rec.autos.simulators

Eidos Official F1 Racing - Further impressions (quite long)

Chris Wrigh

Eidos Official F1 Racing - Further impressions (quite long)

by Chris Wrigh » Mon, 24 May 1999 04:00:00

Following some initial concerns, I'm warming to this game big time.

It does have some *** little faults, most especially the fact that you
can't change settings in the middle of a qualifying or practice session and
that you are limited to three qualifying laps - yuk. Funnily enough, the
concerns I had over the cornering animation have subsided - it doesn't look
nearly as bad when you are used to it. Baffled? - well you'll have to play
the game for a while to see what I mean.

The saving grace of OF1R is the tremendous car handling, which is among the
best of any sim and absolutely walks all over MGPRS2. Believe me, the more
you play this the more convincing it becomes. It's quirky, but it still
conveys the feeling you are driving an F1 monster very well.

The replay facility is completely brilliant, except that it can only be
accessed after a race and not during qualifying etc. Without doubt this has
set new standards.

Save game could be better as this can only be accessed in championship mode.

Some people have commented on the accuracy of tracks. Well we've yet to see
the perfect sim in this respect and, on balance, I feel OF1R is as good as
any other, although perhaps not significantly better. Topography, in
particular, sometimes appears at odds with reality. The trees are not
exactly great works of art either.

In the eye candy stakes, the helicopter view is one of the more original
additions to a racing sim and I think it works really well, particularly in
terms of building the atmosphere of the game. I'd trade it for 12 qualifying
laps and more flexible set-up options though, but it is a terrific
innovation.

Like Nascar Revolution, although far better out of the box, this game wants
to be a sim when it grows up, but Eidos will have to put some large changes
into future patches to achieve this ambition.

I would urge anyone to buy OF1R, because its strengths certainly outweigh
the obvious weaknesses.

Oh, I nearly forgot to mention the awful crashes and lack of visible damage,
but I believe significant car damage in games is outlawed by Uncle Bernie,
so maybe this is understandable.

Well done Eidos, this is an excellent, if slightly flawed, game.

David Mocn

Eidos Official F1 Racing - Further impressions (quite long)

by David Mocn » Mon, 24 May 1999 04:00:00

Are you serious? Unless the full game is nothing like the demo, I would say
that this is the wost racing game I've ever layed my eyes on. F1'97 is a
"star simulator" compared to this. My imression from the demo were like this:
- Handling so unrealistic that you can't bear to watch it ... even the
movement of the cars is flawed ... which most arcade games get right. The way
the car "attempts' to do wheelspin and slides is a total joke .... it just all
looks so wrong.
- Graphic's have absolutelly no detail ... everything just looks so flat and
empty.
-The***pit view looks like a "prototype" for something that someone made in
5 minutes. So unfinished.

Anyway, I have not seen a game/demo that looks os unfinished and moves so
urealistic.

Is the full game any different?

Regards,
David



>Following some initial concerns, I'm warming to this game big time.

>It does have some *** little faults, most especially the fact that you
>can't change settings in the middle of a qualifying or practice session and
>that you are limited to three qualifying laps - yuk. Funnily enough, the
>concerns I had over the cornering animation have subsided - it doesn't look
>nearly as bad when you are used to it. Baffled? - well you'll have to play
>the game for a while to see what I mean.

>The saving grace of OF1R is the tremendous car handling, which is among the
>best of any sim and absolutely walks all over MGPRS2. Believe me, the more
>you play this the more convincing it becomes. It's quirky, but it still
>conveys the feeling you are driving an F1 monster very well.

>The replay facility is completely brilliant, except that it can only be
>accessed after a race and not during qualifying etc. Without doubt this has
>set new standards.

>Save game could be better as this can only be accessed in championship mode.

>Some people have commented on the accuracy of tracks. Well we've yet to see
>the perfect sim in this respect and, on balance, I feel OF1R is as good as
>any other, although perhaps not significantly better. Topography, in
>particular, sometimes appears at odds with reality. The trees are not
>exactly great works of art either.

>In the eye candy stakes, the helicopter view is one of the more original
>additions to a racing sim and I think it works really well, particularly in
>terms of building the atmosphere of the game. I'd trade it for 12 qualifying
>laps and more flexible set-up options though, but it is a terrific
>innovation.

>Like Nascar Revolution, although far better out of the box, this game wants
>to be a sim when it grows up, but Eidos will have to put some large changes
>into future patches to achieve this ambition.

>I would urge anyone to buy OF1R, because its strengths certainly outweigh
>the obvious weaknesses.

>Oh, I nearly forgot to mention the awful crashes and lack of visible damage,
>but I believe significant car damage in games is outlawed by Uncle Bernie,
>so maybe this is understandable.

