rec.autos.simulators

Boycott the ICR2 to N2 converter

John Walla

Boycott the ICR2 to N2 converter

by John Walla » Sat, 24 May 1997 04:00:00


>Well, no it's not the same really. *Everyone* has lied some time, or
>sinned sometime. But I can assure you that the absolute quantity of
>pirated software on my computer is zero. None. Nothing grey about
>that.

So you don't have the shareware PaintShop Pro then? You have
registered PKunzip/Winzip, registered SDD/UniVBE? How about your
e-mail and usenet software, are they registered shareware?

Life is not black and white, and I am highly confident that I could
find _something_ illegal about anyone's system, however small.

Marc was simply making a salient point - not arguing with you. I'm
doing that :-)

Cheers!
John

John Walla

Boycott the ICR2 to N2 converter

by John Walla » Sat, 24 May 1997 04:00:00


>Again I must say this is nonsense, a paranoid fantasy. Look at Quake.
>I can buy commercial addon levels at the store. And yet that hasn't
>stopped the proliferation of free addons I can download from the net.

Joe, one more time.

Go and READ the N2 license and what it prohibits - READ the Quake
license and what it allows. You'll notice Quake was especially written
with an open architecture with precisely that in mind.

N2 and ICR2 did not apply that ethos.

Cheers!
John

ccorpor

Boycott the ICR2 to N2 converter

by ccorpor » Sat, 24 May 1997 04:00:00

SHANE:

R:

Like it wans't a money hungry world for over a 1000 years. It's nice that us
average people can make a few bucks now and then. Be thankful were not slaves.

Q.B.M.

Gave

Boycott the ICR2 to N2 converter

by Gave » Sat, 24 May 1997 04:00:00



>>  More art is created for pleasure with no thought of financial gain
>>than is ever created with an eye toward remuneration. That's a fact.

>Utter and complete bullocks. Do you have any idea how much effort goes
>into creating a truly high quality piece of art? How many novels would
>be written if no novelist could work full time on their novel? How
>many great paintings if all the painters had to work 9-5 on other jobs
>and could only spend an hour or two a day on painting? What you state
>is not a fact at all, it is completely contrary to all abservable
>facts, as well as common sense - the quality (and the quantity) of art
>produced suffers tremendously if the artist has to spend 40 hours a
>week working on something *other* than their art.

     In the genre of music, where I reside, most great "works" were written
 long before the hit album, the "commissioning" of , or the safety of
 a tenured station.  As far as high quality, if your only measurement of it
is by commercial success, then Kurt Cobain surely is the artist and a 5
year old Mozart was not.  Quality of art is not based upon it's ability
to support one.  At five, I hardly think Wolfgang was***ing his lips at
the pay.
     As far as time invested to create a great piece of art. It can be a
lifetime or brief second of inspiration. While practice does indeed make
perfect, one doesn't necessarily follow the other. There are plenty of
Computer programs with highly paid programmers that stink. There are
plenty of first efforts that are regarded as classics.  

  Where is this definition of an artist you cite? There was art before there
was money. There will be art when there is no money. The violinist alone
in her room playing for herself is an artist and is creating art. The making
of Outpost, a commonly accepted piece of garbage, is by your definition art!?

   I submit that if the utilities coded and offered here were boxed nice
and pretty and had a software developers label on them you couldn't tell
them from shinola.  

 Quantity, yes. Quality? Naw. There are more obscure great artistic works
in this world than just what is on the merchants' shelves. No connection,
in context, means art is art irregardless of money's influence.
   The motivation has everything to do with it as it was you who, in the
post I responded to, claimed that nothing motivates the creation of art
more than the possibility of  getting paid for it.
    I sure can't agree with this definition of an artist. I work forty hours
per week. I write music, I play it. I don't live off of it. But I can tell
you this; I'm a far better musician than many who do live off of it.  And I am
not an artist?

regards,
Greg
Gavel

Jo

Boycott the ICR2 to N2 converter

by Jo » Sat, 24 May 1997 04:00:00


>  Standing alone, your last statement is true. However, in the context
>to the statements preceding it, it is more than false.  
>  More art is created for pleasure with no thought of financial gain
>than is ever created with an eye toward remuneration. That's a fact.

