rec.autos.simulators

SCGT physics?

Tsuna

SCGT physics?

by Tsuna » Sun, 20 Jan 2002 19:25:50

I recently bought SCGT, after hearing about it on this group. After a
very short time playing it, I worked out that the most annoying part
of the game happens when you place about half a tire off the track (OK
I may exaggerate a little here, but not too much). The car is almost
immediately grabbed and dragged off the track, and from there on you
might as well be driving through quicksand. I know things are meant to
slow down off-track, but surely not that much. Does anyone know of a
patch or fix that will reduce this tendency? There is nothing on the
EA site (OK, I know, it isn't the latest game out) that I can find, so
I am hoping someone on this NG can help. Thanks,

Tsunami

Peter Ogde

SCGT physics?

by Peter Ogde » Sun, 20 Jan 2002 22:26:34

You need to look for a program called Advanced Options Editor it can be
downloaded from the US Pits
(http://www.theuspits.com/fbody/scgt/editors.html). You can then set the
grass to be realistic.

 - Peter Ogden
   Perth, Western Australia


Tsuna

SCGT physics?

by Tsuna » Mon, 21 Jan 2002 04:03:50

Many thanks. I take it to use, you just extract it to the sports car
GT folder, and run.

Tsunami


carefully:

>:You need to look for a program called Advanced Options Editor it can be
>:downloaded from the US Pits
>:(http://www.theuspits.com/fbody/scgt/editors.html). You can then set the
>:grass to be realistic.
>:
>: - Peter Ogden
>:   Perth, Western Australia
>:


>:> I recently bought SCGT, after hearing about it on this group. After a
>:> very short time playing it, I worked out that the most annoying part
>:> of the game happens when you place about half a tire off the track (OK
>:> I may exaggerate a little here, but not too much). The car is almost
>:> immediately grabbed and dragged off the track, and from there on you
>:> might as well be driving through quicksand. I know things are meant to
>:> slow down off-track, but surely not that much. Does anyone know of a
>:> patch or fix that will reduce this tendency? There is nothing on the
>:> EA site (OK, I know, it isn't the latest game out) that I can find, so
>:> I am hoping someone on this NG can help. Thanks,
>:>
>:> Tsunami
>:

Peter Ogde

SCGT physics?

by Peter Ogde » Mon, 21 Jan 2002 12:25:09

Yep, as the readme file says...

 - Peter Ogden
   Perth Western Australia


> Many thanks. I take it to use, you just extract it to the sports car
> GT folder, and run.

> Tsunami


> carefully:

> >:You need to look for a program called Advanced Options Editor it can be
> >:downloaded from the US Pits
> >:(http://www.theuspits.com/fbody/scgt/editors.html). You can then set the
> >:grass to be realistic.
> >:
> >: - Peter Ogden
> >:   Perth, Western Australia
> >:


> >:> I recently bought SCGT, after hearing about it on this group. After a
> >:> very short time playing it, I worked out that the most annoying part
> >:> of the game happens when you place about half a tire off the track (OK
> >:> I may exaggerate a little here, but not too much). The car is almost
> >:> immediately grabbed and dragged off the track, and from there on you
> >:> might as well be driving through quicksand. I know things are meant to
> >:> slow down off-track, but surely not that much. Does anyone know of a
> >:> patch or fix that will reduce this tendency? There is nothing on the
> >:> EA site (OK, I know, it isn't the latest game out) that I can find, so
> >:> I am hoping someone on this NG can help. Thanks,
> >:>
> >:> Tsunami
> >:


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