>Well done Eidos, this is an excellent, if slightly flawed, game.

Adam

Eidos Official F1 Racing - Further impressions (quite long)

by Adam » Mon, 24 May 1999 04:00:00

I pretty much agree.  I think this is one of the best modern F1 sims
available.  I've been playing it non-stop since I got it.  Nothing like the
demo so far.


Greg Cisk

Eidos Official F1 Racing - Further impressions (quite long)

by Greg Cisk » Mon, 24 May 1999 04:00:00


>I have had wheels askew and*** from the control arms, and front
>wings dangling and striking the track as I attempted to return to
>the pits. Also, if the front suspension is bent far enough, the tire
>will eventually leave the rim. All of this changes the way the car drives
>and sometimes it is totally uncontrollable, throwing smoke, sparks, etc..

This does sound cool.

seemed

Why? Does the car suddenly not turn about it's center axis and start
turning with it's front tires the longer you play the game? I thought that
turning on it's center axis was total BS. It felt to me like a cheesy ***
flightsim. I thought you said you drove race cars or something. How can
you possibly think this is OK?

TSW??? I thought you had an ACT Labs Force RS? Or are you one of
those fellas that has to have on of everything (games included)?

--

Header address intentionally scrambled to ward off the spamming hordes.

cisko [AT] ix [DOT] netcom [DOT] com

Aubrey Wind

Eidos Official F1 Racing - Further impressions (quite long)

by Aubrey Wind » Mon, 24 May 1999 04:00:00

Chris, is this one of those games where the demo plays completely
differently from the final packaged game?  Because I tried the demo, and I
thought the physics were just pathetic.  The car won't even go into a spin
unless you're on the grass.

**** Posted from RemarQ - http://www.remarq.com - Discussions Start Here (tm) ****

Joe Marque

Eidos Official F1 Racing - Further impressions (quite long)

by Joe Marque » Tue, 25 May 1999 04:00:00

We didn't drive the same game, unless the demo was a pre-alpha version made
for the old Atari 2600 and the PC demo has never been released.  This "sim"
does not remotely simulating anything done currently in the physical world,
let alone driving.  It sucks with a gigantic "S".  Oh wait, the sound is
pretty good.  Seriously, have you ever driven a car?   I'm honestly not
flaming you, maybe you have never driven a car.  If you have then you would
know that this game doesn't come close to driving any car, let alone a F1
car.   It more closely simulates white water rafting.  Rafts rotate around
their center of gravity, cars turn by the front wheels.


Mike Blackmo

Eidos Official F1 Racing - Further impressions (quite long)

by Mike Blackmo » Tue, 25 May 1999 04:00:00

I pretty much agree It has it's faults and initially I was
disappointed but then I drove it some and began to really like the
feeling of speed and movement. the dynamic driver head movement really
work well when you are used to them and i love the way the drivers
head wobbles about in the outside views.

My one gripe is the car textures are patchy, some like the Jordan are
absolutely brilliant but the Ferrari and the Mclaren are terrible.

for a quick summary comparing like with like Of1R to MGPRS2 where it
counts ie. driving Of1R seems alive and dynamic and MGPRS2 seems flat
and dead and I thing we are all spoiled by GPL !

Regards Mike

I'll be posting some more in the next couple of days
On Sun, 23 May 1999 21:43:19 +0100,"Chris Wright"


>Following some initial concerns, I'm warming to this game big time.

>It does have some *** little faults, most especially the fact that you
>can't change settings in the middle of a qualifying or practice session and
>that you are limited to three qualifying laps - yuk. Funnily enough, the
>concerns I had over the cornering animation have subsided - it doesn't look
>nearly as bad when you are used to it. Baffled? - well you'll have to play
>the game for a while to see what I mean.

>The saving grace of OF1R is the tremendous car handling, which is among the
>best of any sim and absolutely walks all over MGPRS2. Believe me, the more
>you play this the more convincing it becomes. It's quirky, but it still
>conveys the feeling you are driving an F1 monster very well.

>The replay facility is completely brilliant, except that it can only be
>accessed after a race and not during qualifying etc. Without doubt this has
>set new standards.

>Save game could be better as this can only be accessed in championship mode.

>Some people have commented on the accuracy of tracks. Well we've yet to see
>the perfect sim in this respect and, on balance, I feel OF1R is as good as
>any other, although perhaps not significantly better. Topography, in
>particular, sometimes appears at odds with reality. The trees are not
>exactly great works of art either.

>In the eye candy stakes, the helicopter view is one of the more original
>additions to a racing sim and I think it works really well, particularly in
>terms of building the atmosphere of the game. I'd trade it for 12 qualifying
>laps and more flexible set-up options though, but it is a terrific
>innovation.

