Voodoo2 compatibility does not make it a Voodoo2 card.
I am certain a banshee cannot do SLI. Example: A
be a SoundBlaster.
Header address intentionally scrambled to ward off the spamming hordes.
>On Wed, 30 Jun 1999 21:53:43 -0500, "Greg Cisko"
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>snipped
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>--I have it copies from the Elsa web site, European, page has exactly
>what I tried to tell you, the board has the Voodoo2 features.
>Here is the link, copy of text from Elsa Web site:
>-----------------
>http://www.racesimcentral.net/
>------
>ELSA VICTORY ? II
>ELSA and 3DfxMaximum Graphics Power for 3D Gamers
>The ELSA VICTORY II represents a new generation of Voodoo graphics
>boards. The Voodoo-Banshee graphics chip combines the 3D power, speed,
>and compatibility of the Voodoo 2 chip generation with an extremely
>fast 128-bit 2D graphics performance. Which meansan ideal all-in-one
>graphics board for the most demanding home user. The ELSA VICTORY II
>is a graphics board for maximum games fun but which also features
>power enough for serious PC tasks. Ideal for combination with
>Pentium-II systems.
>Voodoo Banshee graphics chip: Full compatibility to Voodoo2 including
>Glide support
>Extreme fast 16 MB SGRAM and a 250 MHz RAMDAC
>Super fast 2D/3D and video acceleration under Windows? 98 and Windows?
>95
>Extremely fast, fully integrated 128-bit 2D hardware
>High rendering quality including the latest 3D features such as bump
>mapping, triliear filtering, and many more
>Optimized for Pentium II and DVD playback
>ELSAmovie? support (Software DVD player optional)
>ELSA 3D REVELATOR? support (real 3D *** with shutter glasses
>optional)
>Equipment: Graphics processor Voodoo Banshee from 3Dfx
> RAMDAC/pixel clock 250 MHz
> Memory equipment 16 MB SGRAM
> BIOS VBE 3.0 support
> Bus system AGP
>Features: Graphics standards: OpenGL? MCD (under Windows NT?),
>Direct3D, DirectDraw, DirectVideo, ActiveX, Glide
> 2D hardware features 128-bit Windows accelerationAll 256 raster
>operations in hardware, block write
> 3D hardware features Integrated Voodoo 2 pixel and single texture
>unit, 100 Mpixels/s fill rate, 100 Mtexel/s fill rate, max. 4 mill.
>Polygons/s, high-speed texture cache, 16-bit floating point Z buffer,
>transparency and chroma key with color mask, alpha blending, 24-bit
>color dithering, fog effects, LOD-MIP mapping, trilinear filtering,
>edge anti-aliasing, bump mapping, perspective-corrected 3D texture
>mapping.
> Standards VESA-BIOS 3.0, DPMS, DDC2B, Plug&Play
> Connectors Monitor: D-Shell 15-pin, VMI
> Dimensions 172 x 83 mm (not including mount bracket)
>Resolutions: Display memory Refresh rates
>16 MB SGRAM 256 colors (8-bit) 64K colors (16-bit) 16.7 million colors
>(24-bit/32-bit)
>1600 x 1200 85 85 85
>1280 x 1024 100 100 100
>1152 x 864 100 100 100
>1024 x 768 120 120 120
>800 x 600 120 120 120
>640 x 480 120 120 120
>The values specified here are maximum values and can not always be
>achieved under some operating conditions. Other graphic modes are
>easily configured in Windows?.
>Drivers/Software Operating systems Windows?95, Windows?98, Windows NT?
>4.0
> Windows utilities ELSA WINman Suite incl. ELSA Settings, ELSAinfo
>---------------------------------------------------------------------------
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>Package Contents: User Manual Extensive documentation in English and
>German
> Installation Guide English, German, French, Italian, Spanish, and
>Dutch
> Drivers/Software On CD-ROM, ELSA WINNERware, 3D games sampler
>Service: Warranty 6 years
> Support Via hotline and the Internet
>No.: 00033 ELSA VICTORY II (Retail)
>00744 ELSA VICTORY II (Bulk)
>All names mentioned in this document may be trademarks or registered
>trademarks of their respective owners. The ELSA logo is a registered
>trademark of ELSA AG.
>Subject to change without notice. No liability for technical errors or
>omissions.
>---------------------------------------------------------------------------
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>========================
>You people should be nice and apologize to me. I had to go out of my
>way to show you you continued to trash me while you were wrong.
>-------------
>Steven S. Palmer
>http://www.racesimcentral.net/
>http://www.racesimcentral.net/~ssp/
>http://www.racesimcentral.net/~stevenscott/
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