rec.autos.simulators

GPL Ferrari Sound

Christopher Rossi

GPL Ferrari Sound

by Christopher Rossi » Mon, 10 Apr 2000 04:00:00

Is there a way to use the original
Ferrari sound for all the GPL cars?
I think that sound, unique as it was,
is more like what I remember those cars
(except for the BRM) sounding like.
Also, it is more like the sound of the
Indy cars of that period, higher pitched
and screaming!
tia
chris
Kevin Gavit

GPL Ferrari Sound

by Kevin Gavit » Tue, 11 Apr 2000 04:00:00


This is going to be a bit of overkill for you, but go to The Pits and
download the Carsound utility. This allows you to set a different sound for
each car in the game.  The original doubles up on a couple of them and only
has 5 actual sounds for the 7 cars.

Next, still at The Pits, find a Ferrari sound you like, they have several
variants of sampled Ferraris, all better than the original which lacks some
of the feel of "The universe being ripped apart"  actual Ferraris have.

Now, take any wav files you want and name them bra.wav, fer.wav, cov.wav,
brm.wav, eag.wav, lot.wav and mur.wav. Add an f2f3.wav for the trainers.
Just place these in the GPL sound folder and roar away. Make sure that all
seven wav files are present or it won't work. To restore the original sounds
just delete these wav files.

In your case, just copy the Ferrari wav of your choice seven times over and
name them as above. You'll be all set.

Of course, while you're at the Pits you might discover car sound sets with
good individual sounds that will make you happy. I did.

Christopher Rossi

GPL Ferrari Sound

by Christopher Rossi » Tue, 11 Apr 2000 04:00:00

Thanks Kevin, I will do this.
chris



> > Is there a way to use the original
> > Ferrari sound for all the GPL cars?
> > I think that sound, unique as it was,
> > is more like what I remember those cars
> > (except for the BRM) sounding like.
> > Also, it is more like the sound of the
> > Indy cars of that period, higher pitched
> > and screaming!
> > tia
> > chris

> This is going to be a bit of overkill for you, but go to The Pits and
> download the Carsound utility. This allows you to set a different sound for
> each car in the game.  The original doubles up on a couple of them and only
> has 5 actual sounds for the 7 cars.

> Next, still at The Pits, find a Ferrari sound you like, they have several
> variants of sampled Ferraris, all better than the original which lacks some
> of the feel of "The universe being ripped apart"  actual Ferraris have.

> Now, take any wav files you want and name them bra.wav, fer.wav, cov.wav,
> brm.wav, eag.wav, lot.wav and mur.wav. Add an f2f3.wav for the trainers.
> Just place these in the GPL sound folder and roar away. Make sure that all
> seven wav files are present or it won't work. To restore the original sounds
> just delete these wav files.

> In your case, just copy the Ferrari wav of your choice seven times over and
> name them as above. You'll be all set.

> Of course, while you're at the Pits you might discover car sound sets with
> good individual sounds that will make you happy. I did.

Jari Jokine

GPL Ferrari Sound

by Jari Jokine » Tue, 11 Apr 2000 04:00:00

But if you want the ORIGINAL Ferrari sound, get the pack/unpack utility by
Corey Rueckheim and do the following:

Extracting the original sounds:
- Copy sound.dat and unpack.exe into same folder.
- Go to DOS prompt and switch to the folder.
- Type "unpack sound.dat" - The original wavs are extracted into the folder,
and you can then rename or modify them.

Jari Jokinen


>Thanks Kevin, I will do this.
>chris




>> > Is there a way to use the original
>> > Ferrari sound for all the GPL cars?
>> > I think that sound, unique as it was,
>> > is more like what I remember those cars
>> > (except for the BRM) sounding like.
>> > Also, it is more like the sound of the
>> > Indy cars of that period, higher pitched
>> > and screaming!
>> > tia
>> > chris

>> This is going to be a bit of overkill for you, but go to The Pits and
>> download the Carsound utility. This allows you to set a different sound
for
>> each car in the game.  The original doubles up on a couple of them and
only
>> has 5 actual sounds for the 7 cars.

>> Next, still at The Pits, find a Ferrari sound you like, they have several
>> variants of sampled Ferraris, all better than the original which lacks
some
>> of the feel of "The universe being ripped apart"  actual Ferraris have.

