F1 2001
I'm using a LWFF wheel but cannot get any centering spring feel.
I did have it working great but then overwrote the settings..
TIA
Craig
TIA
Craig
Substitute (ie copy/paste over) the following (see below) over the appropriate
lines in your xxx.plr file (which is located under your "Save" directory).
These lines go in the last section in the file. Make sure that you back up
your xxx.plr file first.
Also, DON'T make any changes to your settings from within the game afterwards,
as your FF settings will revert back to the default settings and you'll have
to do this again.
Good Luck..........
FFB_Device_Type=2 // Set to 2 if editing FFB parameters manually.
FFB_Effects_Level=5 // Set to 5 (Custom) if you're editing FFB
entries manually. Please note: Editing this file is not officially
supported, so please refrain from reading the explanations below which
could help you in editing this file.
FFB_Gain=(1.000000) // Floating point, 0.0 to 1.0, Overall strength
of FFB.
FFB_Throttle_FX_On_Steer_Axis=1 // 0 or 1. 0 = Throttle effects
applied to throttle axis, 1 = Throttle effects applied to the steering
axis.
FFB_Brake_FX_On_Steer_Axis=1 // 0 or 1. 0 = Brake effects applied
to brake axis, 1 = Brake effects applied to the steering axis.
FFB_Steer_Vibe_Freq_Multiplier=(0.000000) // Recommended: 0.5 - 1.0,
0.0 disables steering vibration.
FFB_Steer_Vibe_Zero_Magnitude=(0.120000) // 0.0 to 1.0, recommended:
0.05 to 0.25. Magnitude of vibration at 0rpm.
FFB_Steer_Vibe_Slope=(0.000000) // Recommended: -2.0 to 2.0.
Controls change in magnitude of vibration as rpm changes.
FFB_Steer_Vibe_Wave_Type=0 // Wave type for vibration: 0=Sine,
1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down.
FFB_Steer_Force_Exponent=(0.700000) // Recommended: 0.5 to 2.0, 0.0
disables steering force.
FFB_Steer_Force_Input_Max=(6500.000000) // Recommended: 7000 (-7000
if controller pulls in the wrong direction).
FFB_Steer_Force_Output_Max=(1.050000) // -1.0 to 1.20 Recommended:
0.85 to 1.10 Maximum force output of steering force.
FFB_Steer_Force_Grip_Weight=(0.300000) // Recommended: 0.5 to 1.0
How much weight is given to tire grip when calculating steering force.
FFB_Steer_Damper_Coefficient=(0.000000) // -1.0 to 1.0, recommended:
0.0 to 0.5, 0.0 disables steering damper.
FFB_Steer_Damper_Saturation=(1.000000) // 0.0 to 1.0, recommended:
leave it at 1.0 and change only the coefficient.
FFB_Steer_Update_Threshold=(0.000000) // 0.0 to 1.0, amount of
change required to update effect.
FFB_Throttle_Vibe_Freq_Multiplier=(0.000000) // See
FFB_Steer_Vibe_Freq_Multiplier. 0.0 disables throttle vibration.
FFB_Throttle_Vibe_Zero_Magnitude=(0.175000) // 0.0 to 1.0,
recommended: 0.05 to 0.25
FFB_Throttle_Vibe_Slope=(0.000000) // See FFB_Steer_Vibe_Slope for
explanation.
FFB_Throttle_Vibe_Wave_Type=0 // Wave type for vibration: 0=Sine,
1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down.
FFB_Throttle_Vibe_Update_Threshold=(0.080000) // 0.0 to 1.0, amount
of change required to update effect.
FFB_Brake_Vibe_Freq_Multiplier=(0.000000) // Recommended 0.5 - 1.0,
0.0 disables brake vibration.
FFB_Brake_Vibe_Zero_Magnitude=(0.175000) // 0.0 to 1.0, recommended:
0.05 to 0.25. See FFB_Steer_Vibe_Zero_Magnitude for explanation.
FFB_Brake_Vibe_Slope=(0.000000) // See FFB_Steer_Vibe_Slope for
explanation.
FFB_Brake_Vibe_Wave_Type=0 // Wave type for vibration: 0=Sine,
1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down.
FFB_Brake_Vibe_Update_Threshold=(0.050000) // 0.0 to 1.0, amount of
change required to update effect.
FFB_Rumble_Strip_Magnitude=(0.300000) // 0.0 to 1.0, Recommended:
0.10 to 0.35, 0.0 disables rumble strip effect.
FFB_Rumble_Strip_Freq_Multiplier=(0.850000) // Recommended: 0.5 to
1.0, 0.0 disables rumble strip effect.
FFB_Rumble_Strip_Wave_Type=0 // Wave type for vibration: 0=Sine,
1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down.
FFB_Rumble_Strip_Pull_Factor=(0.000000) // Recommended: -2.0 to 2.0
How much rumble strips pull the steering. 0.0 disables pulling effect.
FFB_Rumble_Strip_Update_Threshold=(0.000000) // 0.0 to 1.0, amount
of change required to update effect.
FFB_Jolt_Magnitude=(0.000000) // Recommended: 0.25 to 0.75, 0.0
disables Jolt effect.
FFB_Joy0_Axis0_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis0_Positive_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis0_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis0_Negative_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis1_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis1_Positive_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis1_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis1_Negative_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis2_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis2_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis2_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis2_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis3_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis3_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis3_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis3_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis4_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis4_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis4_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis4_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis5_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis5_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis5_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis5_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis0_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis0_Positive_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis0_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis0_Negative_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis1_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis1_Positive_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis1_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis1_Negative_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis2_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis2_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis2_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis2_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis3_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis3_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis3_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis3_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis4_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis4_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis4_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis4_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis5_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis5_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis5_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis5_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
> TIA
> Craig
--
Mvh
Sven
Craig
I've got that installed, but there is no setting for centering weight.
It seems that some other settings stop it working, but what?
Craig
> --
> Mvh
> Sven
> > Can anybody point me towards a guide to all the options in the ff setup
of
> > F1 2001
> > I'm using a LWFF wheel but cannot get any centering spring feel.
> > I did have it working great but then overwrote the settings..
> > TIA
> > Craig