Utter and complete bullocks. Do you have any idea how much effort goes
into creating a truly high quality piece of art? How many novels would
be written if no novelist could work full time on their novel? How
many great paintings if all the painters had to work 9-5 on other jobs
and could only spend an hour or two a day on painting? What you state
is not a fact at all, it is completely contrary to all abservable
facts, as well as common sense - the quality (and the quantity) of art
produced suffers tremendously if the artist has to spend 40 hours a
week working on something *other* than their art.

Yes they are. By definition anyone who can only spend a tiny
percentage of their efforts and time on an endeaver is a hobbyist.

I don't believe this for a second. It is simply not true, and there is
no evidence or logic at all to support it at all. Your claim is almost
farcical on the face of it.

Then you are utterly blind. How can there POSSIBLY be "no connection"
between being able to fully devote yourself to art and the quality and
quantity or art produced? Obviously, by definition in fact, your art
suffers if you can only devote 5% of your energy and time towards it.

The *motivation* has nothing to do with it - what we are talking about
is the practical reality of living and working in the world. An artist
has to be able to make a living off their art or they are not an
artist, they're just a hobbyist.

Joe

Jo

Boycott the ICR2 to N2 converter

by Jo » Sun, 25 May 1997 04:00:00



>>Again I must say this is nonsense, a paranoid fantasy. Look at Quake.
>>I can buy commercial addon levels at the store. And yet that hasn't
>>stopped the proliferation of free addons I can download from the net.
>Go and READ the N2 license and what it prohibits - READ the Quake
>license and what it allows. You'll notice Quake was especially written
>with an open architecture with precisely that in mind.
>N2 and ICR2 did not apply that ethos.

I never said otherwise. Someone was claiming that the availbility of
fo-pay addons will reduce the availability of free ones. Quake shows
that nothing could be further from the truth - a healthy addon
community develops large quantities of both. That fact that Papyrus is
a much more close-minded company than ID is completely beside the
point.

Joe

David Ript

Boycott the ICR2 to N2 converter

by David Ript » Sun, 25 May 1997 04:00:00




>Go and READ the N2 license and what it prohibits - READ the Quake
>license and what it allows. You'll notice Quake was especially written
>with an open architecture with precisely that in mind.

Shrinkwrap licenses haven't proven to be legally binding.  Just
because you include a piece of paper in the box with a piece of
software, or force someone to click "yes" in a dialog box before
a program installs, does not necessarily mean that that person is
legally bound by the text found there.  Neither Sierra nor id nor
any other software company has the power to write or enforce laws,
and there's a very serious problem with the concept of agreeing
to something that you couldn't even see until after you'd handed
over your money.  (Almost all software licenses say "if you don't
agree you can return this to the store for a full refund."  Tell
that to the manager at Best Buy or some other slimy No Returns
On Software store and see how well it works.)

The Quake license (which may or may not be legally binding)
goes something like this: "You may not make illegal copies
of this program" (unnecessary; this is covered by copyright
law) "no warranty; if there's a bug, you can't have your
money back, and if this program blows up your computer,
we don't owe you anything" (standard software company
disclaimer boilerplate, maybe worth something in court,
maybe not) "you may make all the mods you want, as long
as they're free and they only work with the commercial
version not the free one (this is the open part)", "if you
want to charge for your mods, or run a pay server, you
have to contact us and hand over some money"  (and this
isn't) "the NiN logos are owned by someone else not id so
we can't let you use them so don't."

The only real difference between id's license and everyone
else's is that id specificially allows not-for-profit
mods.  Very cool of them, but they're granting you a right
that you probably already had.

Does Papyrus or Sierra have the right to tell you not to
distribute original or modified versions of their code?  
Damn straight they do.  It's their code, and they have
copyright on it.  Do they have a right to tell you not to
distribute your own original program that modifies their
code?  I sincerely doubt it, regardless of what their
(probably legally worthless) shrink-wrap license says.
But I'm not a lawyer, just some guy who's read the
copyright FAQ and browsed through the US Code on the web.

