20:21

On Fri, 28 May 2004 16:08:37 +0200, "Ryan Mitchley"


>I dunnoh . . . but the no sim so far has yet felt even close to modelling
>what I feel from my road car (standard springs/shocks and 205/45/16 tyres on
>a pretty ordinary hatchback). By all accounts, a properly prepared *race*
>car should be orders of magnitude more bumpy. Maybe our South African roads
>are just uniformly awful by international standards :-) (not entirely
>unbelievable...)

Roads does not equal race tracks. I remember the drivers calling the
Nurburgring GP track vary bumpy, when I walked the track. It was what
I would call glassy smooth!

In the back straight and in turn 1 there was a lot of markings of the
plank bottoming out, but you wouldn't even see the bumps if there
weren't sawdust ground into it. :)


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