Go visit www.theuspits.com!
Go visit www.theuspits.com!
These are good times for sim racers: a new road track to N4,
a good patch for F1 2001, Rally Trophy... :-)
Arto
--
http://www.cs.helsinki.fi/u/wikla/music.html
On Sun, 25 Nov 2001 22:07:16 +0100, "Thomas M?rlund"
>Go visit www.theuspits.com!
Also... it it just me or does this track feel/look extremely narrow compared
to for example the Glen..?
Good work guys... but not the best track [-layout] for N4 imho.
Here's to hoping we'll see something faster, flatter and more "open" the
next time!
--
ed_
The GPLEA
--------------------------------------
- My name is Elliott Forbes Robinson.
Spell it, please.
- E-F-R.
No, no, spell your name.
- E-F-R!!
The track was narrow in real-life. Those stockcars make it even worse :)
--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
> > Whats the deal with all these invisible walls???? (was in GPL verson too)
> Limitations of the game engine, iirc.
> > Also... it it just me or does this track feel/look extremely narrow
> compared
> > to for example the Glen..?
> The track was narrow in real-life. Those stockcars make it even worse :)
> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> -- http://www.ymenard.com/
> -- This announcement is brought to you by the Shimato Dominguez
> Corporation - helping America into the New World...
--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
> >We want St-Eustache now... that's narrow and short :)
> Trois-Rivires! Another narrow track (well most of it).
> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> -- http://www.ymenard.com/
> -- This announcement is brought to you by the Shimato Dominguez
> Corporation - helping America into the New World...
> Limitations of the game engine, iirc.
Limitations in the tools etc. I could "swallow" - but limitations in the
game-engine ??
No way. That is certainly not the case for the GPL version and I seriously
doubt that is the case for N4-version either.
> > Also... it it just me or does this track feel/look extremely narrow
I mean compared to the GPL version... (in GPL the track look too wide - in
N4 it look too narrow.)
--
ed_
> > Whats the deal with all these invisible walls???? (was in GPL verson too)
> > Limitations of the game engine, iirc.
> Limitations in what engine????
Jonny
AFAIK, there's nothing that sets St.Jovite apart from the rest of the
"normal" tracks... apart from the way it's constructed (or tools used for
it)
--
ed_
> AFAIK the coordinate system is [distance along the track]
> by [distance either side of the centreline]. That system
> is going to present big problems if you let people get too
> far along the lateral axis - see Circuito de Milano for
> a very mild example, where the two main straights overlap...
> Jonny
> AFAIK, there's nothing that sets St.Jovite apart from the rest of the
> "normal" tracks... apart from the way it's constructed (or tools used for
> it)
For example, if you were to hop the fence to the right after
Howlongizdis Korner at the 'Ring, you'd physically be back
at the end of the start/finish - but the game would think
you were still heading for Parkingfurnewbie mit Elplatz, only
a long way off the side of the track. (I haven't actually
tried this - *can* that fence be jumped?)
You'd need to use a Cartesian coordinate system to be able to
go anywhere - and even then, you get the flight sim problem
of what to do with the edge of the map.
Jonny
> > > Limitations in what engine????
> > AFAIK the coordinate system is [distance along the track]
> > by [distance either side of the centreline]. That system
> > is going to present big problems if you let people get too
> > far along the lateral axis - see Circuito de Milano for
> > a very mild example, where the two main straights overlap...
> > Jonny
--
ed_
The GPLEA
--------------------------------------
- My name is Elliott Forbes Robinson.
Spell it, please.
- E-F-R.
No, no, spell your name.
- E-F-R!!
> > AFAIK, there's nothing that sets St.Jovite apart from the rest of the
> > "normal" tracks... apart from the way it's constructed (or tools used
for
> > it)
> No, but my point was that without 'invisible walls' (or at least
> sky-height fences) you could drive to a position which would
> actually map to a completely different part of the circuit, to
> that corresponding to your distance along the lap.
> For example, if you were to hop the fence to the right after
> Howlongizdis Korner at the 'Ring, you'd physically be back
> at the end of the start/finish - but the game would think
> you were still heading for Parkingfurnewbie mit Elplatz, only
> a long way off the side of the track. (I haven't actually
> tried this - *can* that fence be jumped?)
> You'd need to use a Cartesian coordinate system to be able to
> go anywhere - and even then, you get the flight sim problem
> of what to do with the edge of the map.
> Jonny
> > > > Limitations in what engine????
> > > AFAIK the coordinate system is [distance along the track]
> > > by [distance either side of the centreline]. That system
> > > is going to present big problems if you let people get too
> > > far along the lateral axis - see Circuito de Milano for
> > > a very mild example, where the two main straights overlap...
> > > Jonny