>Like Nascar Revolution, although far better out of the box, this game wants
>to be a sim when it grows up, but Eidos will have to put some large changes
>into future patches to achieve this ambition.

>I would urge anyone to buy OF1R, because its strengths certainly outweigh
>the obvious weaknesses.

>Oh, I nearly forgot to mention the awful crashes and lack of visible damage,
>but I believe significant car damage in games is outlawed by Uncle Bernie,
>so maybe this is understandable.

>Well done Eidos, this is an excellent, if slightly flawed, game.

Te

Eidos Official F1 Racing - Further impressions (quite long)

by Te » Tue, 25 May 1999 04:00:00

On Sun, 23 May 1999 21:43:19 +0100, "Chris Wright"


>The saving grace of OF1R is the tremendous car handling, which is among the
>best of any sim and absolutely walks all over MGPRS2. Believe me, the more
>you play this the more convincing it becomes. It's quirky, but it still
>conveys the feeling you are driving an F1 monster very well.

Aaaaahhh... LMAO! If the demo is any indication this is the worst ***
bearing the FOCA license ever - every single Psygnosis attempt
included. It's useless no matter how you look at it. Graphics - bad &
seriously outdated. Handling - awful. Physics - non existant. F1
accuracy - poor. Btw what about the AI? Are the cc cars still locking
up wheels on virtually every corner?

Tell us more about. It does not even have correct qualifying
procedure? Heh... and what's that with the setups?

It's understandable that you want to find the good points in a product
you've forket out some bucks for but don't you think this goes a bit
too far? You aren't some kind of Eidos marketing troll...?

Of course...that's why all other games get at least that part right.

PS: I'd give that 'game' 1 out of 5 stars for the good tv-like sound
(not necessarily real life like).

--Tel

Greg Cisk

Eidos Official F1 Racing - Further impressions (quite long)

by Greg Cisk » Tue, 25 May 1999 04:00:00


>To me, it is kind of like the driving model in TOCA2. It is no where near
>GPL, N1999, or ICR2, but it is better than F1RS or MGPRS, in my opinion.

I guess we will have to agree to disagree on that.

I don't feel the spins in F1RS are canned. I think many people mistake
the spin that happens when you get too far out of shape (you will spin
anyway) for canned spins. I can prevent spins in F1RS until I get too
far out of shape.

Nope I hate i-magic crap.

Nope. But why in the world would you get the Cyborg 3D? You are
proving my statement :-)

--

Header address intentionally scrambled to ward off the spamming hordes.

cisko [AT] ix [DOT] netcom [DOT] com

Behind

Eidos Official F1 Racing - Further impressions (quite long)

by Behind » Tue, 25 May 1999 04:00:00

I've played the demo only and I have to say that the game is 'fun' - I
certainly have found myself cornering too hard and the car snapping into a
spin.
The replays are brilliant and it is definitley a game that friends can come and
play and after a few laps get into the groove, which is sometimes lacking in
driving games.
I love GPL  and F1RS but this game isn't bad at all, all things considered.
Sorry!!

John Walla

Eidos Official F1 Racing - Further impressions (quite long)

by John Walla » Tue, 25 May 1999 04:00:00

On Sun, 23 May 1999 21:43:19 +0100, "Chris Wright"


>Baffled? - well you'll have to play
>the game for a while to see what I mean.

Isn't the point of a review that the reader _won't_ have to play the
game to find out what you mean...?

Not at all my findings. Even in "simulation" mode it felt incredibly
arcadey - incredibly easy to drive, speeds all wrong versus reality,
handling uninvolving and unconvincing. In short, just horrible. I
tried it for a couple of days then back to the shop it went.

Helicopter view is quite cool, and the track talk through. Straight
out of the golf games, but a very neat addition. In no way makes up
for everything that's left out, but looks good.

Anyone who wants an out-and-out arcader may find some joy here, but I
would warn any sim fan away from it - it really falls well short of
requirements to claim to be a sim.

Cheers!
John

Thom j

Eidos Official F1 Racing - Further impressions (quite long)

by Thom j » Tue, 25 May 1999 04:00:00

Hello rrevved;


> John, didn't you feel that it was (much) less 'canned' than driving
> F1RS/MGPRS?

I don't do you?

sims.

You do? I like F1RS over OF1 but nothing compare to Gpl!

You think there is a comparison from Toca to F1RS?? Sorry but I don't
see it!  "best modern-day F1 sim available" Are you serious?

Guess so but does this still make it a better sim?

Sure is but I still do not see any real improvement!?

