rec.autos.simulators

F12K and FF

M2wb

F12K and FF

by M2wb » Wed, 12 Apr 2000 04:00:00

I have been playing around a bit with the force feedback effects in F12K and
havent really been able to get happy with it.

I know that it is poorly implemented (which is a sin really), but some thing
s I have found leave me really POed.

I ahve been following hte season in F12K religously since we started it.  So
after Imola I went right to practise Silverstone.  What jumped out at me rig
ht away was the lack of ANY FF effects outside the pits other that rumble st
ips and hitting walls, the reason this struck me was IN the pits the FF are
very good and about 3/4 the way out they dissapear!  really leaves one to wa
onder what they were thinking.

Anyway antoher problem I am having is that no matter what, when FF is enable
d in the sim I lose center spriningin on my Logitech FF wheel, turn it back
on and its back.  Its easy to drive without it but I want het effort involve
d in *trying* to turn not simply flisking my wrist.

any opinions / help?

ed

BriGu

F12K and FF

by BriGu » Wed, 12 Apr 2000 04:00:00


<kloskowskiATmindspringDOTcom> says...

I noticed this too, and thought it was just an error on my system. I'm
very interested in finding what others have to say...

--


Matt & Ton

F12K and FF

by Matt & Ton » Thu, 13 Apr 2000 04:00:00

Same here... You cas feel it if you're sitting in the grass & moving very slowly,
but once you get past 50 mph it's gone. I tried to max the ff settings & enabling
the centering spring to no avail. Kinda sucks, cause that's my major gripe about
the game... If there were even a *little* friction on the wheel I think I'd be
able to be more consistent, but there is *NONE*! Maybe I should try my old TM GP1
wheel...

Warlock!



> <kloskowskiATmindspringDOTcom> says...

> > I ahve been following hte season in F12K religously since we started it.  So
> > after Imola I went right to practise Silverstone.  What jumped out at me rig
> > ht away was the lack of ANY FF effects outside the pits other that rumble st
> > ips and hitting walls...

> I noticed this too, and thought it was just an error on my system. I'm
> very interested in finding what others have to say...

> --



Greg Cisk

F12K and FF

by Greg Cisk » Thu, 13 Apr 2000 04:00:00



> <kloskowskiATmindspringDOTcom> says...

> > I ahve been following hte season in F12K religously since we started it.
So
> > after Imola I went right to practise Silverstone.  What jumped out at me
rig
> > ht away was the lack of ANY FF effects outside the pits other that
rumble st
> > ips and hitting walls...

> I noticed this too, and thought it was just an error on my system. I'm
> very interested in finding what others have to say...

Ditto here too. In the pits, the FF wheel is as tight and heavy as in
GPL. As you exit the pits or gain speed or both, you loose that.
You are left with kurbs, some bumps with the AI and a feeling
of being sucked into the kitty litter when you go off into the gravel.
My bet is that it would be fairly easy for them to patch.
--

Header address intentionally scrambled to ward off the spamming hordes.

cisko [AT] ix [DOT] netcom [DOT] com

David Ewin

F12K and FF

by David Ewin » Thu, 13 Apr 2000 04:00:00


> I ahve been following hte season in F12K religously since we started it.  So
> after Imola I went right to practise Silverstone.  What jumped out at me rig
> ht away was the lack of ANY FF effects outside the pits other that rumble st
> ips and hitting walls, the reason this struck me was IN the pits the FF are
> very good and about 3/4 the way out they dissapear!  really leaves one to wa
> onder what they were thinking.

Does this problem only occur at Silverstone?  If so, that is really odd.  How
could FF be track dependent?

Dave Ewing

--
*****************************************************
David A. Ewing

*****************************************************

Iain Mackenzi

F12K and FF

by Iain Mackenzi » Thu, 13 Apr 2000 04:00:00

It happens on every track.  It's when pit assist cuts out and you take
control.  It's no big deal really.
The FF in F12K is not anything like as good as GPL, but nevertheless, it
adds a lot to the experience, and is better implemented than most.
Iain



> > I ahve been following hte season in F12K religously since we started it.
So
> > after Imola I went right to practise Silverstone.  What jumped out at me
rig
> > ht away was the lack of ANY FF effects outside the pits other that
rumble st
> > ips and hitting walls, the reason this struck me was IN the pits the FF
are
> > very good and about 3/4 the way out they dissapear!  really leaves one
to wa
> > onder what they were thinking.

> Does this problem only occur at Silverstone?  If so, that is really odd.
How
> could FF be track dependent?

