rec.autos.simulators

SCGT: how good are physics??

John Moor

SCGT: how good are physics??

by John Moor » Thu, 06 May 1999 04:00:00


> No problem with the physics (4). The lack of stable multiplay and the AI
> being less than intelligent is what kills this sim for me, fix one or
> preferably both and it's a keeper.

Agreed. The stupid and slow ai was the nail in the coffin.
JM
David Mast

SCGT: how good are physics??

by David Mast » Fri, 07 May 1999 04:00:00


>SCGT 3.5


>> On a scale from 1 to 5 (5=GPL), how good are car physics?

I'll give it a 3.5 too.  That's with the advopts editor set to "pure
simulation".  It isn't bad at all.  Feels quite a bit like driving a car hard.
DAVI

SCGT: how good are physics??

by DAVI » Fri, 07 May 1999 04:00:00

One thing I have noticed with the AI is that they will give up a corner
when you are even or slightly ahead of them, but if the have a bumper
infront of you forget it.

Dave




> > No problem with the physics (4). The lack of stable multiplay and the
AI
> > being less than intelligent is what kills this sim for me, fix one or
> > preferably both and it's a keeper.

> Agreed. The stupid and slow ai was the nail in the coffin.
> JM

UnserFan

SCGT: how good are physics??

by UnserFan » Fri, 07 May 1999 04:00:00

Grand Prix 2 didn't use tire temperatures either, but it's still the most
realistic Formula 1 sim I've ever played....  matter of fact, I just got a 1999
car body for it

Dan Belcher
Team Racing Unlimited

Chris Schlette

SCGT: how good are physics??

by Chris Schlette » Fri, 07 May 1999 04:00:00

Touche.


Jason Mond

SCGT: how good are physics??

by Jason Mond » Fri, 07 May 1999 04:00:00

Maybe it's just that I suck, but I haven't finished above 14th in my 2 career
races so far - ok the spin while in 7th place didn't help :-D  I have Pure
Simulation mode turned on (and have since I bought it so I don't know what the
original was like).

Are my problems because I choose the BMW with less HP than the Porsche?

Oh well, if they would just get the multiplayer fixed it would be awesome.

Jason.



> > No problem with the physics (4). The lack of stable multiplay and the AI
> > being less than intelligent is what kills this sim for me, fix one or
> > preferably both and it's a keeper.

> Agreed. The stupid and slow ai was the nail in the coffin.
> JM

--------
Jason Monds
"My other car is a Ferrari"
http://members.home.net/gpl.mondsj/gpl - For my combined gas/brake setups
(Please remove 'no extra spork' when replying)
Chris Schlette

SCGT: how good are physics??

by Chris Schlette » Sat, 08 May 1999 04:00:00

Superbike World Championship. ;)  I don't know that the graphics are all
that bad. My biggest complaint are the textures which seem to be blurry.
But after looking at the mAS editor and looking around some of the bmps,
they are rather small and blurry, so that may account for things.   However,
other that not having real rooster tails or actual rain coming down, etc.  I
have enjoyed racing at night in the rain. :)

Heh, try this one on for size.  At Sebring I even took the time to change
the default setup (oh my....) and max it out for speed where I reached the
peak of 6th on the backstraight, have very little wing, etc all in a 818hp
Porsche GT1.  Yet still have I have a weenie Callway Corvette (and I do love
Vettes btw), who's base hp is fairly low in comparison to many of the other
cars, PULL away from me...what?!  So I loaded it an old season, maxed out
the 'vette and tried it myself.  Um, nope, even with every option turned on
and almost zero wing, gearing setup decently I can't match the AI vette in
raw speed.  So, obviously the AI makes up for its horrid performance under
braking and through corners by overcompensating on the straight away speed.

I don't know..I've seen that happen a couple times.  Where I honestly swear
that the AI waited til I was around to suddenly swerve across the road and
take me out.  Had one of those episodes and it damaged my wheel near the
start of the lap, limped around on a bad tire (which did effect handling!)
but only took 21seconds in the pits to fix (normal 26gallon gas pit is 12
seconds).  Man, I bet all the real pit crew wish they could fix things that
quick! :)

Its a start.  I dunno, sometimes I don't think developers go out and
research the competition.  Personally if I was going to produce a racing
game, someday maybe :), I'd make sure that I go find all the racing games
that cater to the market I'm targetting and play them all.  Find out what
they do well, what they don't do well, etc.  Troll the newsgroup such as RAS
and find out what people did and didn't like about said games...what people
were interested in.  Then combine that all with what I wanted the racing
game to be like.

Jason Mond

SCGT: how good are physics??

by Jason Mond » Sat, 08 May 1999 04:00:00

*** News flash ***

I don't suck :-D  After an hour or so of trying to get my qualification
times down, I placed 2nd on the grid at Chatham with my GTQ BMW M3 (no
upgrades).  Before pitting with 8 mins to go of a 20min race, I was 1st
and dropped to 5th after returning to the track.  What amazed me is that
the AI can go almost the entire race without pitting.  The lead car
pitted with 58 seconds left and this allowed me to pass for the lead!
:)  

The racing was fun!  I actually like how the AI drive like real humans
-- they don't want you to pass and fight for the position!  Since the AI
take turns slower (all difficulties are maxed), they must be saving
their tires to produce those long runs without a pit.

My setup for a default BMW was as follows and gets me 46.56 in 1 warmup
and 2 qual laps:

        Front     Rear
Wings:    9.5      8.9          5th gear: 0.940
Tires:   27.6     27.6          Gas:      4.0 gallons
         soft     soft
Rollbar:  0.96     1.16

Oh yea, to be on topic.. the physics seem like a 4 out of 5 if GPL is a
5.

Now for Sardian (sp).
Jason.


> Maybe it's just that I suck, but I haven't finished above 14th in my 2 career
> races so far - ok the spin while in 7th place didn't help :-D  I have Pure
> Simulation mode turned on (and have since I bought it so I don't know what the
> original was like).

> Are my problems because I choose the BMW with less HP than the Porsche?

--
Jason Monds
theCLAPPER  in Kali
"My other car is a Ferrari"
http://members.home.net/gpl.mondsj/gpl/ - My combined gas/brake setups
(Remove 'no spork' when replying)

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