>I didn`t notice to much comments about NFS II around here.Why is that ?
>In my oppinion the game sucks,NFS I is a way better.Not to mention GP2 or
>ICR2.So ,I am very disapointed with game.
>Maybe somebody can point me on good things in NFS II which I maybe didn`t
>saw for mayself.......
There were several reviews posted when the game first game out. People
have understandably since lost interest in this under-achiever. Here
is a copy of my review:
Need For Speed II Review
===================
Graphics/Visuals: B+
The graphics and tracks are very flashy, lot's of nice scenery (e.g.,
in the Vancouver track you can see familiar landmarks like the Science
World geodisic dome, BC place, Skytrain). They lose some marks because
of lack of realism though - the original NFS tracks were in some ways
more visually impressive because they seemed like real places. Most of
the NFS2 tracks (the Vancouver one being an exception) seem more like
"fantasy tracks".
New 3D Engine: D-
A hyped new feature that is an extreme disappointment is the new 3D
graphics engine. As many people have pointed out, they've just
replaced the "invisible walls" in the original NFS with "visible
walls" in NFS2. There is almost no freedom of movement, even less than
in the sorta-3D Road Rash. The only new feature the 3D engine has
allowed is driving around the tracks backwards (big deal), and the
cost is overall game performance I'd estimate at about 1/2 of the
original NFS.
The original NFS could play at very high framerates with all graphics
on in hi-res on a P133. NFS II is *barely* playable on a P200, and
then only by turning the graphics detail down AND turning off the
***pit. This last is really unacceptable - they are clearly drawing
the whole screen and then drawing the***pit over top of it, causing
an unusably slow frame-rate even on a P200 with graphic detail set
low. And the***pit takes up half the screen with mostly static
graphics - even a half-assed attempt at optimization would make it
much faster than no-cockpit mode (i.e., since the***pit takes up
over half the screen - there are very few actual pixels to redraw
witht the***pit on). I can only presume the market-droids at EA
insisted on shipping the game before it was optimized (and before D3D
support could be added).
Another problem: you can stay in your car when you crash and flip, and
this is advertised as a feature. But it was actually a lot more fun
the old way, where you would get an outside view of crashes. You could
really see it much better.
Tracks: C-
A few of the tracks are OK, but as mentioned they lack both the
realistic feel and variety of the original tracks. All would have been
forgiven if they'd just included the original tracks too (obviously in
a different format, but they could have spent some time on this
instead of useless video footage).
And since this poor selection of tracks comes with no track editor,
there is no chance of the track situation improving through public
domain efforts.
Sound: B-
The environment sound is superb. It changes as you move through a
track and is as good or better than any game I've played.
However, they lose marks for the pitiful "electric lawn mower" samples
it sounds like they used for engines (all of which sound exactly the
same to me, another area where the original NFS was superior to NFS
II).
Car Selection: D-
Again, the original NFS was vastly superior. All of the cars in NFS II
look, sound, and feel the same (except some are slower or have poorer
handling). Basically as far as I'm concerned it comes with one car,
the McClaren F1, and there's no reason to choose any other car for any
track. The realistic cars of the original NFS (with their vastly
different looks, sounds, and driving feels) were a great deal more
fun. And since NFS II seems to have an almost identical
physics/driving model, I don't see why they didn't include the
original cars. They were a lot more fun to drive than the "fantasy
cars" of NFS II.
Gameplay and Driving Model: C+
There's really not much wrong with the gameplay and driving model for
a circa 1995 game. But it is basically unchanged from the original and
the world has moved on. They lose big points for not including direct
internet multiplay like most modern games do (it may work with KALI,
but why should I have to pay for and use complex 3rd-party addons for
what other game companies are including in the box?).
Replays: F
Really, really bad - no rewind, no fast forward. So if you have that
one spectacular crash you have to watch the whole race to get to it,
and then you can only watch it once. Since the original NFS actually
had a much better replay system, I can only give a failing grade to
the utterly lame NFS II replay feature.
The Final Score:
============
Graphics/Visuals: B+
New 3D Engine: D-
Tracks: C-
Sound: B-
Car Selection: D-
Gameplay and Driving Model: C+
Replays: F
Overall rating for Need For Speed II: D
The Bottom Line:
=============
For all the hype and expectations (I personaly loved NFS) NFS II has
to rate as the first major *** disappointment of 1997. Should you
but NFS II? In a word, no. If you want a great racing game I'd
recommend scouring the cheap-bins or second-hand adsfor NFS SE; I
really think almost everyone would enjoy that more than NFS II. NFS II
is a continuation of a string of disappointing "all eye candy no
gameplay" titles from Electronic Arts, who really seem to have lost
their touch.
Joe