> Dave Ewing

> --
> *****************************************************
> David A. Ewing

> *****************************************************

Matt & Ton

F12K and FF

by Matt & Ton » Thu, 13 Apr 2000 04:00:00

I don't use pit assist. On every track it's the same... absolutely *NO* tire
friction FF from the road other than at crawling speeds in the pits, or when
you're in the gravel. Impossible to feel a difference between if you're going
straight or thru a tight bend. Vibrating over curbs doesn't add to the
experience at all for me when you can steer around a chicane with a feather.
It's the worst FF I've felt, and considering SCGT pretty much sucked, That's
saying something. Actually, I expected a lot better... I thought they were
starting to figure FF out on SCGT, but they must have forgotten it when they
implemented it into this game. A shame, since I think the game rocks otherwise!

Warlock!


> It happens on every track.  It's when pit assist cuts out and you take
> control.  It's no big deal really.
> The FF in F12K is not anything like as good as GPL, but nevertheless, it
> adds a lot to the experience, and is better implemented than most.
> Iain

Iain Mackenzi

F12K and FF

by Iain Mackenzi » Fri, 14 Apr 2000 04:00:00

Sorry, don't agree with you here.  For another opinion, look at Alison
Hine's respected site http://simracing.com/alison/sims/ under sims and the
F1 2000 link.
Iain



> I don't use pit assist. On every track it's the same... absolutely *NO*
tire
> friction FF from the road other than at crawling speeds in the pits, or
when
> you're in the gravel. Impossible to feel a difference between if you're
going
> straight or thru a tight bend. Vibrating over curbs doesn't add to the
> experience at all for me when you can steer around a chicane with a
feather.
> It's the worst FF I've felt, and considering SCGT pretty much sucked,
That's
> saying something. Actually, I expected a lot better... I thought they were
> starting to figure FF out on SCGT, but they must have forgotten it when
they
> implemented it into this game. A shame, since I think the game rocks
otherwise!

> Warlock!


> > It happens on every track.  It's when pit assist cuts out and you take
> > control.  It's no big deal really.
> > The FF in F12K is not anything like as good as GPL, but nevertheless, it
> > adds a lot to the experience, and is better implemented than most.
> > Iain

Matt & Ton

F12K and FF

by Matt & Ton » Fri, 14 Apr 2000 04:00:00

Dammit, I read that! I must be doing something wrong here. I really hold
Allison's comments in pretty high regard, considering all of her work
with GPL... But I get nothing! She said she can feel more downforce at
higher speeds... what did I***up in my LWFF profile? I actually have
my centering spring and FF effects set on 150% and I get nada. Anybody
have a profile they want to post or possibly send me? I really want FF
in this game, but I think I get more road resposnse from my non-FF
Thrustmaster GP1 wheel.
PLEASE?!?!?!?!?

Warlock!


> >>Sorry, don't agree with you here.  For another opinion, look at
> Alison
> >>Hine's respected site http://www.racesimcentral.net/
> and the
> >>F1 2000 link.
> >>Iain

Peter Coo

F12K and FF

by Peter Coo » Fri, 14 Apr 2000 04:00:00

I agree, I also have my LWFF setting to 150% and get no feedback through
apart from ripple strips........



> Dammit, I read that! I must be doing something wrong here. I really hold
> Allison's comments in pretty high regard, considering all of her work
> with GPL... But I get nothing! She said she can feel more downforce at
> higher speeds... what did I***up in my LWFF profile? I actually have
> my centering spring and FF effects set on 150% and I get nada. Anybody
> have a profile they want to post or possibly send me? I really want FF
> in this game, but I think I get more road resposnse from my non-FF
> Thrustmaster GP1 wheel.
> PLEASE?!?!?!?!?

> Warlock!


> > >>Sorry, don't agree with you here.  For another opinion, look at
> > Alison
> > >>Hine's respected site http://www.racesimcentral.net/
> > and the
> > >>F1 2000 link.

> > >>Iain

M2wb

F12K and FF

by M2wb » Fri, 14 Apr 2000 04:00:00

I disagree with both you and allison.  Yo are both wrong frm my perspective.
THERE IS NO FF on the tracks at high speeds with my Logitech Wingman FF, my
you have a better whell, but FF SUPPORT should not be whell dependant.  If t
he effects were there then I could forgive it, but they are not.

ed

> Sorry, don't agree with you here.  For another opinion, look at Alison
> Hine's respected site http://simracing.com/alison/sims/ under sims and the
> F1 2000 link.
> Iain



> > I don't use pit assist. On every track it's the same... absolutely *NO*
> tire
> > friction FF from the road other than at crawling speeds in the pits, or
> when
> > you're in the gravel. Impossible to feel a difference between if you're
> going
> > straight or thru a tight bend. Vibrating over curbs doesn't add to the
> > experience at all for me when you can steer around a chicane with a
> feather.
> > It's the worst FF I've felt, and considering SCGT pretty much sucked,
> That's
> > saying something. Actually, I expected a lot better... I thought they we
re
> > starting to figure FF out on SCGT, but they must have forgotten it when
> they
> > implemented it into this game. A shame, since I think the game rocks
> otherwise!