(I better stop before I start talking about how you
have just as much right to mention the Daytona Motor
Speedway in your computer game as the newspapers have
to mention it in an article the day after the race.
You can copyright specific pictures, and text, and
code, but not facts like the length of a straightaway.
You can trademark names, and logos, but you can't
keep other people from mentioning your trademarks as
long as they're acknowledged and not intended to
defraud by passing off their product as yours.)

The rights of the holders of intellectual property
are strictly defined, and they're not infinite, but of
course they won't tell you that.

Software license agreement:
By having read this far, you owe me $100.  :->

--

spamgard(tm): To email me, put "geek" in your Subject line.

Jo

Boycott the ICR2 to N2 converter

by Jo » Sun, 25 May 1997 04:00:00


>So you don't have the shareware PaintShop Pro then?

Nope. I use Screen Thief for screen captures, registered.

Yup.

Don't have it or use it as far as I know.

Yup.

True.

Something they've inadvertandly put on and forgot about maybe - which
is not quite the same thing we were talking about, which is knowing
theft.

This isn't an argument - it's just contradiction! ;-)

Joe

Michael E. Carve

Boycott the ICR2 to N2 converter

by Michael E. Carve » Sun, 25 May 1997 04:00:00


: I never said otherwise. Someone was claiming that the availbility of
: fo-pay addons will reduce the availability of free ones. Quake shows
: that nothing could be further from the truth - a healthy addon
: community develops large quantities of both. That fact that Papyrus is
: a much more close-minded company than ID is completely beside the
: point.

I don't think it so much that Papyrus is a "close-minded" company, it's
more the approach they took to creating their sims.  ID had a completely
different approach.  ID wanted to make the engine first.  The engine
would be their bread and butter.  And yes they intentionally made the
engine "open".  On the other hand I believe that Papyrus wanted to make
a racing simulation and built the engine(s) as they developed the
simulation.  Now the big question is, do you want Papyrus to spend a
Large amount of resources (money & man hours), to reverse engineer their
complicated engines, just to make it "open"?

One more thing you seem to be overlooking, when Quake becomes a
complicated simulation (ala NASCAR2, ICR2), then your arguement will
carry more weight.  Until then, it is a rather weak defense.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Jo

Boycott the ICR2 to N2 converter

by Jo » Sun, 25 May 1997 04:00:00


> a tenured station.  As far as high quality, if your only measurement of it
>is by commercial success, then Kurt Cobain surely is the artist and a 5
>year old Mozart was not.  

As usual, you miss the point completely. You are creating a "straw
man" to argue against, instead of arguing with what I actually said.

Don't be an idiot. No novel was ever written in a "second". Nor any
great painting or song. (How long the "inspiration" takes is another
completely different point of course, and again you totally miss the
point.)

In the dictionary - try looking up the word professional: someone paid
for their work. A hobbyist is an unpaid part-timer.

This is completely irrelavent to the argument and to anything that
happens in todays world, since everyone in this world needs money to
live. And again has nothing to do with my points, which you
conveniently ignore.

Oh, when exactly will there be "no money"?

Don't be an idiot. Most of the "utilities" are painted car sets, which
no one would pay for. The games themselves, of course, could NOT be
and WERE not created by amateurs.

You just keep repeating the same blithering nonsense over and over
with no argument, no examples to support your case, and no refutation
of my points. In short, you've lost this debate because you refuse to
actually take part in it.

No, you are not an artist, period. You are a music hobbyist.

Joe

Jo

Boycott the ICR2 to N2 converter

by Jo » Sun, 25 May 1997 04:00:00



>: I never said otherwise. Someone was claiming that the availbility of
>: fo-pay addons will reduce the availability of free ones. Quake shows
>: that nothing could be further from the truth - a healthy addon
>: community develops large quantities of both. That fact that Papyrus is
>: a much more close-minded company than ID is completely beside the
>: point.
>I don't think it so much that Papyrus is a "close-minded" company, it's
>more the approach they took to creating their sims.  ID had a completely
>different approach.  ID wanted to make the engine first.  The engine
>would be their bread and butter.  And yes they intentionally made the
>engine "open".  On the other hand I believe that Papyrus wanted to make
>a racing simulation and built the engine(s) as they developed the
>simulation.  Now the big question is, do you want Papyrus to spend a
>Large amount of resources (money & man hours), to reverse engineer their
>complicated engines, just to make it "open"?

