> Is it an arcade game (boooooo), or a sim?
Played it for 5 days. For those who have access to a Blockbuster, I highly
recommend doing what I did: go out and rent a Playstation and GT for about $20
for 5 days and decide for youself. I had a blast! Must admit it is *very*
***ive. I'll post a more complete review when I get a chance (just got
back from the Canada GP). Check out Randy Magruder's comprehensive review at
the Digital Sports site (sorry, no html ref).
Anyway, my short take (well, it was when I started writing):
Arcadish. As a "racing" sim, it is arcadish due to its complete lack of
collision damage, 6 car maximum, usually 2 lap race length, bumper car though
aggresive AI (or was it just me causing all the bumper car action?). Now,
this isn't to say it isn't incredibly fun, or realistic in other ways, but a
race that misses on some of the above elements isn't much of a sim of a real
race.
As to...
Some say very. I'll have to bow to the opinions of those more savvy, however
I'll point out a couple of things that haven't been mentioned:
I varied the camber and shock settings of my purchased "sport suspension". I
couldn't tell the difference between the stock shock setting (2/2) and the
most polar settings (f/r = 1/3 and 3/1). Maybe my own insensitive butt,
however I would have expected a noticeable difference. Ditto on the camber
settings, but that might be expected to be more subtle?
In its defense, switching from the stock tires on a Civic Si to racing
compound Soft front, hard rear, did result in a very satisfying shift from
understeer to strong oversteer on late braking. Though very controllable
oversteer. As Randy mentioned, maybe dialed up in effect for us tail-happy
Americans?
Where it really failed, and I haven't seen mentioned, is in the modeling of
the effects of hp/weight+drag. I have run the stock '94 Lude VTEC to 164 mph,
the new Lude SH to 162 mph (both should be about 140), the GSR to 157 (more
like 134), a stock(?) CRX Si to 153!! I believe a 205 hp Civic Si that was
lightened to 1779 lb would do better than the 13.9 sec 1/4mi I clocked.
[PS: yes I like Hondas :-)]
If they can't get that right, it raises doubts about the rest of the physics
modeling in my mind.
Fantasy. I do like the variety. And the Autumn Ring-mini reminds me of
auto-x'ing. The license tests are challenging. All the different cars to
drive a blast. I really appreciate a chance to run some of the cars I've
owned, or contemplated/dreamed of owning. A pleasant change from the pure
racers and outright ***s of most games/sims.
If this game gets a PC port, I'll certainly buy it. If they add in-cockpit
graphics, damage, and more american and European cars (*) it'll be that much
more amazing.
(*) = it only has the previous gen Corvette's, Z28, an old 427 vette, Vipers,
the Aston Martin DB7, some TVR's. Please add BMW's, VW's, Ferraris to race
against the NSX et al, Mustang, Contour SVX...