> > Warlock!


> > > It happens on every track.  It's when pit assist cuts out and you take
> > > control.  It's no big deal really.
> > > The FF in F12K is not anything like as good as GPL, but nevertheless,
it
> > > adds a lot to the experience, and is better implemented than most.
> > > Iain

Iain Mackenzi

F12K and FF

by Iain Mackenzi » Sat, 15 Apr 2000 04:00:00

Try lifting off (literally) by going over a deep kerb quickly. Don't tell me
that your steering doesn't get a lot lighter!
Iain

> I disagree with both you and allison.  Yo are both wrong frm my
perspective.
> THERE IS NO FF on the tracks at high speeds with my Logitech Wingman FF,
my
> you have a better whell, but FF SUPPORT should not be whell dependant.  If
t
> he effects were there then I could forgive it, but they are not.

> ed



> > Sorry, don't agree with you here.  For another opinion, look at Alison
> > Hine's respected site http://simracing.com/alison/sims/ under sims and
the
> > F1 2000 link.
> > Iain



> > > I don't use pit assist. On every track it's the same... absolutely
*NO*
> > tire
> > > friction FF from the road other than at crawling speeds in the pits,
or
> > when
> > > you're in the gravel. Impossible to feel a difference between if
you're
> > going
> > > straight or thru a tight bend. Vibrating over curbs doesn't add to the
> > > experience at all for me when you can steer around a chicane with a
> > feather.
> > > It's the worst FF I've felt, and considering SCGT pretty much sucked,
> > That's
> > > saying something. Actually, I expected a lot better... I thought they
we
> re
> > > starting to figure FF out on SCGT, but they must have forgotten it
when
> > they
> > > implemented it into this game. A shame, since I think the game rocks
> > otherwise!

> > > Warlock!


> > > > It happens on every track.  It's when pit assist cuts out and you
take
> > > > control.  It's no big deal really.
> > > > The FF in F12K is not anything like as good as GPL, but
nevertheless,
> it
> > > > adds a lot to the experience, and is better implemented than most.
> > > > Iain

Mel Lanzer Co

F12K and FF

by Mel Lanzer Co » Sat, 15 Apr 2000 04:00:00

Sorry Iain... My steering cant get any lighter when there are already NO loads
on it!


> Try lifting off (literally) by going over a deep kerb quickly. Don't tell me
> that your steering doesn't get a lot lighter!
> Iain


> > I disagree with both you and allison.  Yo are both wrong frm my
> perspective.
> > THERE IS NO FF on the tracks at high speeds with my Logitech Wingman FF,
> my
> > you have a better whell, but FF SUPPORT should not be whell dependant.  If
> t
> > he effects were there then I could forgive it, but they are not.

> > ed



> > > Sorry, don't agree with you here.  For another opinion, look at Alison
> > > Hine's respected site http://simracing.com/alison/sims/ under sims and
> the
> > > F1 2000 link.
> > > Iain



> > > > I don't use pit assist. On every track it's the same... absolutely
> *NO*
> > > tire
> > > > friction FF from the road other than at crawling speeds in the pits,
> or
> > > when
> > > > you're in the gravel. Impossible to feel a difference between if
> you're
> > > going
> > > > straight or thru a tight bend. Vibrating over curbs doesn't add to the
> > > > experience at all for me when you can steer around a chicane with a
> > > feather.
> > > > It's the worst FF I've felt, and considering SCGT pretty much sucked,
> > > That's
> > > > saying something. Actually, I expected a lot better... I thought they
> we
> > re
> > > > starting to figure FF out on SCGT, but they must have forgotten it
> when
> > > they
> > > > implemented it into this game. A shame, since I think the game rocks
> > > otherwise!

> > > > Warlock!


