results usind D3D when I thought it would be other way around, is this
normal. What are the best drivers for this card and GPL.
Thanks
Kev Barnes
Kev Barnes
Edward
> > I get better performance with D3D as well, PIII 600, Voodoo5. have
always
> > wondered why.
> > Edward
Bob
> > Kev Barnes
> Use neither of them. For optimal performance with 3dfx products use
> glide.
> --
> Johan N
Regards
Bob
> > Kev Barnes
I've never got to the bottom of why this is happening, tried several sets
of drivers. It's annoying rather than a problem... keep thinking I must be
missing something obvious. Maybe the obvious thing is that glide on a V5
is slower then D3D :-)
Andrew McP
> > I have a PIII 500 and a voodoo 5 5500 graphic card. I seem to get better
> > results usind D3D when I thought it would be other way around
> Same experience here (v5 pci fwiw). Glide's slower than on the V3 I have.
> D3D is about the same speed as the V3, but I get x2fsaa for free at
> 1024x768 or 1280xwhatever.
> I've never got to the bottom of why this is happening, tried several sets
> of drivers. It's annoying rather than a problem... keep thinking I must be
> missing something obvious. Maybe the obvious thing is that glide on a V5
> is slower then D3D :-)
> Andrew McP
Kyle
Like I said, Glide is very old, it was last updated when people were running
games in 640*480 and 800*600, and it is not optimized for high resolutions.
In other words, it's designed to be fast at low resolutions.
The fact that you run in 1600*1200 seems to prove the point, but to be sure,
you could see if D3D was still faster than Glide in GPL at 640*480.
OK, however "may" is the operative the word here. ;-)
Since I didn't design the Glide API, I can't speak to that. It was
probably designed at a time when those two resolutions were the norm.
I don't run it at 1600x1200. I did some tests this morning, interesting
results for sure.
One problem with testing is everyones system is different. Here's my
specifications.
Intel P3-733
Genuine Intel motherboard.
Windows ME, 512MB RAM.
VooDoo5 AGP.
DirectX 8.0. 3DFX drivers 4.12.01.
The other problem is where/how to test. I chose Watkins Glen, every detail
option enabled, detail slider in the middle.
Skipped the practice and recorded three values, all while sitting at the
back of the 19 car pack. I held the brake and didn't move the whole time.
Note - FSAA was off in all tests.
Value 1 = Everyone sitting idle, waiting for the flag to drop.
Value 2 = Pack is starting to move, frame rate drops but stabilizes then
increases. Value is aproximate stabilize value.
Value 3 = All cars are off screen.
Here's my results.
www.accesscable.net/~positiveg/d3d-vs-glide.html
> > Kev Barnes
> > > Kev Barnes