Run 6 speakers w/ Sb Live & do not see any great sound effects!! It
is good but not great. I can get the same effect once the 22mz stereo
sounds are in the proper directories of Gpl. Once they are in Gpl it's
unbeatable and I know many agree. One great thing about Gpl is the
ease of "addon-ability!" Yes I know you're going to say Gpl is not a
new late 90s sim but a 67 sim. It sure hasit over al the 90s sims & it
is a perfect example of; Why is it? Seems the gamer companies are
either lazy or just want a fast buck instead of a great 90s sim! imho

They need to do more than just the above. imho

Cheap doesnt make it better either! again imho Please understand;
It isnt really terrible but it certainly isn't "best modern-day F1 sim
available" Your words...

Enjoy

Rafael Medeiro

Eidos Official F1 Racing - Further impressions (quite long)

by Rafael Medeiro » Tue, 25 May 1999 04:00:00


> The sound is unmatched, IMO, by any F1 game/sim, and the car modeling
> is unique, in that there are very different 3D models for each car.
> I can't remember many sims that ever attempted that, can you?

And what about the tracks?I can talk about Interlagos, which is one of the most hilly
courses on the circuit(The Senna's "S" is a realllly steep descent),and this track on
the game is ridiculously completely FLAT.Not a 1 cm elevation change.This already
shows that the makers didn't even bother to watch a VT of a F1 race on this circuit
and how they really care about the sim status they want to give to this game.
I would like to hear from others about their home tracks. How do they compare to the
ones in the game?
PS:another annoying thing is the not mouse enabled menus.What do they still do things
like that?

Rafael Medeiros

Thom j

Eidos Official F1 Racing - Further impressions (quite long)

by Thom j » Wed, 26 May 1999 04:00:00

You were comparing I believe you said? "best modern-day F1 sim
available" Your words... Well is Toca a modern-day F1 sim?? I do
believe you might be 'splitting hairs' now?? Also I did acknowledge
Gpl was set in 67 not in the late 90s but wasnt Gpl made in the 90s
and imho better than any new sim out as of May 24, 1999? Now I
just split a hair too. "O" Well this really will not change the world in
any significant way. These are all only 'subjective opinions' anyway
No more..No less... So; Se` La~ Vi'..
Cheers Thom_j.
----- Original Message -----

Newsgroups: rec.autos.simulators
Sent: Monday, May 24, 1999 3:24 PM
Subject: Re: Eidos Official F1 Racing - Further impressions (quite long)

> On Mon, 24 May 1999 18:43:52 GMT,


> >nothing compare to Gpl!

> >I can get the same effect once the 22mz stereo
> >sounds are in the proper directories of Gpl. Once they are in Gpl it's
> >unbeatable

> >One great thing about Gpl is the

> We weren't talking about GPL, were we?

> --
> // rrevved posts from mindspring dot com

Rafael Medeiro

Eidos Official F1 Racing - Further impressions (quite long)

by Rafael Medeiro » Wed, 26 May 1999 04:00:00

I'm not argueing about the other tracks, just the one which is on my country, and i don't
need to cycle through any infinite number of keys to see that they've done the worst on
Interlagos Track i've ever seen in a game.Just This.
I just would like to hear from others about their country tracks on the game.
Rafael Medeiros

> On Mon, 24 May 1999 21:54:55 -0300,



> >> The sound is unmatched, IMO, by any F1 game/sim, and the car modeling
> >> is unique, in that there are very different 3D models for each car.
> >> I can't remember many sims that ever attempted that, can you?

> >And what about the tracks?I can talk about Interlagos, which is one of the most hilly
> >courses on the circuit(The Senna's "S" is a realllly steep descent),and this track on
> >the game is ridiculously completely FLAT.Not a 1 cm elevation change.

> I don't know about Interlagos, but there are mega-elevation changes
> at Monaco, Osterreichring (A1), and others.

> Try this:

> 1) Enter a race at Monaco. When the race begins, pull over and stop.

> 2) Press F11/F12/INS/DEL until you find a car you like.

> 3) Press END for the helicopter view. Watch it for a while, then press
>  INSERT, several times, for all the dynamic view variations in the
> helicopter view.

> 4) Also, be sure to cycle through the other cars with F11/F12.

> 5) Try the other views and zoom with * /

> After you do this test, come back and give us a report on the
> elevation change and scenery modeling in this sim.

> -----------------------------------

> F11 Key - View Car Behind
> F12 Key - View Car Ahead

> Backspace - View Replay

> Ins - Static, Dynamic 1, 2, 3 Views
> Del - Trackside View
> Home -***pit Views
> End - Helicopter View
> PageUp - Rear Wing, Front Wing, Left Side, Right Side, Driver Views
> PageDn - Exterior View
> * - Zoom In
> / - Zoom Out

> ----------------------------------

> --
> // rrevved posts from mindspring dot com


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