I'm a little bit dissappointed at this stage.
Seems like this is another missed opportunity to produce a good sim.
A bit of a shame really as the graphics actually are very impressive.
Lots of various***pit and outside views. Some of the***pit views
are similar to the driver head view of CPR but, IMO, seem to be much
more usable. The***pit views themselves are very good.
Speed in the game is also good. Sound is the best I've heard yet in a
GP sim however it does need to be adjustable in order to be able to
hear your own engine (same prob as SCGT) .
I don't want to go into too much detail but the main problem I've
noticed is that when you mount a kerb your either on it or off.
There's no smooth transition. It's like 2 frames have been used. One
for on - one for off. Reminds me of the replay in Nascar when your
on the inside of the banking, except this happens when your driving
the car in the***pit !!
Wheel spin is not at all convincing, can't put my finger on this one
but it just does not feel right.
There's a big deadzone in the steering department, however I expect
that you will be able to adjust this in an options menu.
NO support for seperate axis (couldn't get the brake to work on my
Thrustmaster F1 Pro)
The demo does seem a bit flakey and hopefully Eidos are just giving us
an early look, but somehow I don't think so. Anyhow if they can fix
these "features" I might take another look and maybe we'll have
something to keep us going until GP3 arrives some year.
I'd be interested to hear feedback on what the rest of you think of
this sim demo, or is it just another arcade racer masquerading as a
sim.
Regards, Tony