It runs fine on my pc, Celeron 333(o/c to 416), 128mb PC100, Voodoo3 3000
AGP. It can get a little choppy at times, but I expect it to run much
better when the full version is released that supports Direct3D for the
rendering. I have it pre-ordered, should be here soon I hope. It also
worked with an ATI Expert98 AGP card, I don't know where you got that Bleem!
doesn't support AGP cards, works fine for me.
Kyle
Bleem
> doesn't work with AGP cards. Neat feature. They have no plans to fix it at
> this point, and with SONY breathing down their necks who knows what will
> happen.
> > Has anyone tried running the playstation emu from BLEEM with gran
> turismo?
> > How did it run? any problems? I have tried to get it to work but my
> > soundcard and 3dfx card aren't directx 6.0 compliant and it wouldn't
run.
> I
> > have a Hercules stingray 128/3d and an OPTi930 soundblaster pro.