>> Now, take any wav files you want and name them bra.wav, fer.wav, cov.wav,
>> brm.wav, eag.wav, lot.wav and mur.wav. Add an f2f3.wav for the trainers.
>> Just place these in the GPL sound folder and roar away. Make sure that
all
>> seven wav files are present or it won't work. To restore the original
sounds
>> just delete these wav files.

>> In your case, just copy the Ferrari wav of your choice seven times over
and
>> name them as above. You'll be all set.

>> Of course, while you're at the Pits you might discover car sound sets
with
>> good individual sounds that will make you happy. I did.

Christopher Rossi

GPL Ferrari Sound

by Christopher Rossi » Tue, 11 Apr 2000 04:00:00

Jari, thanks for the info.
I will be on my way to becoming
something like a connoisseur of great
Ferrari sounds, searching for a full
bodied whine but with a dramatic sharp
spike on the missed shift override!
chris

> But if you want the ORIGINAL Ferrari sound, get the pack/unpack utility by
> Corey Rueckheim and do the following:

> Extracting the original sounds:
> - Copy sound.dat and unpack.exe into same folder.
> - Go to DOS prompt and switch to the folder.
> - Type "unpack sound.dat" - The original wavs are extracted into the folder,
> and you can then rename or modify them.

> Jari Jokinen


> >Thanks Kevin, I will do this.
> >chris




> >> > Is there a way to use the original
> >> > Ferrari sound for all the GPL cars?
> >> > I think that sound, unique as it was,
> >> > is more like what I remember those cars
> >> > (except for the BRM) sounding like.
> >> > Also, it is more like the sound of the
> >> > Indy cars of that period, higher pitched
> >> > and screaming!
> >> > tia
> >> > chris

> >> This is going to be a bit of overkill for you, but go to The Pits and
> >> download the Carsound utility. This allows you to set a different sound
> for
> >> each car in the game.  The original doubles up on a couple of them and
> only
> >> has 5 actual sounds for the 7 cars.

> >> Next, still at The Pits, find a Ferrari sound you like, they have several
> >> variants of sampled Ferraris, all better than the original which lacks
> some
> >> of the feel of "The universe being ripped apart"  actual Ferraris have.

> >> Now, take any wav files you want and name them bra.wav, fer.wav, cov.wav,
> >> brm.wav, eag.wav, lot.wav and mur.wav. Add an f2f3.wav for the trainers.
> >> Just place these in the GPL sound folder and roar away. Make sure that
> all
> >> seven wav files are present or it won't work. To restore the original
> sounds
> >> just delete these wav files.

> >> In your case, just copy the Ferrari wav of your choice seven times over
> and
> >> name them as above. You'll be all set.

> >> Of course, while you're at the Pits you might discover car sound sets
> with
> >> good individual sounds that will make you happy. I did.

Markus Stiepe

GPL Ferrari Sound

by Markus Stiepe » Wed, 12 Apr 2000 04:00:00

After reading all hints from the others: Get the sound from my site and try
to squeeze it into GPL:)) Tell me if it worked, I am not such a good
"unpacker/packer", kinda chicken when it comes down to fiddling with *.dat's
...... but if u succeed, I might try too :)

cya
Maaki

--
________________________________
Check out my home once in a while:
http://www.maaki.de.vu
........still a lot of work to be done
________________________________

Christopher Rossi

GPL Ferrari Sound

by Christopher Rossi » Sat, 15 Apr 2000 04:00:00

Maaki, I don't know how to do that, but I sure
wish someone would. That recording is the best
reproduction of a Ferrari that I ever heard. It
almost sounds better than live. Maybe you could
pick out one of the best small segments of that
recording and offer that as well - the full d/l
took around an hour for me - but it was worth it!
chris

> After reading all hints from the others: Get the sound from my site and try
> to squeeze it into GPL:)) Tell me if it worked, I am not such a good
> "unpacker/packer", kinda chicken when it comes down to fiddling with *.dat's
> ...... but if u succeed, I might try too :)

> cya
> Maaki

> --
> ________________________________
> Check out my home once in a while:
> http://www.maaki.de.vu
> ........still a lot of work to be done
> ________________________________


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