> > > > > It happens on every track.  It's when pit assist cuts out and you
> take
> > > > > control.  It's no big deal really.
> > > > > The FF in F12K is not anything like as good as GPL, but
> nevertheless,
> > it
> > > > > adds a lot to the experience, and is better implemented than most.
> > > > > Iain

M2wb

F12K and FF

by M2wb » Sat, 15 Apr 2000 04:00:00

Nope no lighter, there IS NO weight on the wheel at all.

Can you tell me what you in-game setting are for steering?

ed

> Try lifting off (literally) by going over a deep kerb quickly. Don't tell
me
> that your steering doesn't get a lot lighter!
> Iain


> > I disagree with both you and allison.  Yo are both wrong frm my
> perspective.
> > THERE IS NO FF on the tracks at high speeds with my Logitech Wingman FF,
> my
> > you have a better whell, but FF SUPPORT should not be whell dependant.
If
> t
> > he effects were there then I could forgive it, but they are not.

> > ed



> > > Sorry, don't agree with you here.  For another opinion, look at Alison
> > > Hine's respected site http://simracing.com/alison/sims/ under sims and
> the
> > > F1 2000 link.
> > > Iain



> > > > I don't use pit assist. On every track it's the same... absolutely
> *NO*
> > > tire
> > > > friction FF from the road other than at crawling speeds in the pits,
> or
> > > when
> > > > you're in the gravel. Impossible to feel a difference between if
> you're
> > > going
> > > > straight or thru a tight bend. Vibrating over curbs doesn't add to t
he
> > > > experience at all for me when you can steer around a chicane with a
> > > feather.
> > > > It's the worst FF I've felt, and considering SCGT pretty much sucked
,
> > > That's
> > > > saying something. Actually, I expected a lot better... I thought the
y
> we
> > re
> > > > starting to figure FF out on SCGT, but they must have forgotten it
> when
> > > they
> > > > implemented it into this game. A shame, since I think the game rocks
> > > otherwise!

> > > > Warlock!


> > > > > It happens on every track.  It's when pit assist cuts out and you
> take
> > > > > control.  It's no big deal really.
> > > > > The FF in F12K is not anything like as good as GPL, but
> nevertheless,
> > it
> > > > > adds a lot to the experience, and is better implemented than most.
> > > > > Iain

Greg Cisk

F12K and FF

by Greg Cisk » Sun, 16 Apr 2000 04:00:00

Alison said she got the effect from turning on the Centering Spring option
in the Logitech device options. I set the spring centering strength to 50%
and got a *VERY* good feel. However I still did not feel a loading/unloading
of the chassis in the turns. But the feel was good :-)

--

Header address intentionally scrambled to ward off the spamming hordes.

cisko [AT] ix [DOT] netcom [DOT] com



> Sorry Iain... My steering cant get any lighter when there are already NO
loads
> on it!


> > Try lifting off (literally) by going over a deep kerb quickly. Don't
tell me
> > that your steering doesn't get a lot lighter!
> > Iain


> > > I disagree with both you and allison.  Yo are both wrong frm my
> > perspective.
> > > THERE IS NO FF on the tracks at high speeds with my Logitech Wingman
FF,
> > my
> > > you have a better whell, but FF SUPPORT should not be whell dependant.
If
> > t
> > > he effects were there then I could forgive it, but they are not.

> > > ed



> > > > Sorry, don't agree with you here.  For another opinion, look at
Alison
> > > > Hine's respected site http://simracing.com/alison/sims/ under sims
and
> > the
> > > > F1 2000 link.
> > > > Iain



> > > > > I don't use pit assist. On every track it's the same... absolutely
> > *NO*
> > > > tire
> > > > > friction FF from the road other than at crawling speeds in the
pits,
> > or
> > > > when
> > > > > you're in the gravel. Impossible to feel a difference between if
> > you're
> > > > going
> > > > > straight or thru a tight bend. Vibrating over curbs doesn't add to
the
> > > > > experience at all for me when you can steer around a chicane with
a
> > > > feather.
> > > > > It's the worst FF I've felt, and considering SCGT pretty much
sucked,
> > > > That's
> > > > > saying something. Actually, I expected a lot better... I thought
they
> > we
> > > re
> > > > > starting to figure FF out on SCGT, but they must have forgotten it
> > when
> > > > they
> > > > > implemented it into this game. A shame, since I think the game
rocks
> > > > otherwise!

> > > > > Warlock!


> > > > > > It happens on every track.  It's when pit assist cuts out and
you
> > take
> > > > > > control.  It's no big deal really.
> > > > > > The FF in F12K is not anything like as good as GPL, but
> > nevertheless,
> > > it
> > > > > > adds a lot to the experience, and is better implemented than
most.
> > > > > > Iain


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