>> Which, if any, sims/games support the TnT accelerator???
When something really utilizes all these buzzword features, then I'll start
thinking about getting something else. Probably by then the new nVidia and
3dfx cards will be out so we'll be debating them.
My best advice to give on buying any hardware, is look at the games /
software you run, and make sure you buy hardware that supports it. Being
able to run the software you use is much better than having a lot of
features that aren't being used. And this is no slam on TNT2, if someone
has no need for Glide support or already has a Voodoo2, it may be a good
option for them - but if you're gonna have one card I'd have to give the nod
to the V3.
--
Ken's Sig 2.01
"Strange women lying in ponds distributing swords is no basis for a system
of government.
Supreme executive power derives from a mandate from the masses, not from
some farcical aquatic ceremony."
Go #43 and #44!
volksy (at) geocities (dot) com
volksy (at) yahoo (dot) com
>>>> Which, if any, sims/games support the TnT accelerator???
>>Is that as fast as, say, a voodoo2 or 3?
>Generally, it tests as fast as the V3. It has more features that *may* be
>supported in future releases (32 bit color, better agp support). Many say
it
>looks better (some don't like the 3dfx "overfiltering"). But it lacks
>3dfx's proprietary Glide API support. This will certainly become less of
an
>issue as time passes. Yet, even though predictions of its demise started
more
>than 6 months back, I still see Glide titles released, demos that support
>Glide-only (at least at first), and games that run better in Glide than
3dfx
>(though sometimes the reverse). Basically, I still wouldn't be without a
>Glide-supporting card. I'll look for a 32-bit, agp4x, multi-texturing
(which
>the V3 does) card when there's a sim released that uses them effectively.
For
>now, those are features I'd pay for and see no benefit from. Glide, I see
a
>daily benefit from.