You haven't refuted my point in any way. You seem to be arguing for my
point, in fact, that Papyrus is indeed a close minded company. Or are
you suggesting that they are an open-minded company that simply
happens to design and implement their products with a close-minded
approach and strategy? I fail to see the distinction.

But this is no argument at all. You are theorizing that somehow the
complexity of a racing sim makes an open-architecture approach
difficult or impossible, but you've presented no evidence for this
case. It is your defense of Papryrus closed-architecture strategy that
is weak - I see no justification for the strategy at all except
close-mindedness.

Joe

gave

Boycott the ICR2 to N2 converter

by gave » Sun, 25 May 1997 04:00:00



>> a tenured station.  As far as high quality, if your only measurement of it
>>is by commercial success, then Kurt Cobain surely is the artist and a 5
>>year old Mozart was not.  

>As usual, you miss the point completely. You are creating a "straw
>man" to argue against, instead of arguing with what I actually said.

  Address the issue, Joe, instead hiding behind your vague "miss the point"
jibes. You stated that ..by definition" one who doesn't live off of their
art is a hobbyist. I pointed out that Mozart could have hardly supported himself
at five years old yet he was considered an artist. Kurt Cobain, on the other hand
is by your definition an artist merely by reason of his full time employment
in the field. That WAS the point and THE issue.

     Not every novel written was written by a full time employed writer.
That is a fact. So your idea that art can only be created by artists,and
not hobbyists is again laid to rest.

        I asked for your definition of Artist.

  I quoted your argument in the last post. Unfortunately, you haven't the
sense to remember or read what you posted. You clearly state that by
definition no one is an artist unless they live off of their art.
 Non sequitur evasion, Joe.
   Of course you know this for a fact. You are privy to the hiring records of
alll major artistic entities!? You don't know know if Mr. X was hired the
day before to help code Nascar2, do you? Of course,according to your
faulty logic, Mr. X was,the day before his employment, a hobbyist. He magically
became an artist when he became gainfully employed in coding.
   Letr me ask you, do you buy your Hamburger from that artistic institute
called Wimpys? Or do you struggle with your hobbyist attempts at cooking
a burger? Art is Art, Joe. Wheteher you live off of it or not it IS ART.

  And you're so full of yourself, you can't respond with anything other than
out of context blather and vague "missed the point" statements.The last
line of your post quoted here sums up your points.
  If you can't remember to check what you wrote in previous posts then don't
waste my time by rearranging context to suit your arrogant demeanor.

       Right. You keep believin that. Arrogant ass!!

Gave

Boycott the ICR2 to N2 converter

by Gave » Sun, 25 May 1997 04:00:00

 Hi all,
   My apologies that this discussion went on so long and stepped outside the
realm and scope of this newsgroup. Thanks for your patience.
   And by the way...Mr.Lingenberg, you are an artist, same for Carver, Johns,
Frederick, Alex, Noonan, Busch, Heath, Sokoloff, Gary, Jed, any one who ever
used their brain creatively to make the sims we use a little better. Oh yeah,
Mozart too.
   Any further posts, I expect flames shortly, on the subject will be handled
through e-mail though I consider the subject dead as far as my involvement.

   Oh, a last thing. There is a new newsgroup on TEN dedicated to Nascar2.
You all might find it a bit amusing.

Regards,
Gavel

Michael E. Carve

Boycott the ICR2 to N2 converter

by Michael E. Carve » Mon, 26 May 1997 04:00:00




<snip>
: You haven't refuted my point in any way. You seem to be arguing for my

Wasn't trying to...

<snip>
: But this is no argument at all. You are theorizing that somehow the

Wasn't arguing either...

Never mind....

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Nordschlei

Boycott the ICR2 to N2 converter

by Nordschlei » Mon, 26 May 1997 04:00:00

It's not even a good one. Do the damn thing right and it might be
worth paying for.


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.